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USER INNOVATION

  • User innovation
  • Revolutional resource

    User innovation refers to innovation by intermediate users (e.g. user firms) or consumer users (individual end-users or user communities), rather than

    User innovation

    User_innovation

  • Innovation
  • Practical implementation of improvements

    order to sell the innovation. Another source of innovation is end-user innovation. This is where a person or company develops an innovation for their own

    Innovation

    Innovation

    Innovation

  • Eric von Hippel
  • American economist (born 1941)

    of distributed and open innovation. He is best known for his work in developing the concept of user innovation – that end-users, rather than manufacturers

    Eric von Hippel

    Eric von Hippel

    Eric_von_Hippel

  • Toolkits for user innovation
  • Design method

    Toolkits for user innovation and custom design are coordinated sets of “user-friendly” design tools. They are designed to support users who may wish to

    Toolkits for user innovation

    Toolkits_for_user_innovation

  • International Innovation Index
  • Global index measuring the level of innovation of a country

    innovation Information revolution Innovation economics Knowledge economy Open innovation Timeline of historic inventions Toolkits for user innovation

    International Innovation Index

    International Innovation Index

    International_Innovation_Index

  • Lead user
  • Market research term

    important new types of products and applications. Spearheading innovation benefits lead users because they innovate to serve their own needs. For this reason

    Lead user

    Lead_user

  • User experience design
  • Field of design focusing on the creation of user-centered products and websites

    User experience design (UX design, UXD, UED, or XD), upon which is the centralized requirements for "User Experience Design Research" (also known as UX

    User experience design

    User_experience_design

  • User-centered design
  • Framework of processes with focus on users, uses, and tasks

    User-centered design (UCD) or user-driven development (UDD) is a framework of processes in which usability goals, user characteristics, environment, tasks

    User-centered design

    User-centered_design

  • Closed innovation
  • Innovation at UC Berkeley, in his book Open Innovation: The new imperative for creating and profiting from technology. The concept is related to user

    Closed innovation

    Closed_innovation

  • User interface design
  • Planned operator–machine interaction

    User interface (UI) design or user interface engineering is the design of user interfaces for machines and software, such as computers, home appliances

    User interface design

    User interface design

    User_interface_design

  • User-generated content
  • Online content created by users

    User-generated content (UGC), alternatively known as user-created content (UCC), is content generated by users of the Internet such as images, videos,

    User-generated content

    User-generated content

    User-generated_content

  • Open innovation
  • Term for external cooperation in innovation

    definition acknowledges that open innovation is not solely firm-centric: it also includes creative consumers and communities of user innovators. The boundaries

    Open innovation

    Open_innovation

  • Motion graphic design
  • Subset of graphic design

    leading computer programs used by modern motion graphic designers. It allows users to create and modify graphics over time. 3D software such as Cinema 4D and

    Motion graphic design

    Motion graphic design

    Motion_graphic_design

  • Karim R. Lakhani
  • Professor at Harvard Business School

    Crowd Innovation Lab at the Harvard Institute for Quantitative Social Science. His research and teaching focuses on open innovation and user innovation. Lakhani

    Karim R. Lakhani

    Karim R. Lakhani

    Karim_R._Lakhani

  • Designer
  • Person who designs

    Systems design Textile design Transportation design Urban design User experience design User interface design Web design Architect Design Design engineer

    Designer

    Designer

    Designer

  • Graphic design
  • Interdisciplinary branch of design and fine arts

    branch of design and of the fine arts. Its practice involves creativity, innovation and lateral thinking using manual or digital tools, where it is usual

    Graphic design

    Graphic design

    Graphic_design

  • Computer-aided design
  • Constructing product by means of computer

    and designers and is used in many ways depending on the profession of the user and the type of software in question. CAD is one part of the whole digital

    Computer-aided design

    Computer-aided design

    Computer-aided_design

  • Sticky information
  • Term used in management and economics

    end-users (user innovation) rather than an expert provider. Toolkits for user innovation can be used to support end-users in their innovation process. In

    Sticky information

    Sticky_information

  • Design
  • Plan for the construction of an object or system

    living. User-centered design, which focuses on the needs, wants, and limitations of the end-user of the designed artefact. One aspect of user-centered

    Design

    Design

    Design

  • Design thinking
  • Processes by which design concepts are developed

    problems. Design thinking is also associated with prescriptions for the innovation of products and services within business and social contexts. Design thinking

