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HUMAN INFORMATION-INTERACTION

  • Human information interaction
  • Human-information interaction (HII) is the formal term for information behavior research in archival science; the term was invented by Nahum Gershon in

    Human information interaction

    Human_information_interaction

  • Human–computer interaction
  • Human–computer interaction (HCI) is the process through which people operate and engage with computer systems. Research in HCI covers the design and the

    Human–computer interaction

    Human–computer interaction

    Human–computer_interaction

  • Interaction information
  • Generalization of mutual information for more than two variables

    for interaction information, including amount of information, information correlation, co-information, and simply mutual information. Interaction information

    Interaction information

    Interaction information

    Interaction_information

  • Human–robot interaction
  • Study of reaction between humans and robots

    Human–robot interaction (HRI) is the study of interactions between humans and robots. Human–robot interaction is a multidisciplinary field with contributions

    Human–robot interaction

    Human–robot_interaction

  • Human–AI interaction
  • Interactions with artificial intelligence

    Human–AI interaction is a field of research and a sub-field of human–computer interaction, focusing on user experience and psychological factors. With

    Human–AI interaction

    Human–AI_interaction

  • Human-centered computing
  • Design, development and deployment of mixed-initiative human-computer systems

    and information science. Human-centered computing is usually concerned with systems and practices of technology use while human-computer interaction is

    Human-centered computing

    Human-centered_computing

  • 3D human–computer interaction
  • Form of human-machine interaction

    3D human–computer interaction refers to types of human–computer interaction where users are able to move and perform interaction in 3D space. Both the

    3D human–computer interaction

    3D human–computer interaction

    3D_human–computer_interaction

  • Human–computer information retrieval
  • fields of human-computer interaction (HCI) and information retrieval (IR) and creates systems that improve search by taking into account the human context

    Human–computer information retrieval

    Human–computer_information_retrieval

  • Modality (human–computer interaction)
  • Type of data

    context of human–computer interaction, a modality is the classification of a single independent channel of input/output between a computer and a human. Such

    Modality (human–computer interaction)

    Modality_(human–computer_interaction)

  • Human–Computer Interaction Institute
  • Department of Carnegie Mellon University

    the leading centers of human–computer interaction research, and was named one of the top ten most innovative schools in information technology by Computer

    Human–Computer Interaction Institute

    Human–Computer_Interaction_Institute

  • Personal information management
  • Tools and systems for managing one's own data

    psychology, cognitive science, human-computer interaction (HCI), human information interaction (HII), library and information science (LIS), artificial intelligence

    Personal information management

    Personal_information_management

  • Human interaction with cats
  • Human interaction with cats relates to the hundreds of millions of cats that are kept as pets around the world. Cats were originally domesticated thousands

    Human interaction with cats

    Human interaction with cats

    Human_interaction_with_cats

  • Interaction design
  • Specialization of design focused on the experience users have of a product or service

    engineering field. Interaction design borrows from a wide range of fields like psychology, human-computer interaction, information architecture, and user

    Interaction design

    Interaction_design

  • Outline of human–computer interaction
  • Overview of and topical guide to human–computer interaction

    provided as an overview of and topical guide to human–computer interaction: Human–Computer Interaction (HCI) – the intersection of computer science and

    Outline of human–computer interaction

    Outline_of_human–computer_interaction

  • Keystroke-level model
  • Form of human–computer interaction

    In human–computer interaction, the keystroke-level model (KLM) predicts how long it will take an expert user to accomplish a routine task without errors

    Keystroke-level model

    Keystroke-level_model

  • Interactivity
  • Interaction between users and computers

    fields concerned with interactivity, including information science, computer science, human-computer interaction, communication, and industrial design, there

    Interactivity

    Interactivity

    Interactivity

  • Search engine results page
  • Display of results from a search

    Engine Result Pages". Proceedings of the 2023 Conference on Human Information Interaction and Retrieval (CHIIR '23). Association for Computing Machinery

