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OPENGL

  • OpenGL
  • Cross-platform graphics API

    OpenGL (Open Graphics Library) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The

    OpenGL

    OpenGL

    OpenGL

  • OpenGL ES
  • Subset of the OpenGL API for embedded systems

    OpenGL for Embedded Systems (OpenGL ES or GLES) is a subset of the OpenGL computer graphics rendering application programming interface (API) for rendering

    OpenGL ES

    OpenGL ES

    OpenGL_ES

  • OpenGL Shading Language
  • High-level shading language

    OpenGL Shading Language (GLSL) is a high-level shading language with a syntax based on the C programming language. It was created by the OpenGL ARB (OpenGL

    OpenGL Shading Language

    OpenGL Shading Language

    OpenGL_Shading_Language

  • Java OpenGL
  • Wrapper library providing access to OpenGL from Java

    Java OpenGL (JOGL) is a wrapper library that allows OpenGL to be used in the Java programming language. It was originally developed by Kenneth Bradley

    Java OpenGL

    Java OpenGL

    Java_OpenGL

  • Vulkan
  • Cross-platform 3D graphics API and open standard

    parallelized computing. It was intended to address the shortcomings of OpenGL, and allow developers more control over the GPU. It is designed to support

    Vulkan

    Vulkan

  • List of Nvidia graphics processing units
  • section Direct3D – Maximum version of Direct3D fully supported. OpenGL – Maximum version of OpenGL fully supported. OpenCL – Maximum version of OpenCL fully

    List of Nvidia graphics processing units

    List_of_Nvidia_graphics_processing_units

  • X video extension
  • Video output mechanism for the X Window System

    system with limited OpenGL acceleration function, specifically the lack of an OpenGL Framebuffer Object or pbuffer, the use of an OpenGL environment like

    X video extension

    X_video_extension

  • OpenGL++
  • Graphics library

    OpenGL++ was a graphics library written in C++ that supported object-oriented data structures on top of the OpenGL 3D graphics system. The project started

    OpenGL++

    OpenGL++

  • Quadro
  • Brand of Nvidia graphics cards used in workstations

    Mode Quadro Driver 340: OpenGL 3.3, OpenCL 1.1, DirectX 10.0/10.1 (End-of-Life) Fermi (GFxxx): OpenCL 1.1, OpenGL 4.5, some OpenGL 2016 Features with Quadro

    Quadro

    Quadro

  • SGI Onyx
  • Supercomputer series

    Onyx is a series of visualization systems designed and manufactured by SGI, introduced in 1993 and offered in two models, deskside and rackmount, codenamed

    SGI Onyx

    SGI Onyx

    SGI_Onyx

  • Adreno
  • Series of graphics processing units

    11 (feature level 9_3), OpenGL ES 2.0 All models support the following APIs: Direct3D 11 (feature level 9_3), OpenCL 1.1, OpenGL ES 3.0 Move from VLIW to

    Adreno

    Adreno

  • Mesa (computer graphics)
  • Free and open-source library for 3D graphics rendering

    and The Mesa 3D Graphics Library, is an open source implementation of OpenGL, OpenGL ES, Vulkan, and other graphics API specifications, as well as OpenCL

    Mesa (computer graphics)

    Mesa (computer graphics)

    Mesa_(computer_graphics)

  • ANGLE (software)
  • Open source graphics engine abstraction layer developed by Google

    translates OpenGL ES 2/3 calls to Direct3D 9, 11, OpenGL, Vulkan or Metal API calls. It is a portable version of OpenGL but with limitations of OpenGL ES standard

    ANGLE (software)

    ANGLE_(software)

  • Blinn–Phong reflection model
  • Shading algorithm in computer graphics

    Blinn–Phong is a shading model used in OpenGL and Direct3D's fixed-function pipeline (before Direct3D 10 and OpenGL 3.1), and is carried out on each vertex

    Blinn–Phong reflection model

    Blinn–Phong_reflection_model

  • Shader
  • Type of program in computer graphics

    graphics processing units evolved, major graphics software libraries such as OpenGL and Direct3D began to support shaders. The first shader-capable GPUs only

