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Program library for computer graphics
A graphics library or graphics API is a program library designed to aid in rendering computer graphics to a monitor. This typically involves providing
Graphics_library
Cross-platform graphics API
OpenGL (Open Graphics Library) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API
OpenGL
Open source graphics library written in C++
The Skia Graphics Engine or Skia is an open-source 2D graphics library written in C++. Skia abstracts away platform-specific graphics APIs (which differ
Skia_Graphics_Engine
based high-level API for 3D graphics engines. Some are: A-Frame Babylon.js Three.js Verge3D Graphics library Game engine 3D computer graphics software
List_of_3D_graphics_libraries
Vector graphics-based software library
Cairo (stylized as cairo) is an open-source graphics library that provides a vector graphics-based, device-independent API for two-dimensional drawing
Cairo_(graphics)
This is a list of notable JavaScript libraries. Cassowary (software) CHR.js Google Polymer Dojo Toolkit jQuery MooTools Prototype JavaScript Framework
List_of_JavaScript_libraries
Graphics library
The GD Graphics Library is a graphics software library for dynamically manipulating images. It can create AVIFs, GIFs, JPEGs, PNGs, WebPs and WBMPs. The
GD_Graphics_Library
contains information about Intel's GPUs (see Intel Graphics Technology) and motherboard graphics chipsets in table form. In 1982, Intel licensed the
List of Intel graphics processing units
List_of_Intel_graphics_processing_units
Graphics library for Borland compilers on DOS
Borland Graphics Interface, also known as BGI, is a graphics library that was bundled with several Pascal and C++ compilers for MS-DOS sold by Borland
Borland_Graphics_Interface
Free and open-source library for 3D graphics rendering
called Mesa3D and The Mesa 3D Graphics Library, is an open source implementation of OpenGL, OpenGL ES, Vulkan, and other graphics API specifications, as well
Mesa_(computer_graphics)
Canadian video game developer owned by Electronic Arts
converted Sega's arcade game Out Run for MS-DOS. They used several software libraries they had developed for Test Drive II. Consequently, Accolade charged that
EA_Vancouver
Graphics libraries API design pattern
an API design pattern in computer graphics libraries, in which the client calls directly cause rendering of graphics objects to the display, or in which
Immediate mode (computer graphics)
Immediate_mode_(computer_graphics)
platform-independent C++ software library used to provide handling of DirectX .X files. It's mainly built of two statically linked libraries and one executable demonstrating
Libx_(graphics_library)
JavaScript bindings for OpenGL in web browsers
WebGL (short for Web Graphics Library) is a JavaScript API for rendering interactive 2D and 3D graphics within any compatible web browser without the use
WebGL
Cross-platform 3D graphics API and open standard
Vulkan is a cross-platform API and open standard for 3D graphics and parallelized computing. It was intended to address the shortcomings of OpenGL, and
Vulkan
3D scene and model file format
glTF (Graphics Library Transmission Format or GL Transmission Format and formerly known as WebGL Transmissions Format or WebGL TF) is a standard file format
GlTF
American software programmer
free software/open source graphics library that provides a generic OpenGL implementation for rendering three-dimensional graphics on multiple platforms.
Brian_Paul
Toolkit for manipulation of images
Netpbm (formerly Pbmplus) is an open-source package of graphics programs and a programming library. It is used primarily in Unix, where it is found in all
Netpbm
Open-source C++ vector graphics engine
Thor Vector Graphics (commonly abbreviated as ThorVG) is an open-source vector graphics rendering library written in C++. It supports SVG and Lottie (file
Thor_Vector_Graphics
cryptography libraries Graphics library Harbour libraries and tools List of .NET libraries and frameworks List of 3D graphics libraries List of C++ multiple
List of open-source code libraries
List_of_open-source_code_libraries
Image processing programming library
The Generic Graphics Library (GEGL) is a programming library under development for image processing applications. It is mainly developed for GIMP in order
GEGL
JavaScript library for 3D graphics
cross-browser JavaScript library and application programming interface (API) used to create and display animated 3D computer graphics in a web browser using
Three.js
Graphics libraries API design pattern
Retained mode in computer graphics is a major pattern of API design in graphics libraries, in which the graphics library, instead of the client, retains
Retained_mode
Microsoft Windows API
The Graphics Device Interface (GDI) is a legacy component of Microsoft Windows responsible for representing graphical objects and transmitting them to
Graphics_Device_Interface
2D graphics library written in C++
is a 2D rendering graphics library written in C++. It features anti-aliasing and sub-pixel resolution. It is not a graphics library, per se, but rather
Anti-Grain_Geometry
1981–2009 American computing company
