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GRAPHICS LIBRARY

  • Graphics library
  • Program library for computer graphics

    A graphics library or graphics API is a program library designed to aid in rendering computer graphics to a monitor. This typically involves providing

    Graphics library

    Graphics_library

  • OpenGL
  • Cross-platform graphics API

    OpenGL (Open Graphics Library) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API

    OpenGL

    OpenGL

    OpenGL

  • Skia Graphics Engine
  • Open source graphics library written in C++

    The Skia Graphics Engine or Skia is an open-source 2D graphics library written in C++. Skia abstracts away platform-specific graphics APIs (which differ

    Skia Graphics Engine

    Skia_Graphics_Engine

  • List of 3D graphics libraries
  • based high-level API for 3D graphics engines. Some are: A-Frame Babylon.js Three.js Verge3D Graphics library Game engine 3D computer graphics software

    List of 3D graphics libraries

    List_of_3D_graphics_libraries

  • Cairo (graphics)
  • Vector graphics-based software library

    Cairo (stylized as cairo) is an open-source graphics library that provides a vector graphics-based, device-independent API for two-dimensional drawing

    Cairo (graphics)

    Cairo (graphics)

    Cairo_(graphics)

  • List of JavaScript libraries
  • This is a list of notable JavaScript libraries. Cassowary (software) CHR.js Google Polymer Dojo Toolkit jQuery MooTools Prototype JavaScript Framework

    List of JavaScript libraries

    List_of_JavaScript_libraries

  • GD Graphics Library
  • Graphics library

    The GD Graphics Library is a graphics software library for dynamically manipulating images. It can create AVIFs, GIFs, JPEGs, PNGs, WebPs and WBMPs. The

    GD Graphics Library

    GD_Graphics_Library

  • List of Intel graphics processing units
  • contains information about Intel's GPUs (see Intel Graphics Technology) and motherboard graphics chipsets in table form. In 1982, Intel licensed the

    List of Intel graphics processing units

    List of Intel graphics processing units

    List_of_Intel_graphics_processing_units

  • Borland Graphics Interface
  • Graphics library for Borland compilers on DOS

    Borland Graphics Interface, also known as BGI, is a graphics library that was bundled with several Pascal and C++ compilers for MS-DOS sold by Borland

    Borland Graphics Interface

    Borland Graphics Interface

    Borland_Graphics_Interface

  • Mesa (computer graphics)
  • Free and open-source library for 3D graphics rendering

    called Mesa3D and The Mesa 3D Graphics Library, is an open source implementation of OpenGL, OpenGL ES, Vulkan, and other graphics API specifications, as well

    Mesa (computer graphics)

    Mesa (computer graphics)

    Mesa_(computer_graphics)

  • EA Vancouver
  • Canadian video game developer owned by Electronic Arts

    converted Sega's arcade game Out Run for MS-DOS. They used several software libraries they had developed for Test Drive II. Consequently, Accolade charged that

    EA Vancouver

    EA Vancouver

    EA_Vancouver

  • Immediate mode (computer graphics)
  • Graphics libraries API design pattern

    an API design pattern in computer graphics libraries, in which the client calls directly cause rendering of graphics objects to the display, or in which

    Immediate mode (computer graphics)

    Immediate_mode_(computer_graphics)

  • Libx (graphics library)
  • platform-independent C++ software library used to provide handling of DirectX .X files. It's mainly built of two statically linked libraries and one executable demonstrating

    Libx (graphics library)

    Libx_(graphics_library)

  • WebGL
  • JavaScript bindings for OpenGL in web browsers

    WebGL (short for Web Graphics Library) is a JavaScript API for rendering interactive 2D and 3D graphics within any compatible web browser without the use

    WebGL

    WebGL

    WebGL

  • Vulkan
  • Cross-platform 3D graphics API and open standard

    Vulkan is a cross-platform API and open standard for 3D graphics and parallelized computing. It was intended to address the shortcomings of OpenGL, and

    Vulkan

    Vulkan

  • GlTF
  • 3D scene and model file format

    glTF (Graphics Library Transmission Format or GL Transmission Format and formerly known as WebGL Transmissions Format or WebGL TF) is a standard file format

    GlTF

    GlTF

    GlTF

  • Brian Paul
  • American software programmer

    free software/open source graphics library that provides a generic OpenGL implementation for rendering three-dimensional graphics on multiple platforms.

