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  • Object (computer programming)
  • Semantic instance with state, behavior, and identity

    In computer programming, an object is a semantic entity that has state, behavior, and identity. An object can model some part of reality or can be an invention

    Object (computer programming)

    Object_(computer_programming)

  • Object composition
  • Method in computer programming of forming higher-level object types

    In computer science, object composition and object aggregation are closely related ways to combine objects or data types into more complex ones. In conversation

    Object composition

    Object_composition

  • Object-oriented programming
  • Programming paradigm based on objects

    Object-oriented programming (OOP) is a programming paradigm based on objects – software entities that encapsulate data and function(s).[clarification needed]

    Object-oriented programming

    Object-oriented programming

    Object-oriented_programming

  • Inheritance (object-oriented programming)
  • Process of deriving classes from, and organizing them into, a hierarchy

    In object-oriented programming, inheritance is the mechanism of basing an object or class upon another object (prototype-based inheritance) or class (class-based

    Inheritance (object-oriented programming)

    Inheritance_(object-oriented_programming)

  • Programming paradigm
  • High-level computer programming conceptualization

    A programming paradigm is a relatively high-level way to conceptualize and structure the implementation of a computer program. A programming language can

    Programming paradigm

    Programming_paradigm

  • Abstraction (computer science)
  • Software that provides access that hides details

    abstraction in object-oriented programming as distinct from abstraction in domain or legacy analysis. When discussing formal semantics of programming languages

    Abstraction (computer science)

    Abstraction_(computer_science)

  • Polymorphism (programming language theory)
  • Using one interface or symbol with regards to multiple different types

    operation to be performed on values of more than one type. In object-oriented programming, polymorphism is the provision of one interface to entities of

    Polymorphism (programming language theory)

    Polymorphism_(programming_language_theory)

  • Pointer (computer programming)
  • Object which stores memory addresses in a computer program

    pointer is an object in many programming languages that stores a memory address. This can be that of another value located in computer memory, or in some

    Pointer (computer programming)

    Pointer (computer programming)

    Pointer_(computer_programming)

  • Class (programming)
  • Programming which all objects are created by classes

    In programming, a class is a syntactic entity structure used to create objects. The capabilities of a class differ between programming languages, but

    Class (programming)

    Class_(programming)

  • Software design pattern
  • Reusable solution template to a commonly-needed software behavior

    application classes or objects that are involved.[citation needed] Patterns that imply mutable state may be unsuited for functional programming languages. Some

    Software design pattern

    Software_design_pattern

  • Message passing
  • Technique for running a program on a computer without directly calling it

    programming. Message passing is ubiquitous in modern computer software.[citation needed] It is used as a way for the objects that make up a program to

    Message passing

    Message_passing

  • Comparison of programming languages
  • Programming languages are used for controlling the behavior of a machine (often a computer). Like natural languages, programming languages follow rules

    Comparison of programming languages

    Comparison_of_programming_languages

  • Encapsulation (computer programming)
  • Bundling of data

    object-oriented programming, while some programming languages that provide lexical closures view encapsulation as a feature of the language orthogonal to object orientation

    Encapsulation (computer programming)

    Encapsulation_(computer_programming)

  • Mock object
  • Software object that mimics a real object

    In computer programming, a mock object is an object that imitates a production object in limited ways. A programmer might use a mock object as a test double

    Mock object

    Mock_object

  • Interface (object-oriented programming)
  • Abstraction of a class

    In object-oriented programming, an interface or protocol type is a data type that acts as an abstraction of a class. It describes a set of method signatures

    Interface (object-oriented programming)

    Interface_(object-oriented_programming)

  • Function (computer programming)
  • Sequence of program instructions invokable by other software

    In computer programming, a function (also procedure, method, subroutine, routine, or subprogram) is a callable unit of software logic that has a well-formed

    Function (computer programming)

    Function_(computer_programming)

  • Literal (computer programming)
  • Notation for representing a fixed value in source code

