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PARANOID ALGORITHM

  • Paranoid algorithm
  • Algorithm in game theory

    the paranoid algorithm is a game tree search algorithm designed to analyze multi-player games using a two-player adversarial framework. The algorithm assumes

    Paranoid algorithm

    Paranoid_algorithm

  • Minimax
  • Decision rule used for minimizing the possible loss for a worst-case scenario

    combinatorial game theory, there is a minimax algorithm for game solutions. A simple version of the minimax algorithm, stated below, deals with games such as

    Minimax

    Minimax

  • Solved game
  • Game whose outcome can be correctly predicted

    need not actually determine any details of the perfect play. Provide one algorithm for each of the two players, such that the player using it can achieve

    Solved game

    Solved_game

  • Tic-tac-toe
  • Paper-and-pencil game for two players

    that deals with the searching of game trees, most notably the minimax algorithm. It is straightforward to write a computer program to play tic-tac-toe

    Tic-tac-toe

    Tic-tac-toe

    Tic-tac-toe

  • Alpha–beta pruning
  • Search algorithm

    Alpha–beta pruning is a tree search algorithm that seeks to decrease the number of nodes that are evaluated by the minimax algorithm in its search tree. It is an

    Alpha–beta pruning

    Alpha–beta_pruning

  • John von Neumann
  • Hungarian and American mathematician and physicist (1903–1957)

    (1873), which was later popularized by Karmarkar's algorithm. Von Neumann's method used a pivoting algorithm between simplices, with the pivoting decision

    John von Neumann

    John von Neumann

    John_von_Neumann

  • Paradox of tolerance
  • Logical paradox in decision-making theory

    Mathematical Plays Search algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid algorithm Principal variation search

    Paradox of tolerance

    Paradox of tolerance

    Paradox_of_tolerance

  • Prisoner's dilemma
  • Standard example in game theory

    those with high scores reproduce (a genetic algorithm for finding an optimal strategy). The mix of algorithms in the final population generally depends

    Prisoner's dilemma

    Prisoner's_dilemma

  • Daniel Kahneman
  • Israeli-American psychologist and economist (1934–2024)

    Mathematical Plays Search algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid algorithm Principal variation search

    Daniel Kahneman

    Daniel Kahneman

    Daniel_Kahneman

  • Tragedy of the commons
  • Overuse of a shared resource

    Mathematical Plays Search algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid algorithm Principal variation search

    Tragedy of the commons

    Tragedy of the commons

    Tragedy_of_the_commons

  • Rock paper scissors
  • Hand game for two players or more

    that matches the last few moves in order to predict the next move of the algorithm. In frequency analysis, the program simply identifies the most frequently

    Rock paper scissors

    Rock paper scissors

    Rock_paper_scissors

  • Amos Tversky
  • Israeli psychologist (1937–1996)

    Mathematical Plays Search algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid algorithm Principal variation search

    Amos Tversky

    Amos_Tversky

  • Nash equilibrium
  • Solution concept of a non-cooperative game

    level. Shoham, Yoav; Leyton-Brown, Kevin (2009), Multiagent Systems: Algorithmic, Game-Theoretic, and Logical Foundations, New York: Cambridge University

    Nash equilibrium

    Nash_equilibrium

  • Cooperative bargaining
  • Problem in process of sharing surplus

    Mathematical Plays Search algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid algorithm Principal variation search

    Cooperative bargaining

    Cooperative_bargaining

  • Zero-sum game
  • Situation where total gains match total losses

    Mathematical Plays Search algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid algorithm Principal variation search

    Zero-sum game

    Zero-sum_game

  • Stable matching problem
  • Pairing where no unchosen pair prefers each other over their choice

    stable. They presented an algorithm to do so. The Gale–Shapley algorithm (also known as the deferred acceptance algorithm) involves a number of "rounds"

    Stable matching problem

    Stable_matching_problem

  • Arrow's impossibility theorem
  • Proof all ranked voting rules have spoilers

    Mathematical Plays Search algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid algorithm Principal variation search

    Arrow's impossibility theorem

    Arrow's_impossibility_theorem

  • Tit for tat
  • English saying meaning "equivalent retaliation"

    Babak; Roberts, Stephen (2023). "Guidelines for Building a Realistic Algorithmic Trading Market Simulator for Backtesting While Incorporating Market Impact:

    Tit for tat

    Tit for tat

    Tit_for_tat

  • Focal point (game theory)
  • Concept in game theory

    Mathematical Plays Search algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid algorithm Principal variation search

    Focal point (game theory)

    Focal_point_(game_theory)

  • Chopsticks (hand game)
  • Hand game for two or more players

    Mathematical Plays Search algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid algorithm Principal variation search

    Chopsticks (hand game)

    Chopsticks (hand game)

    Chopsticks_(hand_game)

  • Conflict escalation
  • Concept in conflict studies

    Mathematical Plays Search algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid algorithm Principal variation search

    Conflict escalation

    Conflict_escalation

  • Chicken (game)
  • Model of conflict for two players in game theory

    Mathematical Plays Search algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid algorithm Principal variation search

    Chicken (game)

    Chicken_(game)

  • Deterrence theory
  • Military strategy during the Cold War with regard to the use of nuclear weapons

    Mathematical Plays Search algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid algorithm Principal variation search

    Deterrence theory

    Deterrence theory

    Deterrence_theory

  • Battle of the sexes (game theory)
  • Two-player coordination game in game theory

    Mathematical Plays Search algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid algorithm Principal variation search

    Battle of the sexes (game theory)

    Battle_of_the_sexes_(game_theory)

  • No-win situation
  • Situation where all parties are worse off

    Mathematical Plays Search algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid algorithm Principal variation search

    No-win situation

    No-win_situation

  • Volunteer's dilemma
  • Game theory case weighing own/others' sacrifice

    Mathematical Plays Search algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid algorithm Principal variation search

    Volunteer's dilemma

    Volunteer's_dilemma

  • Stag hunt
  • Conflict between safety and cooperation

    Mathematical Plays Search algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid algorithm Principal variation search

    Stag hunt

    Stag_hunt

  • Game complexity
  • Notion in combinatorial game theory

    a solution algorithm must work for every possible state of the game. It will be upper-bounded by the complexity of any particular algorithm that works

    Game complexity

    Game_complexity

  • Winner's curse
  • Tendency to overestimate in auctions

    Mathematical Plays Search algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid algorithm Principal variation search

    Winner's curse

    Winner's curse

    Winner's_curse

  • Shapley value
  • Concept in game theory

    Mathematical Plays Search algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid algorithm Principal variation search

    Shapley value

    Shapley value

    Shapley_value

  • Homo economicus
  • Model of humans as rational, self-interested agents

    Mathematical Plays Search algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid algorithm Principal variation search

    Homo economicus

    Homo_economicus

  • Pirate game
  • Simple mathematical game

    Mathematical Plays Search algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid algorithm Principal variation search

    Pirate game

    Pirate_game

  • Perfect information
  • Condition in economics and game theory

    Mathematical Plays Search algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid algorithm Principal variation search

    Perfect information

    Perfect information

    Perfect_information

  • Bounded rationality
  • Making of satisfactory, not optimal, decisions

    has better algorithms and heuristics could make more rational (closer to optimal) decisions than one that has poorer heuristics and algorithms. And many

    Bounded rationality

    Bounded_rationality

  • John Harsanyi
  • Hungarian-American economist and philosopher (1920–2000)

    Mathematical Plays Search algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid algorithm Principal variation search

    John Harsanyi

    John_Harsanyi

  • Grim trigger
  • Trigger strategy

    Mathematical Plays Search algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid algorithm Principal variation search

    Grim trigger

    Grim_trigger

  • Game theory
  • Mathematical models of strategic interactions

    and information markets. Algorithmic game theory and within it algorithmic mechanism design combine computational algorithm design and analysis of complex

    Game theory

    Game_theory

  • Win–win game
  • Game theory scenario

    Mathematical Plays Search algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid algorithm Principal variation search

    Win–win game

    Win–win_game

  • Evolutionary game theory
  • Application of game theory to evolving populations in biology

    and one of the most successful of these is tit-for-tat with a simple algorithm. def tit_for_tat(last_move_by_opponent): """Defect if opponent defects

    Evolutionary game theory

    Evolutionary_game_theory

  • List of games in game theory
  • Mathematical Plays Search algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid algorithm Principal variation search