    Search engine results page

    Search engine results page

    Search_engine_results_page

  • Human–canine bond
  • Interspecies relationship

    Cultural depictions of dogs Origin of the domestic dog Pet humanization Human interaction with cats Janssens, Luc; Giemsch, Liane; Schmitz, Ralf; Street, Martin;

    Human–canine bond

    Human–canine bond

    Human–canine_bond

  • Interaction technique
  • Method by which a user may do some action in a computer

    speech command. It is a widely used term in human-computer interaction. In particular, the term "new interaction technique" is frequently used to introduce

    Interaction technique

    Interaction technique

    Interaction_technique

  • Integrated geography
  • Intersection of human and physical geography

    aspects of interactions between human individuals or societies and their natural environment, these interactions being called coupled human–environment

    Integrated geography

    Integrated geography

    Integrated_geography

  • ACM Transactions on Computer-Human Interaction
  • Academic journal

    Transactions on Computer-Human Interaction is a peer-reviewed scientific journal covering research on human–computer interaction. It was established in

    ACM Transactions on Computer-Human Interaction

    ACM_Transactions_on_Computer-Human_Interaction

  • Human communication
  • gestures in reply, and maintaining eye contact throughout the interaction. The current study of human communication can be branched off into two major categories;

    Human communication

    Human_communication

  • Human processor model
  • Cognitive modeling method

    KLM (human-computer interaction) Human reliability Card, S.K; Moran, T. P; and Newell, A. The Model Human Processor: An Engineering Model of Human Performance

    Human processor model

    Human_processor_model

  • Stuart Card
  • American computer researcher

    applying human factors in human–computer interaction. With Jock D. Mackinlay, George G. Robertson and others he invented a number of information visualization

    Stuart Card

    Stuart_Card

  • International Federation for Information Processing
  • Global computing organization

    Security and Protection in Information Processing Systems TC 12: Artificial Intelligence TC 13: Human-Computer Interaction TC 14: Entertainment Computing

    International Federation for Information Processing

    International_Federation_for_Information_Processing

  • AIS Transactions on Human-Computer Interaction
  • Academic journal

    Transactions on Human-Computer Interaction is a quarterly peer-reviewed scientific journal covering research on human–computer interactions. It was established

    AIS Transactions on Human-Computer Interaction

    AIS_Transactions_on_Human-Computer_Interaction

  • Interpersonal relationship
  • Strong, deep, or close association or acquaintance between two or more people

    each other. The quality and nature of the relationship depends on the interactions between individuals, and is derived from the unique context and history

    Interpersonal relationship

    Interpersonal relationship

    Interpersonal_relationship

  • Gary Marchionini
  • Information scientist

    Gary Marchionini is an information scientist and educator. His research focuses on human-information interaction, digital libraries and exploratory search

    Gary Marchionini

    Gary Marchionini

    Gary_Marchionini

  • McGill School of Information Studies
  • Certificate in Information and Knowledge Management SIS professors are engaged in the broad research area of Human Information Interaction (HII) with many

    McGill School of Information Studies

    McGill_School_of_Information_Studies

  • Human–city interaction
  • Human–city interaction is the intersection between human-computer interaction and urban computing. The area involves data-driven methods such as analysis

    Human–city interaction

    Human–city_interaction

  • Parasocial interaction
  • Type of psychological relationship

    Parasocial interaction (PSI) refers to a kind of psychological relationship experienced by an audience in their mediated encounters with performers in

    Parasocial interaction

    Parasocial interaction

    Parasocial_interaction

  • CAPTCHA
  • Test to determine whether a user is human

    Larson, Kevin; Simard, Patrice; Czerwinski, Mary. "Designing Human Friendly Human Interaction Proofs (HIPs)" (PDF). Microsoft Research. Archived from the

    CAPTCHA

    CAPTCHA

  • Multimodal interaction
  • Form of human-machine interaction using multiple modes of input/output

    several distinct tools for input and output of data. Multimodal human-computer interaction involves natural communication with virtual and physical environments

    Multimodal interaction

    Multimodal_interaction

  • Algorithms of Oppression
  • 2018 book by Safiya Umoja Noble

    by Safiya Umoja Noble in the fields of information science, machine learning, and human-computer interaction. Noble earned an undergraduate degree in