    In computer science, a literal is a textual representation (notation) of a value as it is written in source code. Almost all programming languages have

    Literal (computer programming)

    Literal_(computer_programming)

  • Function object
  • Programming construct

    In computer programming, a function object is a construct allowing an object to be invoked or called as if it were an ordinary function, usually with

    Function object

    Function_object

  • Trait (computer programming)
  • Set of methods that extend the functionality of a class

    In computer programming, a trait is a language concept that represents a set of methods that can be used to extend the functionality of a class. In object-oriented

    Trait (computer programming)

    Trait_(computer_programming)

  • High-level programming language
  • Programming language with hardware abstraction

    high-level programming language is a programming language with strong abstraction from the details of the computer. In contrast to low-level programming languages

    High-level programming language

    High-level_programming_language

  • Computer program
  • Instructions a computer can execute

    A computer program is a sequence or set of instructions in a programming language for a computer to execute. It is one component of software, which also

    Computer program

    Computer program

    Computer_program

  • Outline of computer programming
  • Overview of and topical guide to computer programming

    computer programming: Computer programming – process that leads from an original formulation of a computing problem to executable computer programs.

    Outline of computer programming

    Outline_of_computer_programming

  • Object Pascal
  • Branch of object-oriented derivatives of Pascal programming language

    Object Pascal is an extension to the programming language Pascal that provides object-oriented programming (OOP) features such as classes and methods.

    Object Pascal

    Object_Pascal

  • Lisp (programming language)
  • Programming language family

    programming language for artificial intelligence (AI) research. As one of the earliest programming languages, Lisp pioneered many ideas in computer science

    Lisp (programming language)

    Lisp_(programming_language)

  • Method (computer programming)
  • Function that is tied to a particular instance or class

    A method in object-oriented programming (OOP) is a procedure associated with an object, and generally also a message. An object consists of state data

    Method (computer programming)

    Method_(computer_programming)

  • Computer programming
  • Process to create executable computer programs

    Computer programming or coding is the composition of sequences of instructions, called programs, that computers can follow to perform tasks. It involves

    Computer programming

    Computer_programming

  • Imperative programming
  • Type of programming paradigm in computer science

    In computer science, imperative programming is a software programming paradigm that provides specific instructions for how computations should take place

    Imperative programming

    Imperative_programming

  • Object–relational mapping
  • Programming technique

    Object–relational mapping (ORM, O/RM, and O/R mapping tool) in computer science is a programming technique for converting data between a relational database

    Object–relational mapping

    Object–relational_mapping

  • Object database
  • Database presenting data as objects

    used in object-oriented programming. Object databases are different from relational databases which are table-oriented. A third type, object–relational

    Object database

    Object database

    Object_database

  • C (programming language)
  • General-purpose programming language

    strength, scoping, and other tools useful in object-oriented programming, and permits generic programming via templates. Nearly a superset of C, C++ now[when

    C (programming language)

    C (programming language)

    C_(programming_language)

  • Glossary of computer science
  • fields, including terms relevant to software, data science, and computer programming. Contents:  A B C D E F G H I J K L M N O P Q R S T U V W X Y Z See

    Glossary of computer science

    Glossary_of_computer_science

  • This (computer programming)
  • In programming languages, the object or class the currently running code belongs to

    this, self, and Me are keywords used in some computer programming languages to refer to the object, class, or other entity which the currently running

    This (computer programming)

    This_(computer_programming)

  • Adele Goldberg (computer scientist)
  • American computer scientist

    is an American computer scientist. She was a co-developer of the programming language Smalltalk-80, an early object-oriented programming language that

    Adele Goldberg (computer scientist)

    Adele Goldberg (computer scientist)

    Adele_Goldberg_(computer_scientist)

  • Callback (computer programming)
  • Function reference passed to and called by another function

    In computer programming, a callback is a programming pattern in which a function reference is passed from one context (consumer) to another (provider)

    Callback (computer programming)