    Design thinking

    Design_thinking

  • Industrial design
  • Process of design

    as an applied art, most often focuses on a combination of aesthetics and user-focused considerations, but also often provides solutions for problems of

    Industrial design

    Industrial design

    Industrial_design

  • Web design
  • Creation and maintenance of websites

    include web graphic design; user interface design (UI design); authoring, including standardised code and proprietary software; user experience design (UX design);

    Web design

    Web_design

  • Sustainable design
  • Environmentally conscious design

    materials, energy, water, waste, land use, construction, production and user behaviour. In the built environment, sustainable design seeks to reduce the

    Sustainable design

    Sustainable_design

  • Genchi Genbutsu
  • Toyota Production System principle

    situ Off the verandah Participant observation User-centered design User experience User experience design User research Joel Sutherland and Bob Bennett (August

    Genchi Genbutsu

    Genchi_Genbutsu

  • Product design
  • Process of development of new products

    necessary if solutions fail to address underlying issues or elicit negative user responses. Success lies in the team's ability to adapt and refine their approach

    Product design

    Product_design

  • Mockup
  • Scale or full-size model of a design or device

    design. Mock-ups are used by designers mainly to acquire feedback from users. Mock-ups address the idea captured in a popular engineering one-liner:

    Mockup

    Mockup

    Mockup

  • Modular design
  • Design approach

    smartphone which could then be customised by the end user. The Fairphone uses a similar principle, where the user can purchase individual parts to repair or upgrade

    Modular design

    Modular design

    Modular_design

  • Design language
  • Overarching scheme that guides the design of a complement of products

    wishing to give their suite of products a unique but consistent appearance and user interface can define a specification for it. The specification can describe

    Design language

    Design_language

  • Design system
  • Software development term

    In user interface design, a design system is a comprehensive framework of standards, reusable components, and documentation that guides the consistent

    Design system

    Design_system

  • Outline of design
  • Plan for the construction of an object or system

    design Reliable system design Strategic design TRIZ Universal design User innovation Creativity Design methods Design thinking Business New product development

    Outline of design

    Outline_of_design

  • Software design description
  • Written design description of a software product

    dynamics viewpoint Algorithm viewpoint Resource viewpoint In addition, users of the standard are not limited to these viewpoints but may define their

    Software design description

    Software_design_description

  • Prototype
  • Early sample or model built to test a concept or process

    used to evaluate a new design to enhance precision by system analysts and users. Prototyping serves to provide specifications for a real, working system

    Prototype

    Prototype

    Prototype

  • New product development
  • Complete process of bringing a new product to market

    technological innovation in a rapidly changing consumer market. A product can be a tangible asset or good or intangible services or user experiences. NPD

    New product development

    New product development

    New_product_development

  • Service innovation
  • Service concept

    Service innovation is used to refer to many things. These include but not limited to: Innovation in services, in service products – new or improved service

    Service innovation

    Service_innovation

  • Design sprint
  • Hackathon-like rapid prototyping and testing

    Extending an existing experience to a new platform. Existing MVP needing revised User experience design and/or UI Design. Adding new features and functionality

    Design sprint

    Design sprint

    Design_sprint

  • Susumu Ogawa
  • runner-up of the best paper award. A Tale of User Innovation 1 A Tale of User Innovation 2 A Tale of User Innovation 3 "Graduate School of Business Administration

    Susumu Ogawa

    Susumu_Ogawa

  • Video game design
  • Design of the content and rules of video games

    subdisciplines are world design, level design, system design, content design, and user interface design. Within the video game industry, video game design is usually

    Video game design

    Video_game_design

  • Form follows function
  • Design philosophy of 19th–20th centuries

    "test-driven development", in which the engineer begins with a minimum unit of user-oriented functionality, creates an automated test for such and then implements

    Form follows function

    Form follows function

    Form_follows_function

  • Privacy by design
  • Framework for systems engineering

    protection Visibility and transparency – keep it open Respect for user privacy – keep it user-centric The principles have been cited in over five hundred articles

    Privacy by design

    Privacy_by_design

  • Software design
  • Process of planning software solutions

    model and other Fundamental modeling concepts. For user centered software, design may involve user experience design yielding a storyboard to help determine

    Software design

    Software_design

  • Human-centered design
  • Approach to design that considers human needs at every step of development

    focuses on analyzing the needs of the user through extensive research. User-oriented design is capable of driving innovation and encourages the practice of iterative

    Human-centered design

    Human-centered_design

  • Systems design
  • Organizing components structures and behaviors for any simple to complex system

    portion of system design can generally be broken down into three sub-tasks: User Interface Design Data Design Process Design Designing the overall structure

    Systems design

    Systems_design

  • Responsive web design
  • Approach to web design for making web pages render well on a variety of devices

    tablet, or a mobile phone. Responsive web design became more important as users of mobile devices came to account for the majority of website visitors.