    Algorithms of Oppression

    Algorithms_of_Oppression

  • University of Maryland Human–Computer Interaction Lab
  • Research lab at the University of Maryland, College Park

    Human–Computer Interaction Lab (HCIL) at the University of Maryland, College Park is an academic research center specializing in the field of human-computer

    University of Maryland Human–Computer Interaction Lab

    University_of_Maryland_Human–Computer_Interaction_Lab

  • Ping Zhang (information scientist)
  • American computer scientist

    scholar in information systems and human–computer interaction. She is notable for her work on establishing the human–computer interaction community inside

    Ping Zhang (information scientist)

    Ping Zhang (information scientist)

    Ping_Zhang_(information_scientist)

  • Sonic interaction design
  • Study of sound as channel of information

    Sonic interaction design is the study and exploitation of sound as one of the principal channels conveying information, meaning, and aesthetic/emotional

    Sonic interaction design

    Sonic_interaction_design

  • Symbolic interactionism
  • Sociological theory

    Symbolic interactionism is a sociological theory that develops from practical considerations and alludes to humans' particular use of shared language

    Symbolic interactionism

    Symbolic interactionism

    Symbolic_interactionism

  • Information seeking
  • Type of activity in information science

    Information seeking is the process or activity of attempting to obtain information in both human and technological contexts. Information seeking is related

    Information seeking

    Information_seeking

  • Information
  • Facts provided or learned about something or someone

    In a biological framework, Mizraji has described information as an entity emerging from the interaction of patterns with receptor systems (e.g.: in molecular

    Information

    Information

    Information

  • Artificial human companion
  • Hardware or software designed to provide company

    artificial human companion is a device or application designed to simulate companionship through social, emotional, or relational interaction. Examples

    Artificial human companion

    Artificial_human_companion

  • Usability
  • Capacity of a system for its users to perform tasks

    or elegance. In human-computer interaction and computer science, usability studies the elegance and clarity with which the interaction with a computer

    Usability

    Usability

  • User interface
  • Means by which a user interacts with and controls a machine

    of human–computer interaction, a user interface (UI) is the space where interactions between humans and machines occur. The goal of this interaction is

    User interface

    User interface

    User_interface

  • Ergonomics
  • Designing systems to suit their users

    known as human factors or human factors engineering (HFE), is the scientific discipline concerned with the understanding of interactions among humans and other

    Ergonomics

    Ergonomics

    Ergonomics

  • Human
  • Species of hominid in the genus Homo

    states. Social interactions between humans have established a wide variety of values, social norms, and rituals, which bolster human society. Curiosity

    Human

    Human

    Human

  • Mobile interaction
  • Mobile interaction is the study of interaction between mobile users and computers. Mobile interaction is an aspect of human–computer interaction that emerged

    Mobile interaction

    Mobile interaction

    Mobile_interaction

  • Computers are social actors
  • Paradigm in psychology

    (CASA) is a paradigm which states that humans mindlessly apply the same social heuristics used for human interactions to computers, because they call to mind

    Computers are social actors

    Computers_are_social_actors

  • Psychology in cybersecurity
  • Study of human behavior and cognitive factors in information security

    interdisciplinary field studying how human behavior, cognitive biases, and social dynamics influence information security. While traditional cybersecurity

    Psychology in cybersecurity

    Psychology_in_cybersecurity

  • Information foraging
  • Theory of human search behavior

    Remington, R.W. (2004). Modeling information navigation: Implications for information architecture. Human Computer Interaction, 19, 225–271. Pirolli, Peter

    Information foraging

    Information_foraging

  • Fitts's law
  • Predictive model of human movement

    known as Fitts' law) is a predictive model of human movement primarily used in human–computer interaction and ergonomics. The law predicts that the time

    Fitts's law

    Fitts's law

    Fitts's_law

  • Human-in-the-loop
  • Software user interface

    Human-in-the-loop (HITL) is used in multiple contexts. It can be defined as a model requiring human interaction. HITL is associated with modeling and