    Shader

    Shader

    Shader

  • IRIX
  • Computer operating system

    with BSD extensions. The XFS file system and the now industry-standard OpenGL graphics API were originally developed by SGI for IRIX. SGI began using

    IRIX

    IRIX

  • WebGL
  • JavaScript bindings for OpenGL in web browsers

    WebGL and OpenGL calls to available platform-specific APIs. ANGLE currently provides access to OpenGL ES 2.0 and 3.0 to desktop OpenGL, OpenGL ES, Direct3D

    WebGL

    WebGL

    WebGL

  • Core OpenGL
  • Core OpenGL, or CGL, is Apple Inc.'s Macintosh Quartz windowing system interface to the OS X implementation of the OpenGL specification. CGL is analogous

    Core OpenGL

    Core_OpenGL

  • OpenGL SC
  • OpenGL for Safety Critical applications (OpenGL SC) is a subset of the OpenGL 3D graphics application programming interface (API) designed to meet the

    OpenGL SC

    OpenGL_SC

  • Computer
  • Programmable machine that processes data

    Oberon–AOS, Bluebottle, A2, Plan 9 from Bell Labs Library Multimedia DirectX, OpenGL, OpenAL, Vulkan (API) Programming library C standard library, Standard Template

    Computer

    Computer

    Computer

  • Radeon
  • Brand of computer products

    limited to OpenGL version 3.3 and OpenGL ES 3.0. all drivers in Mesa 3D with Version 11.x (last 11.2.2) are as of Mai 2016 limited to OpenGL version 4

    Radeon

    Radeon

    Radeon

  • MacOS version history
  • History of Apple's current Mac operating system

    key Core Animation Core Audio Core Data Core Foundation Core Image Core OpenGL Core Text Core Video Cover Flow CUPS Darwin Dock FileVault Fonts Foundation

    MacOS version history

    MacOS_version_history

  • OpenGL Architecture Review Board
  • Former industry consortium

    The OpenGL Architecture Review Board (ARB) was an industry consortium that governed the OpenGL specification. It was formed in 1992, and defined the conformance

    OpenGL Architecture Review Board

    OpenGL_Architecture_Review_Board

  • C (programming language)
  • General-purpose programming language

    Mustache Ncurses Nettle Newt Netpbm Nghttp2 Nrrd Oniguruma OpenCL OpenCV OpenGL OpenGL Utility Library OpenJPEG OpenSSL Pango PCRE PROJ Quartz 2D Raylib Redland

    C (programming language)

    C (programming language)

    C_(programming_language)

  • OpenGL Utility Library
  • The OpenGL Utility Library (GLU) is a computer graphics library for OpenGL. It consists of a number of functions that use the base OpenGL library to provide

    OpenGL Utility Library

    OpenGL_Utility_Library

  • 3D Maze
  • Screensaver for Microsoft Windows

    3D Maze is the name given to a screensaver, created in OpenGL, that was present in Microsoft Windows from Windows 95 until it was discontinued after Windows

    3D Maze

    3D_Maze

  • GeForce 10 series
  • Series of GPUs by Nvidia

    0b, dual link DVI Supported APIs are: Direct3D 12 (feature level 12_1), OpenGL 4.6, OpenCL 3.0 and Vulkan 1.3 In OpenCL 3.0, OpenCL 1.2 functionality has

    GeForce 10 series

    GeForce 10 series

    GeForce_10_series

  • List of AMD graphics processing units
  • cards do not fully comply with OpenGL 2+ as the hardware does not support all types of non-power of two (NPOT) textures. OpenGL 4+ compliance requires supporting

    List of AMD graphics processing units

    List_of_AMD_graphics_processing_units

  • EGL (API)
  • Application programming interface

    EGL is an interface between Khronos rendering APIs (such as OpenGL, OpenGL ES or OpenVG) and the underlying native platform windowing system. EGL handles

    EGL (API)

    EGL (API)

    EGL_(API)