    Brian Paul

    Brian Paul

    Brian_Paul

  • Netpbm
  • Toolkit for manipulation of images

    Netpbm (formerly Pbmplus) is an open-source package of graphics programs and a programming library. It is used primarily in Unix, where it is found in all

    Netpbm

    Netpbm

  • Thor Vector Graphics
  • Open-source C++ vector graphics engine

    Thor Vector Graphics (commonly abbreviated as ThorVG) is an open-source vector graphics rendering library written in C++. It supports SVG and Lottie (file

    Thor Vector Graphics

    Thor Vector Graphics

    Thor_Vector_Graphics

  • List of open-source code libraries
  • cryptography libraries Graphics library Harbour libraries and tools List of .NET libraries and frameworks List of 3D graphics libraries List of C++ multiple

    List of open-source code libraries

    List_of_open-source_code_libraries

  • GEGL
  • Image processing programming library

    The Generic Graphics Library (GEGL) is a programming library under development for image processing applications. It is mainly developed for GIMP in order

    GEGL

    GEGL

    GEGL

  • Three.js
  • JavaScript library for 3D graphics

    cross-browser JavaScript library and application programming interface (API) used to create and display animated 3D computer graphics in a web browser using

    Three.js

    Three.js

    Three.js

  • Retained mode
  • Graphics libraries API design pattern

    Retained mode in computer graphics is a major pattern of API design in graphics libraries, in which the graphics library, instead of the client, retains

    Retained mode

    Retained_mode

  • Graphics Device Interface
  • Microsoft Windows API

    The Graphics Device Interface (GDI) is a legacy component of Microsoft Windows responsible for representing graphical objects and transmitting them to

    Graphics Device Interface

    Graphics Device Interface

    Graphics_Device_Interface

  • Anti-Grain Geometry
  • 2D graphics library written in C++

    is a 2D rendering graphics library written in C++. It features anti-aliasing and sub-pixel resolution. It is not a graphics library, per se, but rather

    Anti-Grain Geometry

    Anti-Grain_Geometry

  • Silicon Graphics
  • 1981–2009 American computing company

    Silicon Graphics, Inc. (stylized as SiliconGraphics before 1999, later rebranded SGI, historically known as Silicon Graphics Computer Systems or SGCS)

    Silicon Graphics

    Silicon Graphics

    Silicon_Graphics

  • Abstraction layer
  • Way of hiding details of a computing subsystem

    abstraction include the OSI model for network protocols, OpenGL, and other graphics libraries, which allow the separation of concerns to facilitate interoperability

    Abstraction layer

    Abstraction_layer

  • Pygame
  • Python module for writing video games

    modules designed for writing video games. It includes computer graphics and sound libraries designed to be used with the Python programming language. Pygame

    Pygame

    Pygame

  • Allegro (software library)
  • Software library for video game development

    Allegro is a software library for video game development. The functionality of the library includes support for basic 2D graphics, image manipulation,

    Allegro (software library)

    Allegro (software library)

    Allegro_(software_library)

  • Vector graphics
  • Computer graphics images defined by points, lines and curves

    Vector graphics are a form of computer graphics in which visual images are created directly from geometric shapes defined on a Cartesian plane, such as

    Vector graphics

    Vector graphics

    Vector_graphics

  • GLFW
  • Software library

    GLFW (Graphics Library Framework) is a lightweight utility library for use with OpenGL, OpenGL ES and Vulkan. It provides programmers with the ability

    GLFW

    GLFW

  • Canvas (GUI)
  • Container in computer graphics

    the Cairo (graphics) library in C, GooCanvas, a GTK canvas widget which renders using the Cairo (graphics) library Proprietary canvas libraries include,

    Canvas (GUI)

    Canvas_(GUI)

  • ANGLE (software)
  • Open source graphics engine abstraction layer developed by Google

    ANGLE (Almost Native Graphics Layer Engine) is an open source, cross-platform graphics engine abstraction layer developed by Google. ANGLE translates