    Human-in-the-loop

    Human-in-the-loop

  • Environmental sociology
  • Study of interactions between societies and their natural environments

    human cultures with the rest of the environment. Different aspects of human interaction with the natural environment are studied by environmental sociologists

    Environmental sociology

    Environmental sociology

    Environmental_sociology

  • InterAction for Health and Human Rights
  • Intersex organization in Australia

    InterAction for Health and Human Rights (InterAction or (InterAction DownUnder) is a voluntary organisation for intersex people that promotes the human

    InterAction for Health and Human Rights

    InterAction for Health and Human Rights

    InterAction_for_Health_and_Human_Rights

  • International Conference on Human–Robot Interaction
  • Annual conference series on human–robot interaction

    ACM/IEEE International Conference on Human-Robot Interaction (HRI) is an annual conference "focusing on human-robot interaction with roots in robotics, psychology

    International Conference on Human–Robot Interaction

    International_Conference_on_Human–Robot_Interaction

  • Information Awareness Office
  • DARPA division overseeing the "Total Information Awareness" program

    Communicator was to develop "dialogue interaction" technology that enables warfighters to talk with computers, such that information will be accessible on the battlefield

    Information Awareness Office

    Information Awareness Office

    Information_Awareness_Office

  • School of Library and Information Studies at the University of Alberta
  • expressive freedom; human computer interaction; human information interaction; information ethics, retrieval, and sharing; interactive information retrieval; knowledge

    School of Library and Information Studies at the University of Alberta

    School_of_Library_and_Information_Studies_at_the_University_of_Alberta

  • Interactionism
  • Sociological theory

    (under modern techniques), one may observe human behavior by three parts: trait, situation, and interaction (between trait and situation). 'Trait' refers

    Interactionism

    Interactionism

    Interactionism

  • Information technology
  • Computer-based technologies

    organizational objectives. Although humans have been storing, retrieving, manipulating, analysing and communicating information since the earliest writing systems

    Information technology

    Information technology

    Information_technology

  • John M. Carroll (information scientist)
  • for Human-Computer Interaction. He was a founding associate editor of the field's premier journal, ACM Transactions on Computer-Human Interaction, and

    John M. Carroll (information scientist)

    John_M._Carroll_(information_scientist)

  • User experience design
  • Field of design focusing on the creation of user-centered products and websites

    discipline rooted in human factors and ergonomics. This field since the late 1940s has focused on the interaction between human users, machines, and contextual

    User experience design

    User_experience_design

  • Human–wildlife conflict
  • Negative interactions between people and wild animals

    Human–wildlife conflict (HWC) refers to the negative interactions between humans and wild animals, with undesirable consequences both for people and their

    Human–wildlife conflict

    Human–wildlife conflict

    Human–wildlife_conflict

  • Cliff Lampe
  • American information scientist

    University of Michigan School of Information. He is best known for his research in the fields of human–computer interaction, social computing, and computer-supported

    Cliff Lampe

    Cliff Lampe

    Cliff_Lampe

  • Pervasive
  • Topics referred to by the same term

    Pervasive Computing, human computer interaction paradigm Pervasive Informatics, study of how information affects human interactions Pervasive Software,

    Pervasive

    Pervasive

  • ISO 9241
  • Multi-part standard from the International Organization for Standardization

    covering ergonomics of human-system interaction and related, human-centered design processes (see also human-computer interaction). It is managed by the

    ISO 9241

    ISO_9241

  • GOMS
  • Specialized model for human-computer interaction observation

    GOMS is a specialized human information processor model for human-computer interaction observation that describes a user's cognitive structure on four

    GOMS

    GOMS

  • Memex
  • Hypothetical proto-hypertext system

    others." The pioneer of human–computer interaction Douglas Engelbart was inspired by Bush's proposal for a co-evolution between humans and machines. In a 1999

    Memex

    Memex

    Memex

  • Perception
  • Interpretation of sensory information

    around them as stable, even though the sensory information is typically incomplete and rapidly varying. Human and other animal brains are structured in a

