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Process to create executable computer programs
Computer programming or coding is the composition of sequences of instructions, called programs, that computers can follow to perform tasks. It involves
Computer_programming
Instructions a computer can execute
A computer program is a sequence or set of instructions in a programming language for a computer to execute. It is one component of software, which also
Computer_program
Books about algorithms by Donald Knuth
The Art of Computer Programming (TAOCP) is a comprehensive multi-volume monograph (Volumes 1–7) written by the computer scientist Donald Knuth presenting
The Art of Computer Programming
The_Art_of_Computer_Programming
Language for controlling a computer
A programming language is an engineered language for expressing computer programs, typically allowing software to be written in a human readable manner
Programming_language
Sequence of program instructions invokable by other software
In computer programming, a function (also procedure, method, subroutine, routine, or subprogram) is a callable unit of software logic that has a well-formed
Function (computer programming)
Function_(computer_programming)
Control flow statement that branches according to a Boolean expression
In computer programming, a conditional statement directs program control flow based on the value of a condition; a Boolean expression. A conditional expression
Conditional (computer programming)
Conditional_(computer_programming)
Text in computer source code that is generally ignored by a compiler/interpreter
In computer programming, a comment is text embedded in source code that a translator (compiler or interpreter) ignores. Generally, a comment is an annotation
Comment (computer programming)
Comment_(computer_programming)
In programming languages, the object or class the currently running code belongs to
this, self, and Me are keywords used in some computer programming languages to refer to the object, class, or other entity which the currently running
This_(computer_programming)
Object which stores memory addresses in a computer program
variables to be among computer science's "most valuable treasures." — Donald Knuth, Structured Programming, with go to Statements In computer science, a pointer
Pointer (computer programming)
Pointer_(computer_programming)
Person who writes computer software
A programmer, computer programmer or coder is an author of computer source code – someone with skill in computer programming. The professional titles software
Programmer
Semantic instance with state, behavior, and identity
(object-oriented programming) Business object Class (computer programming) Class-based programming Data transfer object Declaration (computer programming) Distributed
Object_(computer_programming)
Function that is tied to a particular instance or class
A method in object-oriented programming (OOP) is a procedure associated with an object, and generally also a message. An object consists of state data
Method_(computer_programming)
Keyword used in some programming languages to tag variables
In computer programming, a variable is said to be volatile if its value can be read or modified asynchronously by something other than the current thread
Volatile (computer programming)
Volatile_(computer_programming)
Function reference passed to and called by another function
In computer programming, a callback is a programming pattern in which a function reference is passed from one context (consumer) to another (provider)
Callback (computer programming)
Callback_(computer_programming)
Set of methods that extend the functionality of a class
In computer programming, a trait is a language concept that represents a set of methods that can be used to extend the functionality of a class. In object-oriented
Trait_(computer_programming)
Programming language environment
Numbers in the Ch Programming Language". Scientific Programming: 76–106. Cheng, Harry (1993). "Scientific Computing in the Ch Programming Language". Scientific
Ch_(computer_programming)
Part of a computer program where a given name binding is valid
In computer programming, the scope of a name binding (an association of a name to an entity, such as a variable) is the part of a program in which the
Scope_(computer_programming)
Design pattern in software development
Skeleton programming is a style of computer programming based on simple high-level program structures and so called dummy code. Program skeletons resemble
Skeleton (computer programming)
Skeleton_(computer_programming)
Degree of interdependence between software modules
(computer science) Coupling (physics) Dead code elimination Dependency hell Efferent coupling Inversion of control List of object-oriented programming
Coupling (computer programming)
Coupling_(computer_programming)
Programming paradigm in which many processes are executed simultaneously
brought parallel computing to desktop computers. Thus parallelization of serial programs has become a mainstream programming task. In 2012 quad-core processors
Parallel_computing
Computer programming technique
Asynchrony, in computer programming, refers to the occurrence of events independent of the main program flow and ways to deal with such events. These may
Asynchrony (computer programming)
Asynchrony_(computer_programming)
Computer science textbook
teaches fundamental principles of computer programming, including recursion, abstraction, modularity, and programming language design and implementation
Structure and Interpretation of Computer Programs
Structure_and_Interpretation_of_Computer_Programs
Technique for creating lexically scoped first class functions
History of Functional Programming Languages" (PDF). International Symposium on Trends in Functional Programming. Lecture Notes in Computer Science. Vol. 7829
Closure (computer programming)
Closure_(computer_programming)
Measuring the time or resources used by a section of a computer program
Program analysis tools are extremely important for understanding program behavior. Computer architects need such tools to evaluate how well programs will
Profiling (computer programming)
Profiling_(computer_programming)
Inherent flaw in computer instructions
A software bug is a defect (bug) in computer software. A computer program with many or serious bugs may be described as buggy. The effects of a software
Software_bug
Function called at the end of an object's lifetime
In object-oriented programming, a destructor (sometimes abbreviated dtor) is a method which is invoked mechanically just before the memory of the object
Destructor (computer programming)
Destructor_(computer_programming)
Basic programming language construct
In computer programming, an operator is a programming language construct that provides functionality that may not be possible to define as a user-defined
Operator (computer programming)
Operator_(computer_programming)
Type qualifier denoting the data as being read-only
In some programming languages, const is a type qualifier (a keyword applied to a data type) that indicates that the data is read-only. While this can
Const_(computer_programming)
Ability of a process to examine and modify itself
In computer science, reflective programming or reflection is the ability of a process to examine, introspect, and modify its own structure and behavior
Reflective_programming
Overview of and topical guide to computer programming
computer programming: Computer programming – process that leads from an original formulation of a computing problem to executable computer programs.