    ANGLE (software)

    ANGLE_(software)

  • OpenGL++
  • Graphics library

    OpenGL++ was a graphics library written in C++ that supported object-oriented data structures on top of the OpenGL 3D graphics system. The project started

    OpenGL++

    OpenGL++

  • Rendering (computer graphics)
  • Producing images of 3D scenes

    light) Glossary of computer graphics Graphics library  – A software component that performs rendering and/or other graphics-related functions, usable by

    Rendering (computer graphics)

    Rendering (computer graphics)

    Rendering_(computer_graphics)

  • LWJGL
  • Open-source Java software game library

    The Lightweight Java Game Library (LWJGL) is an open-source software library that provides bindings to a variety of C libraries for video game developers

    LWJGL

    LWJGL

    LWJGL

  • SVGALib
  • Linux SuperVGA Graphics Library

    SVGAlib, styled as "Linux SuperVGA Graphics Library", is a legacy open-source low-level graphics library for accessing SuperVGA hardware on PC-compatible

    SVGALib

    SVGALib

  • Enlightenment Foundation Libraries
  • Software libraries

    The Enlightenment Foundation Libraries (EFL) are a set of graphics libraries that grew out of the development of Enlightenment, a window manager and Wayland

    Enlightenment Foundation Libraries

    Enlightenment_Foundation_Libraries

  • List of C software and tools
  • garbage collector Borland Graphics Interface — graphics library for Borland compilers BSAFE — FIPS 140-2 validated cryptography library Chipmunk — 2D real-time

    List of C software and tools

    List_of_C_software_and_tools

  • Metal (API)
  • iOS, macOS, and tvOS graphics rendering API

    integrated GPU). Metal Performance Shaders is a highly optimized library of graphics functions that can help application developers achieve great performance

    Metal (API)

    Metal (API)

    Metal_(API)

  • Simple and Fast Multimedia Library
  • Graphics and Multimedia Library written in C++

    managing OpenGL contexts. It also provides a graphics module for simple hardware acceleration of 2D computer graphics which includes text rendering using FreeType

    Simple and Fast Multimedia Library

    Simple and Fast Multimedia Library

    Simple_and_Fast_Multimedia_Library

  • OpenGL Utility Library
  • OpenGL Utility Library (GLU) is a computer graphics library for OpenGL. It consists of a number of functions that use the base OpenGL library to provide higher-level

    OpenGL Utility Library

    OpenGL_Utility_Library

  • Babylon.js
  • Real-time 3D rendering engine for JavaScript

    Babylon.js is a JavaScript library and 3D engine for displaying real time 3D graphics in a web browser via HTML5. The source code is available on GitHub

    Babylon.js

    Babylon.js

    Babylon.js

  • PHIGS
  • API standard for rendering 3D computer graphics, commonly used in the 1980s–early 1990s

    Interactive Graphics System) is an application programming interface (API) standard for rendering 3D computer graphics, considered to be the 3D graphics standard

    PHIGS

    PHIGS

  • Glu
  • Topics referred to by the same term

    Gula language (Chad) Guyana Labour Union OpenGL Utility Library, a computer graphics library Glue (disambiguation) This disambiguation page lists articles

    Glu

    Glu

  • Python Imaging Library
  • Library for the Python programming language

    Python Imaging Library is a free and open-source additional library for the Python programming language that adds support for opening, manipulating, and

    Python Imaging Library

    Python_Imaging_Library

  • IRIS GL
  • Graphics API by Silicon Graphics

    System Graphics Library) is a proprietary graphics API created by Silicon Graphics (SGI) in the early 1980s for producing 2D and 3D computer graphics on their

    IRIS GL

    IRIS_GL

  • 3dfx
  • American computer hardware company

    advantage as the sole consumer chip company to deliver a functional graphics library driver until 1998. Towards the end of 1995, the cost of DRAM dropped

    3dfx

    3dfx

    3dfx

  • FreeBASIC
  • BASIC dialect

    the Windows API can use them without interfering with the built-in graphics library. As FreeBASIC has evolved, changes have been made that required breaking