  • Website
  • Any web page served from a single domain

    technology surveys". W3Techs. 1 October 2025. Retrieved 22 November 2025. "OpenGL ES for the Web". khronos.org. 19 July 2011. Archived from the original on

    Website

    Website

    Website

  • Silicon Graphics
  • 1981–2009 American computing company

    resulting OpenGL API to be cheaply licensed by SGI's competitors, and set up an industry-wide consortium to maintain the OpenGL standard (the OpenGL Architecture

    Silicon Graphics

    Silicon Graphics

    Silicon_Graphics

  • Android (operating system)
  • Operating system for mobile devices

    manufacturers must use the Android Go Edition. Android supports all versions of OpenGL ES and Vulkan (and version 1.1 available for some devices). Android devices

    Android (operating system)

    Android_(operating_system)

  • List of Nvidia desktop graphics processing units
  • section Direct3D – Maximum version of Direct3D fully supported. OpenGL – Maximum version of OpenGL fully supported. OpenCL – Maximum version of OpenCL fully

    List of Nvidia desktop graphics processing units

    List_of_Nvidia_desktop_graphics_processing_units

  • Vertex buffer object
  • Feature of OpenGL for storing vertex data

    A vertex buffer object (VBO) is an OpenGL feature that provides methods for uploading vertex data (position, normal vector, color, etc.) to the video device

    Vertex buffer object

    Vertex_buffer_object

  • Unreal Engine 1
  • Game engine

    focusing on the Glide API, specially designed for 3dfx accelerators. While OpenGL and Direct3D were supported, they reported slower performance compared to

    Unreal Engine 1

    Unreal_Engine_1

  • KWin
  • KDE window manager for Wayland and previously X11

    Keramik. Currently available compositing backends include OpenGL 1.2, OpenGL 2.0, OpenGL 3.1 and OpenGL ES 2.0. As of KDE 4.3, the following effects are built-in:

    KWin

    KWin

    KWin

  • GLX
  • Extension to the X Window System core protocol

    (initialism for "OpenGL Extension to the X Window System") is an extension to the X Window System core protocol providing an interface between OpenGL and the X

    GLX

    GLX

  • BeOS
  • Operating system for personal computers

    1996 with a new browser with MPEG and QuickTime video formats. It supports OpenGL, remote access, and Power Macintosh. In 1996, Apple Computer CEO Gil Amelio

    BeOS

    BeOS

    BeOS

  • GLFW
  • Software library

    library for use with OpenGL, OpenGL ES and Vulkan. It provides programmers with the ability to create and manage windows as well as OpenGL and Vulkan contexts

    GLFW

    GLFW

  • Hello, world
  • Traditional first example of a computer programming language

    on 5 May 2016. Retrieved 27 December 2015. Vries, Joey de (2020). Learn OpenGL - Graphics Programming. Kendall & Welling. p. 26. ISBN 978-90-90-33256-7

    Hello, world

    Hello,_world

  • KDE Plasma
  • Set of graphical environments for Linux and BSD

    wants: an image (either raster graphics or an SVG image), animation, or even OpenGL. Images are most commonly used, but with Plasma the user could set any applet

    KDE Plasma

    KDE Plasma

    KDE_Plasma

  • RIVA TNT
  • Graphics Chip by Nvidia

    most other OpenGL games at the time). The 3dfx MiniGL driver was not a fully featured OpenGL driver, but a wrapper that mapped certain OpenGL functions

    RIVA TNT

    RIVA TNT

    RIVA_TNT

  • ARB assembly language
  • Low-level shading language

    which can be characterized as an assembly language. It was created by the OpenGL Architecture Review Board (ARB) to standardize GPU instructions controlling

    ARB assembly language

    ARB_assembly_language

  • RDNA 4
  • GPU microarchitecture by AMD

    Direct3D 12.0 Ultimate (feature level 12_2) Shader model Shader Model 6.7 OpenGL OpenGL 4.6 Vulkan Vulkan 1.4 Supported compute APIs OpenCL OpenCL 2.1 Media