    Perception

    Perception

    Perception

  • Jonathan Lazar
  • of the Information Systems program for 14 years and also founded the Universal Usability Laboratory. He researches Human-Computer-Interaction, web accessibility

    Jonathan Lazar

    Jonathan_Lazar

  • Mind
  • Totality of psychological phenomena

    aspects of human life, but its exact nature is disputed. Some characterizations focus on internal aspects, saying that the mind transforms information and is

    Mind

    Mind

    Mind

  • Omek Interactive
  • Former technology company

    technology company developing advanced motion-sensing software for human-computer interaction in automobiles, casinos and arcades, consumer electronics, video

    Omek Interactive

    Omek_Interactive

  • Human–robot collaboration
  • interdisciplinary research area comprising classical robotics, human-computer interaction, artificial intelligence, process design, layout planning, ergonomics

    Human–robot collaboration

    Human–robot_collaboration

  • Martin M. Wattenberg
  • American artist and computer researcher (born 1970)

    Viégas, Martin Wattenberg, and Kushal Dave. ACM Conference on Computer-Human Interaction (CHI). 2002: Ordered and quantum treemaps: Making effective use of

    Martin M. Wattenberg

    Martin M. Wattenberg

    Martin_M._Wattenberg

  • Ben Shneiderman
  • American computer scientist

    University of Maryland Human-Computer Interaction Lab. He conducted fundamental research in the field of human–computer interaction, developing new ideas

    Ben Shneiderman

    Ben Shneiderman

    Ben_Shneiderman

  • IFIP WG 13.6 - Human Work Interaction Design
  • The Working Group 6 on Human Work Interaction Design (HWID) is part of the International Federation for Information Processing (IFIP) and specifically

    IFIP WG 13.6 - Human Work Interaction Design

    IFIP_WG_13.6_-_Human_Work_Interaction_Design

  • PACT (interaction design)
  • User interaction analysis

    In interaction design, PACT (an acronym for People, Activities, Contexts, Technologies) is a structure used to analyse with whom, what and where a user

    PACT (interaction design)

    PACT_(interaction_design)

  • Augmentation Research Center
  • Computing research institute

    Engelbart breaks human cognition into "Activity Units", with an information-handling and materials-handling facility. He envisions information and material/objects

    Augmentation Research Center

    Augmentation Research Center

    Augmentation_Research_Center

  • Semantic Scholar
  • Search service for journal articles

    intelligence in natural language processing, machine learning, human–computer interaction, and information retrieval. Semantic Scholar began as a database for the

    Semantic Scholar

    Semantic_Scholar

  • Artificial general intelligence
  • Type of AI with wide-ranging abilities

    surpasses human capabilities across virtually all cognitive tasks. Beyond AGI, artificial superintelligence (ASI) would outperform the best human abilities

    Artificial general intelligence

    Artificial_general_intelligence

  • Amy J. Ko
  • American computer scientist

    of Washington Information School, where she also serves as associate dean for academics. Her research involves human–computer interaction, software engineering

    Amy J. Ko

    Amy_J._Ko

  • Robert J. K. Jacob
  • American computer scientist

    piece of information, aiding rapid visual parsing of quantitative datasets. After Johns Hopkins, Jacob worked in the Human-Computer Interaction Lab at the

    Robert J. K. Jacob

    Robert_J._K._Jacob

  • Peter James Thomas
  • British academic and entrepreneur

    and entrepreneur known for his contributions to human–computer interaction (HCI), personal information management (PIM), and ubiquitous computing. His

    Peter James Thomas

    Peter James Thomas

    Peter_James_Thomas

  • Human-agent team
  • System containing both human and AI elements

    system, a decision support system, or a virtual agent. Human agent teaming provides an interaction paradigm that differs from traditional approaches such

    Human-agent team

    Human-agent_team

  • Fernanda Viégas
  • Brazilian-American computer scientist (born 1971)

    Fernanda B. Viégas and Judith Donath. ACM Conference on Computer-Human Interaction (CHI), 1999 Visualizing Conversations, Judith Donath, Karrie Karahalios

    Fernanda Viégas

    Fernanda Viégas

    Fernanda_Viégas

  • Laura Dabbish
  • American computer scientist

    University as a professor in the Human-Computer Interaction Institute and the H. John Heinz III College of Public Policy, Information Systems, and Management.