    List of games in game theory

    List_of_games_in_game_theory

  • Coordination game
  • Simultaneous game found in game theory

    Mathematical Plays Search algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid algorithm Principal variation search

    Coordination game

    Coordination_game

  • Blotto game
  • Resource distribution game

    of the Colonel Blotto game. This solution, which includes a graphical algorithm for characterizing all the Nash equilibrium strategies, includes previously

    Blotto game

    Blotto_game

  • Cooperative game theory
  • Game where groups of players may enforce cooperative behaviour

    (vertex) of the core can be found in polynomial time using the greedy algorithm: Let π : N → N {\displaystyle \pi :N\to N} be a permutation of the players

    Cooperative game theory

    Cooperative_game_theory

  • Conflict resolution
  • Facilitating a peaceful outcome to a dispute

    Mathematical Plays Search algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid algorithm Principal variation search

    Conflict resolution

    Conflict_resolution

  • Solving chess
  • Finding an optimal algorithm for playing chess

    Mathematical Plays Search algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid algorithm Principal variation search

    Solving chess

    Solving_chess

  • Combinatorial game theory
  • Branch of game theory about two-player sequential games with perfect information

    distinction in emphasis: while economic game theory tends to focus on practical algorithms—such as the alpha–beta pruning strategy commonly taught in AI courses—combinatorial

    Combinatorial game theory

    Combinatorial game theory

    Combinatorial_game_theory

  • Aumann's agreement theorem
  • Theorem in game theory

    Mathematical Plays Search algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid algorithm Principal variation search

    Aumann's agreement theorem

    Aumann's_agreement_theorem

  • Mechanism design
  • Field of economics and game theory

    a θ {\displaystyle \theta } interval satisfying the condition above. Algorithmic mechanism design Alvin E. Roth – Nobel Prize, market design Assignment

    Mechanism design

    Mechanism design

    Mechanism_design

  • Conjectural variation
  • Mathematical Plays Search algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid algorithm Principal variation search

    Conjectural variation

    Conjectural_variation

  • Strategy (game theory)
  • Complete plan on how a game player will behave in every possible game situation

    or battleship. The term strategy is typically used to mean a complete algorithm for playing a game, telling a player what to do for every possible situation

    Strategy (game theory)

    Strategy_(game_theory)

  • Escalation of commitment
  • Human behavior pattern in which the participant takes on increasing risk

    Mathematical Plays Search algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid algorithm Principal variation search

    Escalation of commitment

    Escalation_of_commitment

  • Parrondo's paradox
  • Paradox of combining strategies

    Mathematical Plays Search algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid algorithm Principal variation search

    Parrondo's paradox

    Parrondo's_paradox

  • Pareto efficiency
  • Weakly optimal allocation of resources

    Mathematical Plays Search algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid algorithm Principal variation search

    Pareto efficiency

    Pareto_efficiency

  • Price of anarchy
  • Concept in economics and game theory

    approximation algorithm or the 'competitive ratio' in an online algorithm. This is in the context of the current trend of analyzing games using algorithmic lenses

    Price of anarchy

    Price_of_anarchy

  • Negamax
  • Variation of minimax game tree search

    search that relies on the zero-sum property of a two-player game. This algorithm relies on the fact that ⁠ min ( a , b ) = − max ( − b , − a ) {\displaystyle

    Negamax

    Negamax

  • Peace and conflict studies
  • Field in social science

    Mathematical Plays Search algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid algorithm Principal variation search

    Peace and conflict studies

    Peace and conflict studies

    Peace_and_conflict_studies

  • Kuhn poker
  • Poker game developed by Harold Kuhn

    Mathematical Plays Search algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid algorithm Principal variation search

    Kuhn poker

    Kuhn_poker

  • N-player game
  • Game which can have any number of players

    theorem that is the basis of tree searching for 2-player games. Other algorithms, like maxn, are required for traversing the game tree to optimize the

    N-player game

    N-player_game

  • Strategic dominance
  • Quality of a strategy in game theory

    Dominance Shoham, Yoav; Leyton-Brown, Kevin (2009). Multiagent Systems: Algorithmic, Game-Theoretic, and Logical Foundations. New York: Cambridge University

    Strategic dominance

    Strategic_dominance

  • Ultimatum game
  • Game in economic experiments

    Mathematical Plays Search algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid algorithm Principal variation search