    FreeBASIC

    FreeBASIC

    FreeBASIC

  • Retargetable graphics
  • Retargetable graphics (abbreviated as RTG) is a device driver API mainly used by third-party graphics hardware to interface with AmigaOS via a set of libraries. The

    Retargetable graphics

    Retargetable_graphics

  • QuickDraw
  • 2D graphics library and associated API

    QuickDraw was the 2D graphics library and associated application programming interface (API) which is a core part of classic Mac OS. It was initially written

    QuickDraw

    QuickDraw

  • Graphics processing unit
  • Specialized electronic circuit that accelerates graphics

    A graphics processing unit (GPU) is a specialized electronic circuit designed for digital image processing and to accelerate computer graphics, being present

    Graphics processing unit

    Graphics processing unit

    Graphics_processing_unit

  • Direct3D
  • API used in Microsoft DirectX for 3D rendering

    is a graphics application programming interface (API) for Microsoft Windows. Part of DirectX, Direct3D is used to render three-dimensional graphics in applications

    Direct3D

    Direct3D

  • LibTIFF
  • Software graphics library

    software was originally written by Sam Leffler while working for Silicon Graphics. Support for BigTIFF, files larger than 4 GiB, was included for LibTIFF

    LibTIFF

    LibTIFF

  • DirectFB
  • Software library

    Buffer), now continued as DirectFB2, is a software library with a small memory footprint that provides graphics acceleration, input device handling and abstraction

    DirectFB

    DirectFB

  • EGL (API)
  • Application programming interface

    development documentation glossary defines EGL as "Embedded-System Graphics Library". As an interface between OpenGL ES or OpenVG and the underlying windowing

    EGL (API)

    EGL (API)

    EGL_(API)

  • Simple DirectMedia Layer
  • Free software multimedia library

    threads, shared object loading, computer networking and timers. For 3D graphics, it can handle an OpenGL, Vulkan, Metal, or Direct3D12 (older Direct3D

    Simple DirectMedia Layer

    Simple DirectMedia Layer

    Simple_DirectMedia_Layer

  • Libart
  • Libart is a free software graphics library of functions for 2D graphics supporting a superset of the PostScript imaging model. Libart was designed to

    Libart

    Libart

  • List of .NET libraries and frameworks
  • language interoperability and extensive framework libraries. Standard Libraries (including the Base Class Library) are not included in this article. Apps created

    List of .NET libraries and frameworks

    List_of_.NET_libraries_and_frameworks

  • Intuition (Amiga)
  • User interface engine of AmigaOS

    Intuition is the internal widget and graphics system. It is not implemented primarily as an application-managed graphics library (as most systems, following Xerox's

    Intuition (Amiga)

    Intuition_(Amiga)

  • GraphicsMagick
  • Free and open-source image manipulation software

    GraphicsMagick is a fork of ImageMagick, emphasizing stability of both programming API and command-line options. It was branched off ImageMagick's version

    GraphicsMagick

    GraphicsMagick

    GraphicsMagick

  • Free and open-source graphics device driver
  • Software that controls computer-graphics hardware

    free and open-source graphics device driver is a software stack which controls computer-graphics hardware and supports graphics-rendering application

    Free and open-source graphics device driver

    Free and open-source graphics device driver

    Free_and_open-source_graphics_device_driver

  • Wing Arms
  • 1995 video game

    altitudes. It was one of the first games to be developed using the Sega Graphics Library operating system. Some time after the summer of 1945, a group of arms

    Wing Arms

    Wing_Arms

  • Sublogic
  • American software development company

    educational software, 3D graphics software for CP/M, the A2-3D1 animation library for the Apple II, the X-1 video card and 3D graphics software for IBM PC

    Sublogic

    Sublogic

  • DX Studio
  • Integrated development tool for 3D video games creation

    the latest pixel and vertex shader effects found on the more powerful 3D graphics cards. The DX Studio 2D and 3D editors can be used to build interactive

    DX Studio

    DX Studio

    DX_Studio

  • OpenCL
  • Open standard for programming heterogenous computing systems, such as CPUs or GPUs

    heterogeneous platforms consisting of central processing units (CPUs), graphics processing units (GPUs), digital signal processors (DSPs), field-programmable