Outline of computer programming
Outline_of_computer_programming
Variable that represents an argument to a function
In computer programming, a parameter, a.k.a. formal argument, is a variable that represents an argument, a.k.a. actual argument, a.k.a. actual parameter
Parameter (computer programming)
Parameter_(computer_programming)
Programming language construct specifying an identifier's properties
In computer programming, a declaration in a syntactic language construct is the process of specifying identifier properties for its initialization: it
Declaration (computer programming)
Declaration_(computer_programming)
Programming languages are used for controlling the behavior of a machine (often a computer). Like natural languages, programming languages follow rules
Comparison of programming languages
Comparison_of_programming_languages
High-level computer programming conceptualization
A programming paradigm is a relatively high-level way to conceptualize and structure the implementation of a computer program. A programming language can
Programming_paradigm
Computer hardware and software capable of playing chess
program could be developed using a depth-limited minimax search with an evaluation function. 1950 – Claude Shannon publishes "Programming a Computer for
Computer_chess
Instructions a computer can execute
development easier and more portable across different computer architectures. Software in a programming language is run through a compiler or interpreter
Software
Bundling of data
similarity has been explained by programming language theorists in terms of existential types. In object-oriented programming languages, and other related
Encapsulation (computer programming)
Encapsulation_(computer_programming)
Notation for representing a fixed value in source code
In computer science, a literal is a textual representation (notation) of a value as it is written in source code. Almost all programming languages have
Literal (computer programming)
Literal_(computer_programming)
Programming paradigm based on objects
An OOP computer program consists of objects that interact with one another. An OOP language is one that provides object-oriented programming features
Object-oriented_programming
Software that provides access that hides details
planning. Computer languages can be processed with a computer. An example of this abstraction process is the generational development of programming language
Abstraction (computer science)
Abstraction_(computer_science)
Process of making a computer program ready for execution
Installation (or setup) of a computer program (including device drivers and plugins) is the act of making the program ready for execution. Installation
Installation (computer programs)
Installation_(computer_programs)
Study of computation
for the computer to perform. Imperative programming focuses on describing how a program operates. Object-oriented programming, a programming paradigm
Computer_science
General-purpose programming language
programming languages, with C compilers available for practically all modern computer architectures and operating systems. The book The C Programming
C_(programming_language)
Engineering approach to software development
software applications. It involves applying engineering principles and computer programming expertise to develop software systems that meet user needs. A software
Software_engineering
Value that is not changed during execution
In computer programming, a constant is a value that is not altered by the program during normal execution. When associated with an identifier, a constant
Constant (computer programming)
Constant_(computer_programming)
First book on computer programming (1951)
Preparation of Programs for an Electronic Digital Computer (sometimes called WWG, after its authors' initials) was the first book on computer programming. Published
The Preparation of Programs for an Electronic Digital Computer
The_Preparation_of_Programs_for_an_Electronic_Digital_Computer
Mathematical study of the meaning of programming languages
In programming language theory, semantics is the rigorous mathematical logic study of the meaning of programming languages. Semantics assigns computational
Semantics (programming languages)
Semantics_(programming_languages)
Section of code that details a specific command
In computer programming, a statement is a syntactic unit of an imperative programming language that expresses some action to be carried out. [vague] A
Statement_(computer_science)
Branch of computer science
Programming language theory (PLT) is a branch of computer science that deals with the design, implementation, analysis, characterization, and classification
Programming_language_theory
Component of a computer process
In computer science, a thread of execution is the smallest sequence of programmed instructions that can be managed independently by a scheduler, which
Thread_(computing)
Routine that generates a sequence of values
(2000). Encyclopedia of computer science. Nature Pub. Group. ISBN 978-1-56159-248-7. Retrieved 11 May 2013. The Icon Programming Language utilizes generators
Generator (computer programming)
Generator_(computer_programming)
Programmable machine that processes data
electronic computers can perform generic sets of operations known as programs, which enable computers to perform a wide range of tasks. The term computer system
Computer
Symbol affixed to a variable name