    RDNA 4

    RDNA 4

    RDNA_4

  • Godot (game engine)
  • Open source game engine

    graphics engine uses either OpenGL, Direct3D12 or Vulkan in newer versions; ANGLE can also be used as a replacement for OpenGL on Windows and MacOS; Metal

    Godot (game engine)

    Godot (game engine)

    Godot_(game_engine)

  • Radeon RX 9000 series
  • AMD graphics processing units

    High-end Radeon RX 9070 Radeon RX 9070 XT API support OpenCL OpenCL 2.2 OpenGL OpenGL 4.6 Vulkan Vulkan 1.4 DirectX Direct3D 12.0 Ultimate (feature level

    Radeon RX 9000 series

    Radeon RX 9000 series

    Radeon_RX_9000_series

  • GeForce 9 series
  • Series of GPUs by Nvidia

    texels/s fill rate 7.6 GB/s memory bandwidth Supports DirectX 10, SM 4.0 OpenGL 2.1 compliance Supports 1st generation PureVideo HD technology with partial

    GeForce 9 series

    GeForce 9 series

    GeForce_9_series

  • Utah teapot
  • Computer graphics 3D reference and test model

    for a scene with a light setup. Some programming libraries, such as the OpenGL Utility Toolkit, even have functions dedicated to drawing teapots. The teapot

    Utah teapot

    Utah teapot

    Utah_teapot

  • List of Intel Pentium processors
  • Intel HD Graphics, with 4 execution units, and supports DirectX 11, OpenGL 4.0, OpenGL ES 3.0 and OpenCL 1.1 (on Windows). J2900 supports Intel Quick Sync

    List of Intel Pentium processors

    List of Intel Pentium processors

    List_of_Intel_Pentium_processors

  • MacOS Mojave
  • 2018 operating system version

    Metal library instead. OpenGL is a cross-platform graphics framework designed to support a wide range of processors. Apple chose OpenGL in the late 1990s to

    MacOS Mojave

    MacOS_Mojave

  • OpenGL Performer
  • on top of OpenGL for the purpose of enabling hard real-time visual simulation applications. OpenGL Performer was developed by SGI. OpenGL Performer is

    OpenGL Performer

    OpenGL_Performer

  • Rosetta (software)
  • Operating system component

    key Core Animation Core Audio Core Data Core Foundation Core Image Core OpenGL Core Text Core Video Cover Flow CUPS Darwin Dock FileVault Fonts Foundation

    Rosetta (software)

    Rosetta_(software)

  • API
  • Connection between computers or programs

    OpenCL cross-platform API for general-purpose computing for CPUs & GPUs OpenGL cross-platform graphics API OpenMP API that supports multi-platform shared

    API

    API

  • Apple Developer Tools
  • Suite of software tools from Apple

    viewing/editing Statistics gathering OpenGL call traces with stack traces and timings An integrated environment to develop and debug OpenGL GPU programs (Shaders) under

    Apple Developer Tools

    Apple_Developer_Tools

  • Krita
  • Digital painting and 2D animation software

    also runs on Windows, macOS, Haiku, Android, and ChromeOS, and features an OpenGL-accelerated canvas, colour management support, an advanced brush engine

    Krita

    Krita

    Krita

  • PowerVR
  • Brand of graphics hardware and software

    for video encoding, decoding, associated image processing and DirectX, OpenGL ES, OpenVG, and OpenCL acceleration. PowerVR also develops AI accelerators

    PowerVR

    PowerVR

  • Libx (graphics library)
  • executable demonstrating the capability to load models and render them using OpenGL. The two libraries are: This one parses the actual file and generates an

    Libx (graphics library)

    Libx_(graphics_library)

  • Intel Graphics Technology
  • Series of integrated graphics processors

    Haswell compared to OpenGL 4.5 being exposed on the i965 driver. Additionally, Crocus allows for OpenGL ES 3.2 rather than OpenGL ES 3.1 on Haswell. Aside