    Ultimatum game

    Ultimatum game

    Ultimatum_game

  • Mean-field game theory
  • Study of strategic decision making

    Mathematical Plays Search algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid algorithm Principal variation search

    Mean-field game theory

    Mean-field_game_theory

  • Stable roommates problem
  • Type of stable matching problem

    science, particularly in the fields of combinatorial game theory and algorithms, the stable-roommate problem (SRP) is the problem of finding a stable

    Stable roommates problem

    Stable_roommates_problem

  • Tyranny of small decisions
  • Economic phenomenon

    Externality Fabian strategy Fredkin's paradox Free rider problem Greedy algorithm Law of triviality Overexploitation Path dependence Price of anarchy Race

    Tyranny of small decisions

    Tyranny_of_small_decisions

  • Two-level game theory
  • Political model of international conflict resolution

    Mathematical Plays Search algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid algorithm Principal variation search

    Two-level game theory

    Two-level game theory

    Two-level_game_theory

  • Common knowledge (logic)
  • Statement that players know and also know that other players know (ad infinitum)

    Chapter 3. Shoham, Yoav; Leyton-Brown, Kevin (2009). Multiagent Systems: Algorithmic, Game-Theoretic, and Logical Foundations. New York: Cambridge University

    Common knowledge (logic)

    Common_knowledge_(logic)

  • Traveler's dilemma
  • Non-zero-sum game thought experiment

    Mathematical Plays Search algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid algorithm Principal variation search

    Traveler's dilemma

    Traveler's_dilemma

  • Complete information
  • Level of information in economics and game theory

    Mathematical Plays Search algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid algorithm Principal variation search

    Complete information

    Complete information

    Complete_information

  • Appeasement
  • Diplomatic policy of concessions

    Mathematical Plays Search algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid algorithm Principal variation search

    Appeasement

    Appeasement

    Appeasement

  • Quantum game theory
  • Academic discipline

    Mathematical Plays Search algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid algorithm Principal variation search

    Quantum game theory

    Quantum_game_theory

  • Evolutionarily stable strategy
  • Solution concept in game theory

    Oxford. Shoham, Yoav; Leyton-Brown, Kevin (2009). Multiagent Systems: Algorithmic, Game-Theoretic, and Logical Foundations. New York: Cambridge University

    Evolutionarily stable strategy

    Evolutionarily_stable_strategy

  • Outcome (game theory)
  • Mathematical Plays Search algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid algorithm Principal variation search

    Outcome (game theory)

    Outcome_(game_theory)

  • Robert Aumann
  • Israeli-American mathematician (born 1930)

    Mathematical Plays Search algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid algorithm Principal variation search

    Robert Aumann

    Robert Aumann

    Robert_Aumann

  • Evolutionary invasion analysis
  • Mathematical modelling of phenotypic evolution

    Mathematical Plays Search algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid algorithm Principal variation search

    Evolutionary invasion analysis

    Evolutionary_invasion_analysis

  • Dollar auction
  • Game illustrating paradox in rational choice theory

    Mathematical Plays Search algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid algorithm Principal variation search

    Dollar auction

    Dollar_auction

  • Repeated game
  • Game that repeats a base game

    Mathematical Plays Search algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid algorithm Principal variation search

    Repeated game

    Repeated_game

  • Peace war game
  • Iterated game for peace and conflict studies

    Mathematical Plays Search algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid algorithm Principal variation search

    Peace war game

    Peace_war_game

  • Guess 2/3 of the average
  • Mathematical game

    Mathematical Plays Search algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid algorithm Principal variation search

    Guess 2/3 of the average

    Guess_2/3_of_the_average

  • Trigger strategy
  • Class of strategies employed in a repeated non-cooperative game

    Mathematical Plays Search algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid algorithm Principal variation search

    Trigger strategy

    Trigger_strategy

  • Epsilon-equilibrium
  • Situation where players have only a small incentive to change strategies

    PTAS remains an open problem. For constant values of ε, polynomial-time algorithms for approximate equilibria are known for lower values of ε than are known

    Epsilon-equilibrium

    Epsilon-equilibrium

  • Donald B. Gillies
  • Canadian computer scientist and mathematician

    Mathematical Plays Search algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid algorithm Principal variation search