Silicon Graphics, Inc. (stylized as SiliconGraphics before 1999, later rebranded SGI, historically known as Silicon Graphics Computer Systems or SGCS)
Silicon_Graphics
Way of hiding details of a computing subsystem
abstraction include the OSI model for network protocols, OpenGL, and other graphics libraries, which allow the separation of concerns to facilitate interoperability
Abstraction_layer
Python module for writing video games
modules designed for writing video games. It includes computer graphics and sound libraries designed to be used with the Python programming language. Pygame
Pygame
Software library for video game development
Allegro is a software library for video game development. The functionality of the library includes support for basic 2D graphics, image manipulation,
Allegro_(software_library)
Computer graphics images defined by points, lines and curves
Vector graphics are a form of computer graphics in which visual images are created directly from geometric shapes defined on a Cartesian plane, such as
Vector_graphics
Software library
GLFW (Graphics Library Framework) is a lightweight utility library for use with OpenGL, OpenGL ES and Vulkan. It provides programmers with the ability
GLFW
Container in computer graphics
the Cairo (graphics) library in C, GooCanvas, a GTK canvas widget which renders using the Cairo (graphics) library Proprietary canvas libraries include,
Canvas_(GUI)
Open source graphics engine abstraction layer developed by Google
ANGLE (Almost Native Graphics Layer Engine) is an open source, cross-platform graphics engine abstraction layer developed by Google. ANGLE translates
ANGLE_(software)
Graphics library
OpenGL++ was a graphics library written in C++ that supported object-oriented data structures on top of the OpenGL 3D graphics system. The project started
OpenGL++
Producing images of 3D scenes
light) Glossary of computer graphics Graphics library – A software component that performs rendering and/or other graphics-related functions, usable by
Rendering_(computer_graphics)
Open-source Java software game library
The Lightweight Java Game Library (LWJGL) is an open-source software library that provides bindings to a variety of C libraries for video game developers
LWJGL
Linux SuperVGA Graphics Library
SVGAlib, styled as "Linux SuperVGA Graphics Library", is a legacy open-source low-level graphics library for accessing SuperVGA hardware on PC-compatible
SVGALib
Software libraries
The Enlightenment Foundation Libraries (EFL) are a set of graphics libraries that grew out of the development of Enlightenment, a window manager and Wayland
Enlightenment Foundation Libraries
Enlightenment_Foundation_Libraries
garbage collector Borland Graphics Interface — graphics library for Borland compilers BSAFE — FIPS 140-2 validated cryptography library Chipmunk — 2D real-time
List_of_C_software_and_tools
iOS, macOS, and tvOS graphics rendering API
integrated GPU). Metal Performance Shaders is a highly optimized library of graphics functions that can help application developers achieve great performance
Metal_(API)
Graphics and Multimedia Library written in C++
managing OpenGL contexts. It also provides a graphics module for simple hardware acceleration of 2D computer graphics which includes text rendering using FreeType
Simple and Fast Multimedia Library
Simple_and_Fast_Multimedia_Library
OpenGL Utility Library (GLU) is a computer graphics library for OpenGL. It consists of a number of functions that use the base OpenGL library to provide higher-level
OpenGL_Utility_Library
Real-time 3D rendering engine for JavaScript
Babylon.js is a JavaScript library and 3D engine for displaying real time 3D graphics in a web browser via HTML5. The source code is available on GitHub
Babylon.js
API standard for rendering 3D computer graphics, commonly used in the 1980s–early 1990s
Interactive Graphics System) is an application programming interface (API) standard for rendering 3D computer graphics, considered to be the 3D graphics standard
PHIGS
Topics referred to by the same term
Gula language (Chad) Guyana Labour Union OpenGL Utility Library, a computer graphics library Glue (disambiguation) This disambiguation page lists articles
Glu
Library for the Python programming language
Python Imaging Library is a free and open-source additional library for the Python programming language that adds support for opening, manipulating, and
Python_Imaging_Library
Graphics API by Silicon Graphics
System Graphics Library) is a proprietary graphics API created by Silicon Graphics (SGI) in the early 1980s for producing 2D and 3D computer graphics on their
IRIS_GL
American computer hardware company
advantage as the sole consumer chip company to deliver a functional graphics library driver until 1998. Towards the end of 1995, the cost of DRAM dropped
3dfx
BASIC dialect
the Windows API can use them without interfering with the built-in graphics library. As FreeBASIC has evolved, changes have been made that required breaking
FreeBASIC
Retargetable graphics (abbreviated as RTG) is a device driver API mainly used by third-party graphics hardware to interface with AmigaOS via a set of libraries. The
Retargetable_graphics