    Intel Graphics Technology

    Intel Graphics Technology

    Intel_Graphics_Technology

  • Khronos Group
  • Not-for-profit member-funded industry consortium

    interchange of 3D assets EGL, an interface between rendering APIs (such as OpenGL ES) and the native window system glTF, a file format specification for 3D

    Khronos Group

    Khronos_Group

  • Matplotlib
  • Library for creating visualizations in Python

    There is also a procedural "pylab" interface based on a state machine (like OpenGL), designed to closely resemble that of MATLAB, though its use is discouraged

    Matplotlib

    Matplotlib

    Matplotlib

  • List of Intel Celeron processors
  • Intel HD Graphics, with 4 execution units, and supports DirectX 11, OpenGL 4.0, OpenGL ES 3.0 and OpenCL 1.1 (on Windows). J1800 and J1900 support Intel

    List of Intel Celeron processors

    List of Intel Celeron processors

    List_of_Intel_Celeron_processors

  • MacOS
  • Operating system for Apple computers

    palette, color picker, font chooser and dictionary. The graphics system OpenGL composites windows onto the screen to allow hardware-accelerated drawing

    MacOS

    MacOS

  • Mark Kilgard
  • American computer programmer

    at Silicon Graphics, he authored the OpenGL Utility Toolkit, better known as GLUT, to make it easy to write OpenGL-based 3D examples and demos. The primary

    Mark Kilgard

    Mark_Kilgard

  • DirectX
  • Collection of multimedia related APIs on Microsoft platforms

    cross-platform OpenGL and the Windows-only Direct3D. Incidentally, OpenGL was supported at Microsoft by the DirectX team. If a developer chose to use the OpenGL 3D

    DirectX

    DirectX

    DirectX

  • Windows 10
  • 2015 Microsoft operating system version

    Retrieved March 17, 2015. Smith, Ryan (March 3, 2015). "Next Generation OpenGL Becomes Vulkan: Additional Details Released". Anandtech. Purch. Archived

    Windows 10

    Windows_10

  • ITunes
  • Apple's media library and media player software

    key Core Animation Core Audio Core Data Core Foundation Core Image Core OpenGL Core Text Core Video Cover Flow CUPS Darwin Dock FileVault Fonts Foundation

    ITunes

    ITunes

    ITunes

  • Mantle (API)
  • Low-overhead rendering API

    starting in 2013. Mantle was designed as an alternative to Direct3D and OpenGL, primarily for use on personal computers. In 2015, Mantle's public development

    Mantle (API)

    Mantle (API)

    Mantle_(API)

  • Triangle strip
  • Set of triangles with shared vertices in a triangle mesh

    facing alternating directions. OpenGL has built-in support for triangle strips. Fixed function OpenGL (deprecated in OpenGL 3.0) has support for triangle

    Triangle strip

    Triangle strip

    Triangle_strip

  • Xgl
  • Display server implementation

    modern graphics cards via their OpenGL drivers, layered on top of OpenGL. It supports hardware acceleration of all X, OpenGL and XVideo applications and graphical

    Xgl

    Xgl

    Xgl

  • GeForce GTX 16 series
  • Series of GPUs by Nvidia

    developer.nvidia.com. NVIDIA. April 24, 2013. Retrieved May 30, 2022. "OpenGL Driver Support | NVIDIA Developer". developer.nvidia.com. NVIDIA. August

    GeForce GTX 16 series

    GeForce GTX 16 series

    GeForce_GTX_16_series

  • Rasterisation
  • Conversion of a vector-graphics image to a raster image

    triangle a pixel on a boundary belongs to. It is implemented by Direct3D and OpenGL (although the specification here only requires a consistent rule). Rasterization

    Rasterisation

    Rasterisation

    Rasterisation

  • Android version history
  • List of Android operating system versions

    architecture processor, together with an OpenGL ES 2.0 compatible graphics processing unit (GPU). Android supports OpenGL ES 1.1, 2.0, 3.0, 3.2 and since Android

    Android version history

    Android_version_history

  • Clang
  • Compiler front-end

    products, including the iOS SDK and Xcode 3.1. An OpenGL code compiler for OS X that converts OpenGL calls into more fundamental calls for graphics processing