    Donald B. Gillies

    Donald B. Gillies

    Donald_B._Gillies

  • Transferable utility
  • Mathematical Plays Search algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid algorithm Principal variation search

    Transferable utility

    Transferable_utility

  • Pierpaolo Battigalli
  • Italian economist (born 1961)

    Mathematical Plays Search algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid algorithm Principal variation search

    Pierpaolo Battigalli

    Pierpaolo_Battigalli

  • Collusion
  • Cooperation between firms to limit competition

    Mathematical Plays Search algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid algorithm Principal variation search

    Collusion

    Collusion

  • Public goods game
  • Experimental economics game

    Mathematical Plays Search algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid algorithm Principal variation search

    Public goods game

    Public goods game

    Public_goods_game

  • Kenneth Binmore
  • English mathematician and game theorist (born 1940)

    Mathematical Plays Search algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid algorithm Principal variation search

    Kenneth Binmore

    Kenneth Binmore

    Kenneth_Binmore

  • Dynamic inconsistency
  • When a decision-maker's future preferences can contradict earlier preferences

    Mathematical Plays Search algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid algorithm Principal variation search

    Dynamic inconsistency

    Dynamic_inconsistency

  • Correlated equilibrium
  • Game theory solution

    level) Shoham, Yoav; Leyton-Brown, Kevin (2009), Multiagent Systems: Algorithmic, Game-Theoretic, and Logical Foundations, New York: Cambridge University

    Correlated equilibrium

    Correlated_equilibrium

  • Jennifer Tour Chayes
  • American computer scientist and mathematician

    structural and dynamical properties of self-engineered networks, and algorithmic game theory. She is considered one of the world's experts in the modeling

    Jennifer Tour Chayes

    Jennifer Tour Chayes

    Jennifer_Tour_Chayes

  • Replicator equation
  • Dynamical system

    Mathematical Plays Search algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid algorithm Principal variation search

    Replicator equation

    Replicator_equation

  • Matching pennies
  • Simple game studied in game theory

    Mathematical Plays Search algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid algorithm Principal variation search

    Matching pennies

    Matching pennies

    Matching_pennies

  • Symmetric game
  • Game whose payoffs depend on strategies as opposed to players

    Mathematical Plays Search algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid algorithm Principal variation search

    Symmetric game

    Symmetric_game

  • Self-confirming equilibrium
  • Aspect of game theory

    Mathematical Plays Search algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid algorithm Principal variation search

    Self-confirming equilibrium

    Self-confirming_equilibrium

  • De-escalation
  • Decrease in severity of conflicts

    Mathematical Plays Search algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid algorithm Principal variation search

    De-escalation

    De-escalation

    De-escalation

  • Electronic mail game
  • Incomplete-information coordination game

    Mathematical Plays Search algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid algorithm Principal variation search

    Electronic mail game

    Electronic_mail_game

  • Coopetition
  • Neologism for cooperative competition

    Mathematical Plays Search algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid algorithm Principal variation search

    Coopetition

    Coopetition

  • Subgame perfect equilibrium
  • Game theory concept

    for an extensive form game from gametheory.net. Kaminski, M.M. Generalized Backward Induction: Justification for a Folk Algorithm. Games 2019, 10, 34.

    Subgame perfect equilibrium

    Subgame_perfect_equilibrium

  • Bertrand–Edgeworth model
  • Economic Model

    Mathematical Plays Search algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid algorithm Principal variation search

    Bertrand–Edgeworth model

    Bertrand–Edgeworth_model

  • Folk theorem (game theory)
  • Class of theorems about Nash equilibrium payoff profiles in repeated games

    practical consequence of this is that no efficient (polynomial-time) algorithm is known that computes the strategies required by folk theorems in the

    Folk theorem (game theory)

    Folk_theorem_(game_theory)

  • Subgame
  • Subset of a game; used in game theory

    Mathematical Plays Search algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid algorithm Principal variation search

    Subgame

    Subgame

  • Signaling game
  • Game class in game theory

    Mathematical Plays Search algorithms Alpha–beta pruning Expectiminimax Minimax Monte Carlo tree search Negamax Paranoid algorithm Principal variation search

    Signaling game

    Signaling game

    Signaling_game

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