    Responsive web design

    Responsive web design

    Responsive_web_design

  • Participatory design
  • Active involvement of all stakeholders in the design process

    action research Permaculture Public participation Service design User innovation User participation in architecture (N.J. Habraken, Giancarlo De Carlo

    Participatory design

    Participatory_design

  • Universal design
  • Design philosophy associated with accessibility and usability for everyone

    been highlighted in Europe by the European Commission in seeking a more user-friendly society in Europe. Design for All is about ensuring that environments

    Universal design

    Universal design

    Universal_design

  • Iterative design
  • Design methodology

    user interfaces are as follows: Complete an initial interface design Present the design to several test users Note any problems had by the test user Refine

    Iterative design

    Iterative_design

  • Linear model of innovation
  • provide a much richer picture of the way innovation works. Current ideas in open innovation and user innovation derive from these later ideas. In the 'phase

    Linear model of innovation

    Linear_model_of_innovation

  • Graphical user interface
  • A graphical user interface, or GUI, is a form of user interface that allows users to interact with electronic devices through graphical icons and visual

    Graphical user interface

    Graphical user interface

    Graphical_user_interface

  • User experience
  • Human interaction with a particular product, system or service

    User experience (UX) is how a user interacts with and experiences a product, system, or service. It includes a person's perceptions of utility, ease of

    User experience

    User_experience

  • Living lab
  • Lab for Innovation and Research

    used most widely, describing them as "user-centred open innovation ecosystems” that integrate research and innovation through co-creation in real-world environments

    Living lab

    Living_lab

  • Pedro Oliveira (academic)
  • Portuguese innovation scholar (born 1971)

    December 3, 1971, in Bangui, Central African Republic) is a Portuguese innovation scholar who is Dean of Nova School of Business and Economics for the period

    Pedro Oliveira (academic)

    Pedro_Oliveira_(academic)

  • Brainstorming
  • Group creativity technique

    Victor; Ortt, Roland (2016). Managing Technology Entrepreneurship and Innovation. Oxon: Routledge. p. 63. ISBN 9780415677219. "What is Brainstorming and

    Brainstorming

    Brainstorming

    Brainstorming

  • Creativity techniques
  • Methods devised to encourage creative actions

    and Techniques. IdeaFlow: Discussion about innovation and creativity - new products, strategy, open innovation, commercialization of technologies..." Archived

    Creativity techniques

    Creativity_techniques

  • Design engineer
  • Engineer or technician involved in the planning of technical systems

    engineering Printed circuit board design Systems engineering design User experience design (UX) User interface design (UI) Engineering portal Architectural engineering

    Design engineer

    Design_engineer

  • High-level design
  • Initial stage in software design

    representing many distinct professional disciplines. Finally, every type of end-user should be identified in the high-level design and each contributing design

    High-level design

    High-level_design

  • Diffusion of innovations
  • Theory on how and why new ideas spread

    of technology Frugal innovation Hierarchical organization Information revolution Lateral communication Lateral diffusion Lazy user model Memetics Opinion

    Diffusion of innovations

    Diffusion of innovations

    Diffusion_of_innovations

  • Programming tool
  • Computer program used to develop another program

    open source software SWIG – Open-source programming tool Toolkits for User Innovation – Design methodPages displaying short descriptions of redirect targets

    Programming tool

    Programming_tool

  • Strategic design
  • Design principle

    term strategic expands such conception so that creativity is linked with innovation, allowing ideas to become practical and profitable applications "that

    Strategic design

    Strategic_design

  • Service design
  • Type of design

    world's first public sector design innovation labs, and their work inspired the proliferation of similar labs and user-centered design methodologies deployed