    OpenCL

    OpenCL

    OpenCL

  • GDK
  • Software library

    Drawing Kit) is a library that acts as a wrapper around the low-level functions provided by the underlying windowing and graphics systems. GDK lies between

    GDK

    GDK

    GDK

  • MuPDF
  • Rendering engine for PDF, XPS, and EPUB

    rendering library by Raph Levien. After Artifex Software acquired the MuPDF project, the development focus shifted on writing a new modern graphics library called

    MuPDF

    MuPDF

    MuPDF

  • Processing
  • Free graphics library

    Processing is a graphics library and integrated development environment (IDE) built for the electronic arts, new media art, and visual design communities

    Processing

    Processing

  • Freedesktop.org
  • Open-source desktop environment software project

    include: Software related to windowing systems and graphics in general Cairo, a vector graphics library with cross-device output support Direct Rendering

    Freedesktop.org

    Freedesktop.org

  • Graphics Animation System for Professionals
  • Multimedia animation software

    FlashGun was created. The graphics library was used to make a simple script playback that had a command for each graphics library function. It also originally

    Graphics Animation System for Professionals

    Graphics_Animation_System_for_Professionals

  • GL
  • Topics referred to by the same term

    top-level domain (ccTLD) for Greenland Graphics library, a program library designed to aid in rendering computer graphics to a monitor Gl, the element symbol

    GL

    GL

  • Website
  • Any web page served from a single domain

    Document Object Model (DOM). WebGL (Web Graphics Library) is a modern JavaScript API for rendering interactive 3D graphics without the use of plug-ins. It allows

    Website

    Website

    Website

  • 2D computer graphics
  • Computer-based generation of digital images

    2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models (such as 2D geometric models, text, and digital

    2D computer graphics

    2D computer graphics

    2D_computer_graphics

  • List of Nvidia graphics processing units
  • This list contains general information about graphics processing units (GPUs) and video cards from Nvidia, based on official specifications. In addition

    List of Nvidia graphics processing units

    List_of_Nvidia_graphics_processing_units

  • GEM (desktop environment)
  • Operating environment created by Digital Research

    life at DRI as an outgrowth of a more general-purpose graphics library known as GSX (Graphics System Extension), written by a team led by Don Heiskell

    GEM (desktop environment)

    GEM (desktop environment)

    GEM_(desktop_environment)

  • Bresenham's line algorithm
  • Line-drawing algorithm

    such as plotters and in the graphics chips of modern graphics cards. It can also be found in many software graphics libraries. Because the algorithm is

    Bresenham's line algorithm

    Bresenham's_line_algorithm

  • General Polygon Clipper
  • Graphics software library

    is a software library providing for computing the results of clipping operations on sets of polygons. It generalises the computer graphics clipping problem

    General Polygon Clipper

    General_Polygon_Clipper

  • Wilkinson's Grammar of Graphics
  • Data visualization grammar for constructing graphics

    The Grammar of Graphics (GoG) is a grammar-based system for representing graphics to provide grammatical constraints on the composition of data and information

    Wilkinson's Grammar of Graphics

    Wilkinson's_Grammar_of_Graphics

  • Direct2D
  • 2D vector graphics API by Microsoft

    Direct2D is a 2D vector graphics application programming interface (API) designed by Microsoft and implemented in Windows 10, Windows 8, Windows 7 and

    Direct2D

    Direct2D

  • ClanLib
  • Software development kit for video games

    accelerated graphics support through OpenGL, and also a software renderer. ClanLib also helps in playing sound, using the Vorbis or MikMod libraries, and has

    ClanLib

    ClanLib

  • PGPLOT
  • Graphics library

    PGPLOT is a device-independent graphics subroutine library written starting in 1983 by Tim Pearson, a professor at the California Institute of Technology

    PGPLOT

    PGPLOT

  • ImageMagick
  • Free and open-source image manipulation software

    transform Posterization ImageMagick can use OpenCL to use an accelerated graphics card (GPU) for processing. The Q8 version supports up-to 8 bits-per-pixel

    ImageMagick

    ImageMagick

    ImageMagick

  • Core OpenGL
  • foundation layer of windowing system interfaces to OpenGL. Both AGL (Apple Graphics Library) and the Cocoa (API) (or AppKit) have interfaces to OpenGL and are

    Core OpenGL

    Core_OpenGL

  • DevIL
  • open-source software portal GD Graphics Library GraphicsMagick ImageMagick "DevIL - A full featured cross-platform Image Library". Openil.sourceforge.net.