    Callback_(computer_programming)

  • Ch (computer programming)
  • Programming language environment

    Numbers in the Ch Programming Language". Scientific Programming: 76–106. Cheng, Harry (1993). "Scientific Computing in the Ch Programming Language". Scientific

    Ch (computer programming)

    Ch_(computer_programming)

  • Variable (high-level programming language)
  • Named container for a particular type of data

    variables in APL. Computer programming portal Attribute (object-oriented programming) Class (programming) Control variable (programming) Dynamic variable

    Variable (high-level programming language)

    Variable_(high-level_programming_language)

  • Library (computing)
  • Collection of resources used to develop a computer program

    Framework Generic programming – Style of computer programming (used by the C++ Standard Library) soname – Field of data in a shared object file Method stub –

    Library (computing)

    Library (computing)

    Library_(computing)

  • Object-based language
  • Type of programming language

    object. A commonly used language with prototype-based programming support is JavaScript. Class (programming) Class-based programming Object (computer

    Object-based language

    Object-based_language

  • Ada (programming language)
  • High-level programming language first released in 1980

    numerical, financial, and object-oriented programming (OOP). Features of Ada include strong typing, modular programming mechanisms (packages), run-time

    Ada (programming language)

    Ada (programming language)

    Ada_(programming_language)

  • Logo (programming language)
  • Computer programming language

    Systems, Inc. (LCSI), for their then-new IBM PC. ObjectLOGO is a variant of Logo with object-oriented programming extensions and lexical scoping. Version 2.7

    Logo (programming language)

    Logo (programming language)

    Logo_(programming_language)

  • Skeleton (computer programming)
  • Design pattern in software development

    Skeleton programming is a style of computer programming based on simple high-level program structures and so called dummy code. Program skeletons resemble

    Skeleton (computer programming)

    Skeleton_(computer_programming)

  • Marshalling (computer science)
  • Computer memory transformation process

    In computer science, marshalling or marshaling (US spelling) is the process of transforming the memory representation of an object into a data format

    Marshalling (computer science)

    Marshalling_(computer_science)

  • Object model
  • Term in computing

    In computing, object model has two related but distinct meanings: The properties of objects in general in a specific computer programming language, technology

    Object model

    Object_model

  • Closure (computer programming)
  • Technique for creating lexically scoped first class functions

    History of Functional Programming Languages" (PDF). International Symposium on Trends in Functional Programming. Lecture Notes in Computer Science. Vol. 7829

    Closure (computer programming)

    Closure_(computer_programming)

  • Translator (computing)
  • Computer program that translates code from one programming language to another

    A translator or programming language processor is a computer program that converts the programming instructions written in human convenient form into machine

    Translator (computing)

    Translator_(computing)

  • Functional programming
  • Programming paradigm based on applying and composing functions

    In computer science, functional programming is a programming paradigm where programs are constructed by applying and composing functions. It is a declarative

    Functional programming

    Functional_programming

  • Logic programming
  • Programming paradigm based on formal logic

    Logic programming is a programming, database, and knowledge representation paradigm based on formal logic. A logic program is a set of sentences in logical

    Logic programming

    Logic_programming

  • Structure and Interpretation of Computer Programs
  • Computer science textbook

    teaches fundamental principles of computer programming, including recursion, abstraction, modularity, and programming language design and implementation

    Structure and Interpretation of Computer Programs

    Structure and Interpretation of Computer Programs

    Structure_and_Interpretation_of_Computer_Programs

  • API
  • Connection between computers or programs

    An application programming interface (API) is a connection between computers or between computer programs. It is a type of software interface, offering

    API

    API

  • Alan Kay
  • American computer scientist (born 1940)

    Curtis Kay (born May 17, 1940) is an American computer scientist who pioneered work on object-oriented programming and windowing graphical user interface (GUI)

    Alan Kay

    Alan Kay

    Alan_Kay

  • Programming language theory
  • Branch of computer science

    Programming language theory (PLT) is a branch of computer science that deals with the design, implementation, analysis, characterization, and classification