    Service design

    Service_design

  • Akihabara
  • Shopping area in Chiyoda, Tokyo, Japan

    Historical dictionary of Tokyo.Scarecrow Press, 2011. Nobuoka, Jakob. "User innovation and creative consumption in Japanese culture industries: The case of

    Akihabara

    Akihabara

    Akihabara

  • Sound design
  • Sound track creation

    software or electrical engineering of the systems that modify sound or process user input. In interactive applications, a sound designer often collaborates with

    Sound design

    Sound_design

  • Innovation management
  • Systematic planning, management and control of innovation in organizations

    that allow managers plus workers or users to cooperate with a common understanding of processes and goals. Innovation management allows the organization

    Innovation management

    Innovation_management

  • Eating your own dog food
  • Term for an organization using its own product

    test Food taster Self-hosting Servant leadership Software prototyping User innovation Helft, Miguel (2009). "Google Appears Closer to Releasing Its Own Phone"

    Eating your own dog food

    Eating_your_own_dog_food

  • Open-design movement
  • Movement for publicly shared designs

    future innovation as recent research has proven that stakeholder users working together produce more innovative designs than designers consulting users through

    Open-design movement

    Open-design movement

    Open-design_movement

  • Cradle-to-cradle design
  • Biomimetic approach to the design of products

    over to an independent non-profit called the Cradle to Cradle Products Innovation Institute. Independence, openness, and transparency are the Institute's

    Cradle-to-cradle design

    Cradle-to-cradle design

    Cradle-to-cradle_design

  • Communication design
  • Academic discipline

    to the target audiences. Therefore, it expands its focus beyond user-experiences to user-networks. Students learn how to combine communication with art

    Communication design

    Communication_design

  • Interaction design
  • Specialization of design focused on the experience users have of a product or service

    experience of users, within relevant technical or business constraints. Interaction designers are often employed as user experience (UX) or user interface

    Interaction design

    Interaction_design

  • Empathic design
  • Product design theory

    or users themselves are the source of much innovation. Empathic design using field observation can reveal opportunities to commercialize innovations existing

    Empathic design

    Empathic_design

  • Design methods
  • Set of procedures, techniques, aids, or tools for designing

    the problem stakeholders (clients, customers, users, the community). This led to participatory design, user centered design and the role of design thinking

    Design methods

    Design_methods

  • History of sentence spacing
  • Evolution of sentence spacing conventions from the introduction of movable type in Europe

    printing (e.g., newspapers, pulp novels, magazines). Also, a significant innovation in the typewriter was the breaking of the typewriter "grid" in 1941. “The

    History of sentence spacing

    History of sentence spacing

    History_of_sentence_spacing

  • Defensive design
  • Design practice that plans for contingencies

    Essentially, it is the practice of anticipating all possible ways that an end-user could misuse a device, and designing the device so as to make such misuse

    Defensive design

    Defensive design

    Defensive_design

  • Inclusive design
  • Design process

    an environment. Its focus is on fulfilling as many user needs as possible, not just as many users as possible. Historically, inclusive design has been

    Inclusive design

    Inclusive_design

  • Icon design
  • Genre of graphic design

    design primarily exists in maps, public infrastructure like wayfinding, and user interfaces for video games, computers, and mobile devices. Physical venues

    Icon design

    Icon design

    Icon_design

  • Automotive design
  • Process of developing the design of motor vehicles

    monocoque design used by most European automakers. In the 1930s, Chrysler's innovations with aerodynamics helped launch the Chrysler Airflow in 1934, which was

    Automotive design

    Automotive design

    Automotive_design

  • Design research
  • Research for improving design and design methods

    Springer. Baxter, K., & Courage, C. (2005). Understanding Your Users: A Practical Guide to User Requirements Methods, Tools, and Techniques. San Francisco

    Design research

    Design_research

  • Whymper tent
  • 19th-century mountaineering tent

    slept in a two-man tent. Parsons, Mike; Rose, Mary B. (2009). "Lead-User Innovation and the U.K.Outdoor Trade since 1850" (PDF). Business and Economic

    Whymper tent

    Whymper tent

    Whymper_tent

  • Information design
  • Communication and graphic design

    highly subjective matter and should always be evaluated with the information user in mind. Simplicity can be easy when following five simple steps when it

    Information design

    Information design

    Information_design

  • Immersive design
  • Works with story-driven media

    Design) describes design work which ranges in levels of interaction and leads users to be fully absorbed in an experience. This form of design involves the