In computer programming, a sigil (/ˈsɪdʒəl/) is a symbol affixed to a variable name, showing the variable's datatype or scope, usually a prefix, as in
Sigil_(computer_programming)
Programming language concept
In computer science, boxing (a.k.a. wrapping) is the transformation of placing a primitive type within an object so that the value can be used as a reference
Boxing_(computer_programming)
In computer programming, the act of swapping two variables refers to mutually exchanging the values of the variables. Usually, this is done with the data
Swap_(computer_programming)
Attribute of data
In computer science and computer programming, a data type (or simply type) is a collection or grouping of data values, usually specified by a set of possible
Data_type
Type of computer
A stored-program computer is a computer that stores program instructions in electronically, electromagnetically, or optically accessible memory. This contrasts
Stored-program_computer
Procedural programming language
putchar(col%50?' ':'*n'); } putchar('*n*n'); } v[2000]; n 2000; "B - computer programming language". Encyclopedia Britannica. Thompson, Ken (7 January 1972)
B_(programming_language)
Computer program used to develop another program
A programming tool or software development tool is a computer program that is used to develop another computer program, usually by helping the developer
Programming_tool
index to notable programming languages, in current or historical use. Dialects of BASIC (which have their own page), esoteric programming languages, and
List_of_programming_languages
Writing computer programs with networking capability
Computer network programming involves writing computer programs that enable processes to communicate with each other across a computer network. Very generally
Computer_network_programming
fields, including terms relevant to software, data science, and computer programming. Contents: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z See
Glossary_of_computer_science
Any computer program for end-user use
intended for end-user use – not operating, administering or programming a computer. It includes programs such as word processors, web browsers, media players
Application_software
In computer programming, a dumper is a program which copies data from one source (usually a proprietary format) to another (usually in a more easily accessible
Dumper_(computer_program)
Programming language for experimentation or art
esoteric programming language (sometimes shortened to esolang) or weird language is a programming language designed to test the boundaries of computer programming
Esoteric_programming_language
Modification of software to allow for analysis
In computer programming, instrumentation is the act of modifying software so that analysis can be performed on it. Generally, instrumentation either modifies
Instrumentation (computer programming)
Instrumentation_(computer_programming)
Activity involving calculations or computing machinery
while the study of computer programming investigates the use of programming languages and complex systems. The field of human–computer interaction focuses
Computing
Software that executes source code directly
used as early as 1952 to ease programming within the limitations of computers at the time (e.g. a shortage of program storage space, or no native support
Interpreter_(computing)
Book by Brian Kernighan and Dennis Ritchie
The C Programming Language (sometimes termed K&R, after its authors' initials) is a computer programming book written by Brian Kernighan and Dennis Ritchie
The_C_Programming_Language
In computer programming, transient is a property of any element in the system that is temporary. The term applies to transient applications, i.e. software
Transient (computer programming)
Transient_(computer_programming)
Programming which all objects are created by classes
In programming, a class is a syntactic entity structure used to create objects. The capabilities of a class differ between programming languages, but
Class_(programming)
Low-level programming language family
many programmers. There are still certain computer programming domains in which the use of assembly programming is more common: Writing code for systems
Assembly_language
Programming language learning environment
open-source software portal Computer programming portal Blockly, an interface used by Scratch to make the code blocks. Snap! (programming language) Swift Playgrounds
Scratch (programming language)
Scratch_(programming_language)
Type of computer programming
In computer science, automatic programming is a type of computer programming in which some mechanism generates a computer program, to allow human programmers
Automatic_programming
Field of artificial intelligence around Go computer programs
Computer Go is the field of artificial intelligence (AI) dedicated to creating a computer program that plays the traditional board game Go. The field
Computer_Go
Cross-platform reverse-Polish calculator program
C programming language. Like other utilities of that vintage, it has a powerful set of features but terse syntax. Although the bc calculator program (which
Dc_(computer_program)
Named container for a particular type of data
variables in APL. Computer programming portal Attribute (object-oriented programming) Class (programming) Control variable (programming) Dynamic variable
Variable (high-level programming language)
Variable_(high-level_programming_language)
Process of deriving classes from, and organizing them into, a hierarchy