    Programming language theory

    Programming language theory

    Programming_language_theory

  • Null object pattern
  • Object with no referenced value or with defined neutral ("null") behavior

    In object-oriented computer programming, a null object is an object with no referenced value or with defined neutral (null) behavior. The null object design

    Null object pattern

    Null_object_pattern

  • Object-oriented analysis and design
  • Software development methodology

    Object-oriented analysis and design (OOAD) is an approach to analyzing and designing a computer-based system by applying an object-oriented mindset and

    Object-oriented analysis and design

    Object-oriented analysis and design

    Object-oriented_analysis_and_design

  • Procedural programming
  • Computer programming paradigm

    Procedural programming is a programming paradigm, classified as imperative programming, that involves implementing the behavior of a computer program as procedures

    Procedural programming

    Procedural_programming

  • Ruby (programming language)
  • General-purpose programming language

    general-purpose programming language designed with an emphasis on programming productivity and simplicity. In Ruby, everything is an object, including primitive

    Ruby (programming language)

    Ruby (programming language)

    Ruby_(programming_language)

  • History of programming languages
  • history of programming languages spans from documentation of early mechanical computers to modern tools for software development. Early programming languages

    History of programming languages

    History of programming languages

    History_of_programming_languages

  • Index of object-oriented programming articles
  • is a list of terms found in object-oriented programming. Abstract class Accessibility Abstract method Abstraction (computer science) Access control Access

    Index of object-oriented programming articles

    Index_of_object-oriented_programming_articles

  • Turing (programming language)
  • High-level computer programming language

    Two other versions exist, Object-Oriented Turing and Turing+, a systems programming variant. In September 2001, "Object Oriented Turing" was renamed

    Turing (programming language)

    Turing_(programming_language)

  • Delegation (object-oriented programming)
  • Evaluation and comparison of objects

    In object-oriented programming, delegation refers to evaluating a member (property or method) of one object (the receiver) in the context of another original

    Delegation (object-oriented programming)

    Delegation_(object-oriented_programming)

  • Reflective programming
  • Ability of a process to examine and modify itself

    In computer science, reflective programming or reflection is the ability of a process to examine, introspect, and modify its own structure and behavior

    Reflective programming

    Reflective_programming

  • Object-capability model
  • Computer security model

    The object-capability model is a computer security model. A capability describes a transferable right to perform one (or more) operations on a given object

    Object-capability model

    Object-capability_model

  • Data type
  • Attribute of data

    In computer science and computer programming, a data type (or simply type) is a collection or grouping of data values, usually specified by a set of possible

    Data type

    Data type

    Data_type

  • JADE (programming language)
  • Software development and deployment platform

    consists of the JADE programming language, integrated development environment and debugger, integrated application server and object database management

    JADE (programming language)

    JADE_(programming_language)

  • List of programming languages by type
  • List of programming languages types and the languages that meet its description

    groupings. Agent-oriented programming allows the developer to build, extend and use software agents, which are abstractions of objects that can message other

    List of programming languages by type

    List_of_programming_languages_by_type

  • Declaration (computer programming)
  • Programming language construct specifying an identifier's properties

    In computer programming, a declaration in a syntactic language construct is the process of specifying identifier properties for its initialization: it

    Declaration (computer programming)

    Declaration_(computer_programming)

  • Decomposition (computer science)
  • Dividing a system in computer science

    process of composition, and is often used in object-oriented programming (OOP), structured programming, and structured analysis. A decomposition paradigm

    Decomposition (computer science)

    Decomposition (computer science)

    Decomposition_(computer_science)

  • Objective-C
  • General-purpose, object-oriented programming language

    high-level general-purpose, object-oriented programming language that adds Smalltalk-style message passing (messaging) to the C programming language. Originally

    Objective-C

    Objective-C

  • Curl (programming language)
  • Programming language

    formatting and computer programming. It makes it possible to embed complex objects in simple documents without needing to switch between programming languages