    Clang

    Clang

    Clang

  • Citra (emulator)
  • Discontinued Nintendo 3DS emulator

    September 2023, support for Vulkan was added as an experimental alternative to OpenGL. In March 2024, Nintendo and Yuzu developer Tropic Haze LLC., reached a

    Citra (emulator)

    Citra (emulator)

    Citra_(emulator)

  • Safari (web browser)
  • Web browser by Apple

    key Core Animation Core Audio Core Data Core Foundation Core Image Core OpenGL Core Text Core Video Cover Flow CUPS Darwin Dock FileVault Fonts Foundation

    Safari (web browser)

    Safari_(web_browser)

  • Raspberry Pi
  • Series of low-cost single-board computers

    Pi 5 BCM2837: 3D part of GPU at 300 MHz, video part of GPU at 400 MHz, OpenGL ES 2.0 (BCM2835, BCM2836: 24 GFLOPS / BCM2837: 28.8 GFLOPS). MPEG-2 and

    Raspberry Pi

    Raspberry Pi

    Raspberry_Pi

  • AMD FirePro
  • Brand by AMD

    for Windows 7, 8.1 for OpenGL 4.4 and OpenCL 2.0, when Hardware is prepared with firepro driver 14.502.1045. Vulkan 1.0 and OpenGL 4.5 possible for GCN

    AMD FirePro

    AMD_FirePro

  • LeapFrog Didj
  • Handheld video game console for children

    Nickelodeon, and Marvel. The Didj runs on a customized Linux distribution with OpenGL, plus homebrew applications and demos. Didji Racing: Tiki Tropics Foster's

    LeapFrog Didj

    LeapFrog Didj

    LeapFrog_Didj

  • Swizzling (computer graphics)
  • Vector computation used in computer graphics

    \begin{bmatrix}4\\4\\1\\2\end{bmatrix}}.} Z-order curve Lawlor, Orion. "OpenGL ARB_fragment_program Quick Reference ("Cheat Sheet")". University of Alaska

    Swizzling (computer graphics)

    Swizzling_(computer_graphics)

  • Librem 5
  • Linux-based 2020 Smartphone

    i.MX 8M Quad Core processor with an integrated GPU which supports OpenGL 3.0, OpenGL ES 3.1, Vulkan 1.0 and OpenCL 1.2 with default drivers; however, since

    Librem 5

    Librem 5

    Librem_5

  • Wayland (protocol)
  • Display system intended to replace X11

    of API calls that serve a similar purpose as EGL does for OpenGL & OpenGL ES or GLX for OpenGL on X11. Vulkan WSI includes support for Wayland from day

    Wayland (protocol)

    Wayland (protocol)

    Wayland_(protocol)

  • PSGL
  • Rendering API

    rendering API available additionally to GCM and OpenGL for Sony's PlayStation 3. PSGL is based on OpenGL ES and Nvidia's CG. A previous version of PSGL

    PSGL

    PSGL

  • Build (game engine)
  • First-person shooter engine

    Realms released the Duke Nukem 3D source code, I thought somebody would do a OpenGL or Direct3D port. Well, after a few months passed, I saw no sign of somebody

    Build (game engine)

    Build (game engine)

    Build_(game_engine)

  • List of file signatures
  • Voice file 2E 73 6E 64 .snd 0 au snd Au audio file format DB 0A CE 00 0 OpenGL Iris Perfomer .PFB (Performer Fast Binary) 48 5a 4c 52 00 00 00 18 HZLR

    List of file signatures

    List_of_file_signatures

  • CUDA
  • Parallel computing platform and programming model

    programming to use GPU resources, in contrast to prior APIs like Direct3D and OpenGL, which require advanced skills in graphics programming. CUDA-powered GPUs

    CUDA

    CUDA

    CUDA

  • Compositing manager
  • Type of window manager

    managers using OpenGL include Compiz, KWin, and the Quartz Compositor, while Desktop Window Manager currently uses DirectX 9. OpenGL is still not fully