targets Role-oriented programming – Programming paradigm based on conceptual understanding of objects Trait (computer programming) – Set of methods that
Inheritance (object-oriented programming)
Inheritance_(object-oriented_programming)
Mind sport
Competitive programming or sport programming is a mind sport involving participants trying to program according to provided specifications. The contests
Competitive_programming
Notation for ranges or parent directory
In computer programming, ellipsis notation (.. or ...) is used to denote ranges, an unspecified number of arguments, or a parent directory. Most programming
Ellipsis (computer programming)
Ellipsis_(computer_programming)
Computer programming language
Logo is an educational programming language, designed in 1967 by Wally Feurzeig, Seymour Papert, and Cynthia Solomon. The name was coined by Feurzeig
Logo_(programming_language)
In computer programming, trimming (trim) or stripping (strip) is a string manipulation in which leading and trailing whitespace is removed from a string
Trimming (computer programming)
Trimming_(computer_programming)
Computer programming paradigm
Procedural programming is a programming paradigm, classified as imperative programming, that involves implementing the behavior of a computer program as procedures
Procedural_programming
Refactoring rule of thumb
attributed to Don Roberts. Duplication is considered a bad practice in programming because it makes the code harder to maintain. When the rule encoded in
Rule of three (computer programming)
Rule_of_three_(computer_programming)
Feature linked to many parts of a program, unrelated to program's primary function
In computer programming, an aspect of a program is a feature linked to many other parts of the program, but is not related to the program's primary function
Aspect_(computer_programming)
Type of programming paradigm in computer science
In computer science, imperative programming is a software programming paradigm that provides specific instructions for how computations should take place
Imperative_programming
Subset of game development
Game programming, a subset of game development, is the software development of video games. Game programming requires substantial skill in software engineering
Video_game_programming
Reusable solution template to a commonly-needed software behavior
Repository Programming idiom Refactoring Software development methodology Alexandrescu, Andrei (2001). Modern C++ Design: Generic Programming and Design
Software_design_pattern
Performing the actions encoded in a computer program
the process by which a computer program is processed to perform the actions that it encodes. As the processor follows the program instructions, effects
Execution_(computing)
Analysis of computer programs without executing them
about the correctness of computer programs. There is tool support for some programming languages (e.g., the SPARK programming language (a subset of Ada)
Static_program_analysis
In computer programming, rank with no further specifications is usually a synonym for (or refers to) "number of dimensions"; thus, a two-dimensional array
Rank_(computer_programming)
Functional programming language for arrays
symbols instead of APL symbols. APL (named after the book A Programming Language) is a programming language developed in the 1960s by Kenneth E. Iverson. Its
APL_(programming_language)
Computer programming paradigm
In computer programming, dataflow programming is a programming paradigm that models a program as a directed graph of the data flowing between operations
Dataflow_programming
Computer development technique
Psychology of Computer Programming. To ensure quality, reviews of code by other programmers are made. The concept of egoless programming emphasises that
Egoless_programming
Abstract data type
undersized data item is copied to the stack, a security breach may occur. Computer programming portal List of data structures Queue Double-ended queue FIFO (computing
Stack_(abstract_data_type)
High-level computer programming language
A third-generation programming language (3GL) is a high-level computer programming language that tends to be more machine-independent and programmer-friendly
Third-generation programming language
Third-generation_programming_language
Feature of programming languages
In computer programming, the async/await pattern is a syntactic feature of many programming languages that allows an asynchronous, non-blocking function
Async/await
Programming paradigm based on applying and composing functions
In computer science, functional programming is a programming paradigm where programs are constructed by applying and composing functions. It is a declarative
Functional_programming
Using one interface or symbol with regards to multiple different types
In programming language theory and type theory, polymorphism allows a value or variable to have more than one type and allows a given operation to be
Polymorphism (programming language theory)
Polymorphism_(programming_language_theory)
History of computer programming using punch cards
the invention of computer programming languages up to the mid-1970s, most computer programmers created, edited and stored their programs line by line on
Computer programming in the punched card era
Computer_programming_in_the_punched_card_era
COMPUTER PROGRAMMING
COMPUTER PROGRAMMING
Boy/Male
Hindu
Computer
Boy/Male
Latin
He who loves God. Famous Bearer: late composer Wolfgang Amadeus Mozart.