    Curl (programming language)

    Curl_(programming_language)

  • Pascal (programming language)
  • Programming language

    and procedural programming language, designed by Niklaus Wirth as a small, efficient language intended to encourage good programming practices using

    Pascal (programming language)

    Pascal_(programming_language)

  • Garbage collection (computer science)
  • Form of automatic memory management

    allocated by the program, but is no longer referenced; such memory is called garbage. Garbage collection was invented by American computer scientist John

    Garbage collection (computer science)

    Garbage collection (computer science)

    Garbage_collection_(computer_science)

  • Immutable object
  • Object whose state cannot be modified after it is created

    In object-oriented (OO) and functional programming, an immutable object (unchangeable object) is an object whose state cannot be modified after it is

    Immutable object

    Immutable_object

  • Object copying
  • Technique in object-oriented programming

    In object-oriented programming, object copying is creating a copy of an existing object, a unit of data in object-oriented programming. The resulting

    Object copying

    Object_copying

  • Parameter (computer programming)
  • Variable that represents an argument to a function

    In computer programming, a parameter, a.k.a. formal argument, is a variable that represents an argument, a.k.a. actual argument, a.k.a. actual parameter

    Parameter (computer programming)

    Parameter_(computer_programming)

  • Java (programming language)
  • Object-oriented programming language

    Java is a high-level, general-purpose, memory-safe, object-oriented programming language. It is intended to let programmers write once, run anywhere (WORA)

    Java (programming language)

    Java_(programming_language)

  • Kristen Nygaard
  • Norwegian computer scientist and mathematician

    Norwegian computer scientist, programming language pioneer, and politician. Internationally, Nygaard is acknowledged as the co-inventor of object-oriented

    Kristen Nygaard

    Kristen Nygaard

    Kristen_Nygaard

  • Constant (computer programming)
  • Value that is not changed during execution

    In computer programming, a constant is a value that is not altered by the program during normal execution. When associated with an identifier, a constant

    Constant (computer programming)

    Constant_(computer_programming)

  • God object
  • Large or very powerful object in programming

    In object-oriented programming, a god object (sometimes also called an omniscient or all-knowing object) is an object that references a large number of

    God object

    God_object

  • Simula
  • Early object-oriented programming language

    "For ideas fundamental to the emergence of object oriented programming, through their design of the programming languages Simula I and Simula 67." Dahl and

    Simula

    Simula

    Simula

  • Container (abstract data type)
  • Software class or data structure whose instances are collections of other objects

    In computer science, a container is a class or a data structure whose instances are collections of other objects. In other words, they store objects in

    Container (abstract data type)

    Container (abstract data type)

    Container_(abstract_data_type)

  • NeXT
  • American technology company (1985–1997)

    shipped. Nevertheless, the object-oriented programming and graphical user interface were highly influential trendsetters of computer innovation. NeXT partnered

    NeXT

    NeXT

    NeXT

  • Destructor (computer programming)
  • Function called at the end of an object's lifetime

    object-oriented programming, a destructor (sometimes abbreviated dtor) is a method which is invoked mechanically just before the memory of the object

    Destructor (computer programming)

    Destructor_(computer_programming)

  • Object–relational impedance mismatch
  • Set of conceptual and technical difficulties

    dedicated database, while object-oriented (OO) programming is the default method for business-centric design in programming languages. The problem lies

    Object–relational impedance mismatch

    Object–relational_impedance_mismatch

  • Null
  • Topics referred to by the same term

    written NULL, nil, or None), an object pointer (or reference) not currently set to point (or refer) to a valid object Null (linguistics) (sometimes zero)

    Null

    Null

  • Python (programming language)
  • General-purpose programming language

    collection. Python supports multiple programming paradigms but with an emphasis on object-oriented programming and dynamic typing. Guido van Rossum began

    Python (programming language)

    Python (programming language)

    Python_(programming_language)