2D graphics library and associated API
QuickDraw was the 2D graphics library and associated application programming interface (API) which is a core part of classic Mac OS. It was initially written
QuickDraw
Specialized electronic circuit that accelerates graphics
A graphics processing unit (GPU) is a specialized electronic circuit designed for digital image processing and to accelerate computer graphics, being present
Graphics_processing_unit
API used in Microsoft DirectX for 3D rendering
is a graphics application programming interface (API) for Microsoft Windows. Part of DirectX, Direct3D is used to render three-dimensional graphics in applications
Direct3D
Software graphics library
software was originally written by Sam Leffler while working for Silicon Graphics. Support for BigTIFF, files larger than 4 GiB, was included for LibTIFF
LibTIFF
Software library
Buffer), now continued as DirectFB2, is a software library with a small memory footprint that provides graphics acceleration, input device handling and abstraction
DirectFB
Application programming interface
development documentation glossary defines EGL as "Embedded-System Graphics Library". As an interface between OpenGL ES or OpenVG and the underlying windowing
EGL_(API)
Free software multimedia library
threads, shared object loading, computer networking and timers. For 3D graphics, it can handle an OpenGL, Vulkan, Metal, or Direct3D12 (older Direct3D
Simple_DirectMedia_Layer
Libart is a free software graphics library of functions for 2D graphics supporting a superset of the PostScript imaging model. Libart was designed to
Libart
language interoperability and extensive framework libraries. Standard Libraries (including the Base Class Library) are not included in this article. Apps created
List of .NET libraries and frameworks
List_of_.NET_libraries_and_frameworks
User interface engine of AmigaOS
Intuition is the internal widget and graphics system. It is not implemented primarily as an application-managed graphics library (as most systems, following Xerox's
Intuition_(Amiga)
Free and open-source image manipulation software
GraphicsMagick is a fork of ImageMagick, emphasizing stability of both programming API and command-line options. It was branched off ImageMagick's version
GraphicsMagick
Software that controls computer-graphics hardware
free and open-source graphics device driver is a software stack which controls computer-graphics hardware and supports graphics-rendering application
Free and open-source graphics device driver
Free_and_open-source_graphics_device_driver
1995 video game
altitudes. It was one of the first games to be developed using the Sega Graphics Library operating system. Some time after the summer of 1945, a group of arms
Wing_Arms
American software development company
educational software, 3D graphics software for CP/M, the A2-3D1 animation library for the Apple II, the X-1 video card and 3D graphics software for IBM PC
Sublogic
Integrated development tool for 3D video games creation
the latest pixel and vertex shader effects found on the more powerful 3D graphics cards. The DX Studio 2D and 3D editors can be used to build interactive
DX_Studio
Open standard for programming heterogenous computing systems, such as CPUs or GPUs
heterogeneous platforms consisting of central processing units (CPUs), graphics processing units (GPUs), digital signal processors (DSPs), field-programmable
OpenCL
Software library
Drawing Kit) is a library that acts as a wrapper around the low-level functions provided by the underlying windowing and graphics systems. GDK lies between
GDK
Rendering engine for PDF, XPS, and EPUB
rendering library by Raph Levien. After Artifex Software acquired the MuPDF project, the development focus shifted on writing a new modern graphics library called
MuPDF
Free graphics library
Processing is a graphics library and integrated development environment (IDE) built for the electronic arts, new media art, and visual design communities
Processing
Open-source desktop environment software project
include: Software related to windowing systems and graphics in general Cairo, a vector graphics library with cross-device output support Direct Rendering
Freedesktop.org
Multimedia animation software
FlashGun was created. The graphics library was used to make a simple script playback that had a command for each graphics library function. It also originally
Graphics Animation System for Professionals
Graphics_Animation_System_for_Professionals
Topics referred to by the same term
top-level domain (ccTLD) for Greenland Graphics library, a program library designed to aid in rendering computer graphics to a monitor Gl, the element symbol
GL
Any web page served from a single domain
Document Object Model (DOM). WebGL (Web Graphics Library) is a modern JavaScript API for rendering interactive 3D graphics without the use of plug-ins. It allows
Website
Computer-based generation of digital images
2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models (such as 2D geometric models, text, and digital
2D_computer_graphics
This list contains general information about graphics processing units (GPUs) and video cards from Nvidia, based on official specifications. In addition