Boy/Male
Latin
He who loves God. Famous Bearer: late composer Wolfgang Amadeus Mozart.
Boy/Male
Irish
From an Irish name meaning “â€one who aids or assists.â€â€ It is usually translated as Terence and Terry, two names that have become strongly associated with Ireland. Turlough O’Carolan was a 17th century blind harpist and composer who wrote one of the most haunting pieces of Irish music, “â€O’Carolan’s Concerto.â€â€
Girl/Female
Arabic, Muslim
To Compete with Pride
Boy/Male
Hindu, Indian, Sanskrit
Compiler of the Vedas
Male
German
Middle High German byname HEIDEN means "heathen." The composer Josef Haydn's surname was a respelling of this name.
Boy/Male
Arabic, Muslim
Compiler of Hadith
Boy/Male
Muslim
Compiler of Hadith
Boy/Male
Indian, Sanskrit
Unattained; Cannot be Competed with
Girl/Female
Muslim
To compete with pride
Boy/Male
Arabic, Muslim
Abu Isa Muhammad Al-tirmidhi; Compiler of the One Collection of Prophet Muhammad
Boy/Male
Irish
From an Irish name meaning “â€one who aids or assists.â€â€ It is usually translated as Terence and Terry, two names that have become strongly associated with Ireland. Turlough O’Carolan was a 17th century blind harpist and composer who wrote one of the most haunting pieces of Irish music, “â€O’Carolan’s Concerto.â€â€
Boy/Male
Irish
From an Irish name meaning “â€one who aids or assists.â€â€ It is usually translated as Terence and Terry, two names that have become strongly associated with Ireland. Turlough O’Carolan was a 17th century blind harpist and composer who wrote one of the most haunting pieces of Irish music, “â€O’Carolan’s Concerto.â€â€
Boy/Male
Tamil
Computer
COMPUTER PROGRAMMING
COMPUTER PROGRAMMING
Male
Hebrew
(מַתִּתְיָהוּ) Hebrew form of Greek Mattathias, MATTATHIA means "gift of God."
Girl/Female
Muslim
A river in heaven, A Spring in paradise
Girl/Female
Muslim/Islamic
Soul a flower, who touches the heart
Girl/Female
Hindu, Indian, Kannada, Malayalam, Marathi, Sanskrit, Telugu
One who Gives Happiness
Girl/Female
Hindu, Indian, Kannada, Malayalam, Marathi, Telugu
Intelligence
Boy/Male
Sikh
God of heavens warrior
Girl/Female
Greek Spanish
Gift from Artemis. Of Artemis, the Greek counterpart of the Roman goddess Diana. 4th Century...
Girl/Female
Tamil
Well behaved, Modest, Disciplined, Cultured, Eminent
Boy/Male
English
Power and good fortune.
Boy/Male
Arabic, Muslim
Adventurous
COMPUTER PROGRAMMING
COMPUTER PROGRAMMING
COMPUTER PROGRAMMING
COMPUTER PROGRAMMING
COMPUTER PROGRAMMING
n.
One who commutes; especially, one who commutes in traveling.
imp. & p. p.
of Commute
n.
A composer or compiler of hymns; one versed in hymnology.
v. i.
To calculate; to compute.
n.
A computer.
v. t.
To exchange; to put or substitute something else in place of, as a smaller penalty, obligation, or payment, for a greater, or a single thing for an aggregate; hence, to lessen; to diminish; as, to commute a sentence of death to one of imprisonment for life; to commute tithes; to commute charges for fares.
v. i.
To contend emulously; to seek or strive for the same thing, position, or reward for which another is striving; to contend in rivalry, as for a prize or in business; as, tradesmen compete with one another.
v. t.
To compute; to count.
v. t.
To compute or rate too high.
n.
A preparation of fruit in sirup in such a manner as to preserve its form, either whole, halved, or quartered; as, a compote of pears.
v. i.
To pay, or arrange to pay, in gross instead of part by part; as, to commute for a year's travel over a route.
imp. & p. p.
of Compute
n.
One who computes.
n.
Compiler.
p. pr. & vb. n.
of Commute
p. pr. & vb. n.
of Compute
n.
One who composes or writes a book; a composer, as distinguished from an editor, translator, or compiler.
v. t.
To compute erroneously.
p. pr. & vb. n.
of Compete
imp. & p. p.
of Compete