  • Lua
  • Lightweight programming language

    have a built-in concept of classes, object-oriented programming can be emulated using functions and tables. An object is formed by putting methods and fields

    Lua

    Lua

    Lua

  • Third-generation programming language
  • High-level computer programming language

    A third-generation programming language (3GL) is a high-level computer programming language that tends to be more machine-independent and programmer-friendly

    Third-generation programming language

    Third-generation_programming_language

  • Object code
  • Sequence of statements or instructions in a computer language

    In computing, object code or object module is the product of an assembler or compiler. In a general sense, object code is a sequence of statements or

    Object code

    Object_code

  • Computer science
  • Study of computation

    for the computer to perform. Imperative programming focuses on describing how a program operates. Object-oriented programming, a programming paradigm

    Computer science

    Computer science

    Computer_science

  • Component Object Model
  • Software component technology from Microsoft

    using objects in a language-neutral way between different programming languages, programming contexts, processes and machines. COM is the basis for other

    Component Object Model

    Component_Object_Model

  • Dan Ingalls
  • American computer scientist

    Daniel Henry Holmes Ingalls Jr. (born 1944) is a pioneer of object-oriented computer programming and the principal architect, designer and implementer of

    Dan Ingalls

    Dan Ingalls

    Dan_Ingalls

  • Actor model
  • Model of concurrent computation

    actor. This is similar to the everything is an object philosophy used by some object-oriented programming languages. An actor is a computational entity

    Actor model

    Actor_model

  • Data transfer object
  • Programming object that carries data

    In the field of programming a data transfer object (DTO) is an object that carries data between processes. The motivation for its use is that communication

    Data transfer object

    Data_transfer_object

  • Instance (computer science)
  • Concrete manifestation of an element (type) in computer science

    as a run (an execution on a thread). Class instance In object-oriented programming, an object created from a class type. Each instance of a class shares

    Instance (computer science)

    Instance_(computer_science)

  • List of computer books
  • List of computer-related books which have articles on Wikipedia for themselves or their writers. John Barnes – Programming in Ada 2012 Andrew Koenig –

    List of computer books

    List_of_computer_books

  • Poltergeist (computer programming)
  • Inappropriate short-lived object

    In computer programming, a poltergeist (or gypsy wagon) is a short-lived, typically stateless object used to perform initialization or to invoke methods

    Poltergeist (computer programming)

    Poltergeist_(computer_programming)

  • AP Computer Science A
  • Advanced Placement course and exam in Java programming

    May 2009 exam administration. AP Computer Science emphasizes object-oriented programming methodology with an emphasis on problem solving and algorithm

    AP Computer Science A

    AP_Computer_Science_A

  • Constructor (object-oriented programming)
  • Special function called to create an object

    object-oriented programming, a constructor (abbreviation: ctor) is a special type of function called to create an object. It prepares the new object for

    Constructor (object-oriented programming)

    Constructor_(object-oriented_programming)

  • Barbara Liskov
  • American computer scientist

    to object-oriented programming, subtyping, and inheritance. Her work was recognized with the 2008 Turing Award, the highest distinction in computer science

    Barbara Liskov

    Barbara Liskov

    Barbara_Liskov

  • Fortran
  • General-purpose programming language

    structured programming (Fortran 77), array programming, modular programming, generic programming (Fortran 90), parallel computing (Fortran 95), object-oriented

    Fortran

    Fortran

    Fortran

  • Coupling (computer programming)
  • Degree of interdependence between software modules

    (computer science) Coupling (physics) Dead code elimination Dependency hell Efferent coupling Inversion of control List of object-oriented programming

    Coupling (computer programming)

    Coupling (computer programming)

    Coupling_(computer_programming)

AI & ChatGPT searchs for online references containing OBJECT COMPUTER-PROGRAMMING

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Online names & meanings

  • Delavan
  • Boy/Male

    British, English

    Delavan

    Bright Friend

  • Keilah
  • Biblical

    Keilah

    Fortress; enclosed; sling. Let the faint be alienated.