    Laura Dabbish

    Laura_Dabbish

  • Data and information visualization
  • Visual representation of data

    in the past. The field of data and information visualization has emerged "from research in human–computer interaction, computer science, graphics, visual

    Data and information visualization

    Data and information visualization

    Data_and_information_visualization

  • Ryen W. White
  • Scottish-American computer scientist (born 1979)

    Redmond, WA, USA. He is known for his contributions to information retrieval, human-computer interaction, and computational health. Born in Scotland, White

    Ryen W. White

    Ryen W. White

    Ryen_W._White

  • Value sensitive design
  • Design method that accounts for human values

    human values in a principled and comprehensive manner. VSD originated within the field of information systems design and human-computer interaction to

    Value sensitive design

    Value_sensitive_design

  • Population (human biology)
  • Set of people living in a particular area or interbreeding

    A human population is the set of people living in a particular geographic area, increasing or decreasing in size over time, but in human biology, a human

    Population (human biology)

    Population_(human_biology)

  • User interface design
  • Planned operator–machine interaction

    Human interface guidelines Human-computer interaction Icon design Information architecture Interaction design Interaction design pattern Interaction Flow

    User interface design

    User interface design

    User_interface_design

  • Human interactome
  • Protein–protein interactions in human cells

    The human interactome is the set of protein–protein interactions (the interactome) that occur in human cells. The sequencing of reference genomes, in particular

    Human interactome

    Human_interactome

  • Ronald Baecker
  • American computer scientist (born 1942)

    is an Emeritus Professor of Computer science and Bell Chair in Human-Computer Interaction at the University of Toronto (U of T), and Adjunct Professor of

    Ronald Baecker

    Ronald_Baecker

  • Sensemaking (information science)
  • Process and methodology in information science

    and to human–computer interaction by PARC researchers Daniel M. Russell, Mark Stefik, Peter Pirolli, and Stuart Card in 1993. In information science

    Sensemaking (information science)

    Sensemaking_(information_science)

  • Information science
  • Academic field concerned with collection and analysis of information

    Human dimensions: human-computer interaction, cognitive psychology, information behavior, social epistemology, philosophy of information, information

    Information science

    Information science

    Information_science

  • Robert E. Kraut
  • American social psychologist

    August 30, 1946) is an American social psychologist who studies human-computer interaction, online communities, internet use, group coordination, computers

    Robert E. Kraut

    Robert E. Kraut

    Robert_E._Kraut

  • Human sexuality
  • Form in which people experience and express themselves sexually

    Anatomy Pictures and Information". Innerbody.com. Archived from the original on 12 November 2020. Retrieved 30 June 2013. Human Reproductive Biology by

    Human sexuality

    Human sexuality

    Human_sexuality

  • Dan Olsen
  • American computer scientist

    American computer scientist who specialized in the fields of human–computer interaction and information science. He worked in the computer science department

    Dan Olsen

    Dan_Olsen

  • Error message
  • Information describing a problematic situation

    design of error messages is an important aspect of usability and human–computer interaction. When the content of an error message is misleading or wrong,

    Error message

    Error message

    Error_message

  • Persuasive technology
  • Technology designed to persuade

    management, and may potentially be used in any area of human-human or human-computer interaction. Most self-identified persuasive technology research focuses

    Persuasive technology

    Persuasive_technology

  • Human evolution
  • Evolutionary process

    nature of interaction between early humans and these sister species has been a long-standing source of controversy, the question being whether humans replaced

    Human evolution

    Human evolution

    Human_evolution

  • Reciprocal human machine learning
  • Artificial intelligence technique

    Reciprocal Human Machine Learning (RHML) is an interdisciplinary approach to designing human-AI interaction systems. RHML aims to enable continual learning

    Reciprocal human machine learning

    Reciprocal_human_machine_learning

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