    Compositing manager

    Compositing_manager

  • Heat map
  • Data visualization technique

    Page". "FrontPage". wiki.libsdl.org. "OpenGL - The Industry Standard for High Performance Graphics". www.opengl.org. "Documentation". "Heatmaps vs Choropleths"

    Heat map

    Heat map

    Heat_map

  • Simple DirectMedia Layer
  • Free software multimedia library

    loading, computer networking and timers. For 3D graphics, it can handle an OpenGL, Vulkan, Metal, or Direct3D12 (older Direct3D versions 11 and 9 are also

    Simple DirectMedia Layer

    Simple DirectMedia Layer

    Simple_DirectMedia_Layer

  • Standard Portable Intermediate Representation
  • Internal code for computer graphics

    incorporated in the core specification of OpenCL 2.1, the Vulkan API, and OpenGL version 4.6. SPIR-V is a high-level intermediate language, exchanged in

    Standard Portable Intermediate Representation

    Standard Portable Intermediate Representation

    Standard_Portable_Intermediate_Representation

  • PhyreEngine
  • Multiplatform game engine

    PlayStation Vita, PlayStation Portable, Nintendo Switch, Microsoft Windows (for OpenGL and DirectX 11), Google Android and Apple iOS. PhyreEngine has been adopted

    PhyreEngine

    PhyreEngine

  • Glide (API)
  • 3D graphics API developed by 3dfx Interactive

    but further refinement of Microsoft's Direct3D and the appearance of full OpenGL implementations from other graphics card vendors, in addition to growing

    Glide (API)

    Glide_(API)

  • Terminal (macOS)
  • Default macOS terminal emulator

    key Core Animation Core Audio Core Data Core Foundation Core Image Core OpenGL Core Text Core Video Cover Flow CUPS Darwin Dock FileVault Fonts Foundation

    Terminal (macOS)

    Terminal (macOS)

    Terminal_(macOS)

  • AMD Software
  • Device driver and utility software package for AMD GPUs and APUs

    use Mantle would have to use older version of drivers (prior to 19.5.1). OpenGL 4.5 is possible for TeraScale 2 and 3 with Radeon Software Crimson Edition

    AMD Software

    AMD Software

    AMD_Software

  • Shadow mapping
  • Method to draw shadows in computer graphic images

    same as the one used to render the shadow map in the first step (under OpenGL this is the product of the model, view and projection matrices). This will

    Shadow mapping

    Shadow mapping

    Shadow_mapping

  • PHIGS
  • API standard for rendering 3D computer graphics, commonly used in the 1980s–early 1990s

    1990s. Subsequently, a combination of features and power led to the rise of OpenGL, which became the most popular professional 3D API of the mid to late 1990s

    PHIGS

    PHIGS

  • SRGB
  • Standard RGB color space

    programming interfaces for 3D graphics, OpenGL and Direct3D, have both incorporated support for the sRGB gamma curve. OpenGL supports textures with sRGB gamma

    SRGB

    SRGB

    SRGB

  • Id Tech
  • Series of video game engines

    GLQuake and GLQuakeWorld which add support for 3D acceleration through OpenGL. However, both have limitations which include a lack of "fullbright" and

    Id Tech

    Id Tech

    Id_Tech

  • LLVM
  • Compiler backend for multiple programming languages

    used in the OpenGL pipeline of Mac OS X Leopard (v10.5) to provide support for missing hardware features. Graphics code within the OpenGL stack can be

    LLVM

    LLVM

  • List of programming languages
  • G-code GDScript (Godot) Geometric Description Language (GDL) GEORGE Gleam OpenGL Shading Language (GLSL) GNU E GNU Guile (GNU Ubiquitous Intelligent Language

    List of programming languages

    List_of_programming_languages

  • List of Intel graphics processing units
  • Graphics. These chips added support for texture combiners allowing support for OpenGL 1.3. Intel's first DirectX 9 GPUs with hardware Pixel Shader 2.0 support

    List of Intel graphics processing units

    List of Intel graphics processing units

    List_of_Intel_graphics_processing_units

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