  • Shoaib | شوعیب
  • Boy/Male

    Muslim

    Shoaib | شوعیب

    Who shows the right path, Shoaib was a prophet of Islam

  • Phaneendra
  • Boy/Male

    Hindu

    Phaneendra

    King of gods

  • Abd-al-Ala
  • Boy/Male

    Arabic, Muslim

    Abd-al-Ala

    Slave of the High

  • Jigisha
  • Girl/Female

    Hindu

    Jigisha

    Required victory, Superior

  • Faqih
  • Boy/Male

    Indian

    Faqih

    Jurist, Scholar of religious laws, Wise, Scholar in fight (Islam)

  • Sourja
  • Boy/Male

    Bengali, Gujarati, Hindu, Indian, Kannada, Malayalam

    Sourja

    Brave

  • Inayatuddin
  • Boy/Male

    Arabic, Muslim

    Inayatuddin

    Care of Religion Islam

  • Katalina
  • Girl/Female

    French, German, Greek, Swedish

    Katalina

    Pure

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  • Author
  • n.

    One who composes or writes a book; a composer, as distinguished from an editor, translator, or compiler.

  • Computing
  • p. pr. & vb. n.

    of Compute

  • Commute
  • v. t.

    To exchange; to put or substitute something else in place of, as a smaller penalty, obligation, or payment, for a greater, or a single thing for an aggregate; hence, to lessen; to diminish; as, to commute a sentence of death to one of imprisonment for life; to commute tithes; to commute charges for fares.

  • Commuted
  • imp. & p. p.

    of Commute

  • Commuter
  • n.

    One who commutes; especially, one who commutes in traveling.

  • Compete
  • v. i.

    To contend emulously; to seek or strive for the same thing, position, or reward for which another is striving; to contend in rivalry, as for a prize or in business; as, tradesmen compete with one another.

  • Computer
  • n.

    One who computes.

  • Object
  • v. t.

    That which is set, or which may be regarded as set, before the mind so as to be apprehended or known; that of which the mind by any of its activities takes cognizance, whether a thing external in space or a conception formed by the mind itself; as, an object of knowledge, wonder, fear, thought, study, etc.

  • Computist
  • n.

    A computer.

  • Competed
  • imp. & p. p.

    of Compete

  • Hymnologist
  • n.

    A composer or compiler of hymns; one versed in hymnology.

  • Object
  • v. t.

    A word, phrase, or clause toward which an action is directed, or is considered to be directed; as, the object of a transitive verb.

  • Computed
  • imp. & p. p.

    of Compute

  • I
  • object.

    The nominative case of the pronoun of the first person; the word with which a speaker or writer denotes himself.

  • Objected
  • imp. & p. p.

    of Object

  • Abject
  • a.

    Sunk to a law condition; down in spirit or hope; degraded; servile; groveling; despicable; as, abject posture, fortune, thoughts.

  • Compote
  • n.

    A preparation of fruit in sirup in such a manner as to preserve its form, either whole, halved, or quartered; as, a compote of pears.

  • Who
  • object.

    Originally, an interrogative pronoun, later, a relative pronoun also; -- used always substantively, and either as singular or plural. See the Note under What, pron., 1. As interrogative pronouns, who and whom ask the question: What or which person or persons? Who and whom, as relative pronouns (in the sense of that), are properly used of persons (corresponding to which, as applied to things), but are sometimes, less properly and now rarely, used of animals, plants, etc. Who and whom, as compound relatives, are also used especially of persons, meaning the person that; the persons that; the one that; whosoever.

  • Object
  • v. t.

    That which is put, or which may be regarded as put, in the way of some of the senses; something visible or tangible; as, he observed an object in the distance; all the objects in sight; he touched a strange object in the dark.

  • Commute
  • v. i.

    To pay, or arrange to pay, in gross instead of part by part; as, to commute for a year's travel over a route.