    DevIL

    DevIL

  • Khronos Group
  • Not-for-profit member-funded industry consortium

    accelerating processing of 2D vector graphics OpenVX, Hardware acceleration API for Computer Vision applications and libraries OpenXR, an open and royalty-free

    Khronos Group

    Khronos_Group

  • Warp3D
  • 3D software API for AmigaOS

    called Wazp3D. MorphOS included a Warp3D implementation known as Goa3D Graphics Library developed by Nicolas Sallin. "What is Warp3D". 2006. Retrieved 23 June

    Warp3D

    Warp3D

  • List of rendering APIs
  • command lists/command buffers; and as such differ from fully fledged 3D graphics libraries, 3D engines (which handle scene graphs, lights, animation, materials

    List of rendering APIs

    List_of_rendering_APIs

  • Little CMS
  • LCMS is an open-source color management system, released as a software library for use in other programs which will allow the use of International Color

    Little CMS

    Little_CMS

  • Open Inventor
  • 3D graphics kernel

    Inventor, originally IRIS Inventor, is a C++ object-oriented retained mode 3D graphics toolkit designed by SGI to provide a higher layer of programming for OpenGL

    Open Inventor

    Open_Inventor

  • OpenVG
  • Application programming interface for 2D vector graphics

    intensive graphics processing from the CPU onto a GPU to save energy. The OpenGL ES library provides similar functionality for 3D graphics. OpenVG is

    OpenVG

    OpenVG

  • Hello, world
  • Traditional first example of a computer programming language

    text. In computer graphics, rendering a triangle—the "Hello Triangle"—is sometimes used as an introductory example for graphics libraries. "Time to hello

    Hello, world

    Hello,_world

  • Apache Batik
  • Software library written in Java

    Batik is a pure-Java library that can be used to render, generate, and manipulate SVG graphics. IBM supported the project[citation needed] and then donated

    Apache Batik

    Apache Batik

    Apache_Batik

  • Watcom C/C++
  • Commercial product for developing code

    currently doesn't support any new[when?] major C11 features, though the C library does include "Safe C" functions. It is specified in ISO/IEC TR 24731-1

    Watcom C/C++

    Watcom C/C++

    Watcom_C/C++

  • Hybrid Graphics
  • Graphics software technology company

    Hybrid Graphics Ltd., commonly referred to as Hybrid Graphics, was a graphics software technology company active from 1994 to 2007 in Helsinki, Finland

    Hybrid Graphics

    Hybrid_Graphics

  • Libpng
  • Free software library

    official Portable Network Graphics (PNG) reference library (originally called pnglib). It is a platform-independent library that contains C functions

    Libpng

    Libpng

  • Turtle graphics
  • Vector graphics using a relative cursor on a Cartesian plane

    computer graphics, turtle graphics are vector graphics using a relative cursor (the "turtle") upon a Cartesian plane (x and y axis). Turtle graphics is a

    Turtle graphics

    Turtle_graphics

  • Grok (JPEG 2000)
  • JPEG 2000 image encoder and decoder

    Grok is a computer software library to encode and decode images in the JPEG 2000 format. It is designed for stability, high performance, and low memory

    Grok (JPEG 2000)

    Grok_(JPEG_2000)

  • LibGDX
  • Game-development Java framework

    manipulation library called Gdx2D was finished as well, which depends on the open source STB library. The rest of 2011 was spent adding a UI library and working

    LibGDX

    LibGDX

  • Windows Imaging Component
  • Codec framework in Windows Vista

    separate Codec Pack for most current digital cameras. The Progressive Graphics File (PGF) viewer is distributed with a WIC codec. WIC supports Exchangeable

    Windows Imaging Component

    Windows_Imaging_Component

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