List of Nvidia graphics processing units
List_of_Nvidia_graphics_processing_units
Operating environment created by Digital Research
life at DRI as an outgrowth of a more general-purpose graphics library known as GSX (Graphics System Extension), written by a team led by Don Heiskell
GEM_(desktop_environment)
Line-drawing algorithm
such as plotters and in the graphics chips of modern graphics cards. It can also be found in many software graphics libraries. Because the algorithm is
Bresenham's_line_algorithm
Graphics software library
is a software library providing for computing the results of clipping operations on sets of polygons. It generalises the computer graphics clipping problem
General_Polygon_Clipper
Data visualization grammar for constructing graphics
The Grammar of Graphics (GoG) is a grammar-based system for representing graphics to provide grammatical constraints on the composition of data and information
Wilkinson's Grammar of Graphics
Wilkinson's_Grammar_of_Graphics
2D vector graphics API by Microsoft
Direct2D is a 2D vector graphics application programming interface (API) designed by Microsoft and implemented in Windows 10, Windows 8, Windows 7 and
Direct2D
Software development kit for video games
accelerated graphics support through OpenGL, and also a software renderer. ClanLib also helps in playing sound, using the Vorbis or MikMod libraries, and has
ClanLib
Graphics library
PGPLOT is a device-independent graphics subroutine library written starting in 1983 by Tim Pearson, a professor at the California Institute of Technology
PGPLOT
Free and open-source image manipulation software
transform Posterization ImageMagick can use OpenCL to use an accelerated graphics card (GPU) for processing. The Q8 version supports up-to 8 bits-per-pixel
ImageMagick
foundation layer of windowing system interfaces to OpenGL. Both AGL (Apple Graphics Library) and the Cocoa (API) (or AppKit) have interfaces to OpenGL and are
Core_OpenGL
open-source software portal GD Graphics Library GraphicsMagick ImageMagick "DevIL - A full featured cross-platform Image Library". Openil.sourceforge.net.
DevIL
Not-for-profit member-funded industry consortium
accelerating processing of 2D vector graphics OpenVX, Hardware acceleration API for Computer Vision applications and libraries OpenXR, an open and royalty-free
Khronos_Group
3D software API for AmigaOS
called Wazp3D. MorphOS included a Warp3D implementation known as Goa3D Graphics Library developed by Nicolas Sallin. "What is Warp3D". 2006. Retrieved 23 June
Warp3D
command lists/command buffers; and as such differ from fully fledged 3D graphics libraries, 3D engines (which handle scene graphs, lights, animation, materials
List_of_rendering_APIs
LCMS is an open-source color management system, released as a software library for use in other programs which will allow the use of International Color
Little_CMS
3D graphics kernel
Inventor, originally IRIS Inventor, is a C++ object-oriented retained mode 3D graphics toolkit designed by SGI to provide a higher layer of programming for OpenGL
Open_Inventor
Application programming interface for 2D vector graphics
intensive graphics processing from the CPU onto a GPU to save energy. The OpenGL ES library provides similar functionality for 3D graphics. OpenVG is
OpenVG
Traditional first example of a computer programming language
text. In computer graphics, rendering a triangle—the "Hello Triangle"—is sometimes used as an introductory example for graphics libraries. "Time to hello
Hello,_world
Software library written in Java
Batik is a pure-Java library that can be used to render, generate, and manipulate SVG graphics. IBM supported the project[citation needed] and then donated
Apache_Batik
Commercial product for developing code
currently doesn't support any new[when?] major C11 features, though the C library does include "Safe C" functions. It is specified in ISO/IEC TR 24731-1
Watcom_C/C++
Graphics software technology company
Hybrid Graphics Ltd., commonly referred to as Hybrid Graphics, was a graphics software technology company active from 1994 to 2007 in Helsinki, Finland
Hybrid_Graphics
Free software library
official Portable Network Graphics (PNG) reference library (originally called pnglib). It is a platform-independent library that contains C functions
Libpng
Vector graphics using a relative cursor on a Cartesian plane
computer graphics, turtle graphics are vector graphics using a relative cursor (the "turtle") upon a Cartesian plane (x and y axis). Turtle graphics is a
Turtle_graphics
JPEG 2000 image encoder and decoder
Grok is a computer software library to encode and decode images in the JPEG 2000 format. It is designed for stability, high performance, and low memory
Grok_(JPEG_2000)
Game-development Java framework
manipulation library called Gdx2D was finished as well, which depends on the open source STB library. The rest of 2011 was spent adding a UI library and working
LibGDX
Codec framework in Windows Vista
separate Codec Pack for most current digital cameras. The Progressive Graphics File (PGF) viewer is distributed with a WIC codec. WIC supports Exchangeable
Windows_Imaging_Component
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