    Immersive design

    Immersive design

    Immersive_design

  • Creative problem-solving
  • Mental process of problem solving

    intent, it may be referred to as an innovative solution, or an innovation (some innovations may also be considered an invention). A wide range of techniques

    Creative problem-solving

    Creative_problem-solving

  • Design for X
  • Procedure and discipline in various fields

    phase of the product development process. User focused, see Product design, Industrial design Design for user-friendliness (Bralla, 1996: 237–254), see

    Design for X

    Design_for_X

  • Patient Innovation
  • these individuals develop. Patient Innovation started as an academic research project aimed to study user innovation by patients and their non-professional

    Patient Innovation

    Patient_Innovation

  • Feminist design
  • work Addressing user needs at multiple levels, including support for pleasure/ fun/ happiness Creating thoughtful products for female users Creating good

    Feminist design

    Feminist_design

  • Heart (mobile design)
  • partial user attention and interruption. Rodden, Kerry; Hutchinson, Hilary; Fi, Xi (2010). "Measuring the user experience on a large scale: User-centered

    Heart (mobile design)

    Heart_(mobile_design)

  • Level (video games)
  • Discrete play space in video games

    editor which was documented in the manual. ZZT (1991) is a later game with user-accessible mapping and scripting. A game genre that required significant

    Level (video games)

    Level (video games)

    Level_(video_games)

  • International Association of Innovation Professionals
  • Innovation Science is published by GIMI-IAOIP. The journal has published articles on topics such as user innovation, role of diversity in innovation,

    International Association of Innovation Professionals

    International_Association_of_Innovation_Professionals

  • Instructional design
  • Process for design and development of learning resources

    architecture, transportation planning, product development, message design, user experience design, etc. In fact, some proponents of design prototyping assert

    Instructional design

    Instructional_design

  • Exhibit design
  • Process of developing an exhibit

    audience experience that interprets information, involves and engages a user and influences their understanding of a subject. There are many different

    Exhibit design

    Exhibit design

    Exhibit_design

  • Design for assembly
  • Approach to design

    method, was originally made available in the form of a handbook where the user would enter data on worksheets to obtain a rating for the ease of assembly

    Design for assembly

    Design_for_assembly

  • Laboratory
  • Workplace for scientific activity

    approaches to science and innovation and relies on user-centred design methods and concepts like Open innovation or User innovation. One distinctive feature

    Laboratory

    Laboratory

    Laboratory

  • Disruptive innovation
  • Technological change

    In business theory, disruptive innovation is innovation that creates a new market and value network or enters at the bottom of an existing market and eventually

    Disruptive innovation

    Disruptive innovation

    Disruptive_innovation

  • Interior architecture
  • Design of a building from the inside out

    socio-political context, but to the temporal requirements of changing owners and users. In this sense, if the building has “good bones,” the original architectural

    Interior architecture

    Interior architecture

    Interior_architecture

  • Futures studies
  • Study of postulating possible futures

    informed national and regional strategies on science, technology and innovation. Prior to the 1990s foresight was rarely used to describe future studies

    Futures studies

    Futures studies

    Futures_studies

  • Environmental design
  • Design process

    Ecological design Bachelor of Environmental Design Environmental sustainable innovation Caves, R. W. (2004). Encyclopedia of the City. Routledge. p. 225. Chermayeff

    Environmental design

    Environmental_design

  • Design life
  • Time the creator plans a product to last

    products are designed so as to become obsolete—at least in the eyes of the user—before the end of their design life. Two classic examples here are digital

    Design life

    Design life

    Design_life

  • Design controls
  • Application of a formal methodology, often legally mandated, to product development

    Design and development planning Design input, including intended use and user needs (also known as customer attributes) Design output, including evaluation

    Design controls

    Design_controls

  • Carliss Y. Baldwin
  • American economist

    Producer Innovation to User and Open Collaborative Innovation”, published in Organization Science, received the TIMES Best Paper Award for innovation and entrepreneurship

    Carliss Y. Baldwin

    Carliss Y. Baldwin

    Carliss_Y._Baldwin

  • Design rationale
  • Explicit listing of design decisions

    describe how the system is used and how well the system features support the user goals. Carroll and Rosson's approach to design rationale is intended to help

    Design rationale

    Design rationale

    Design_rationale

  • Parametric design
  • Engineering design method

    affect the design results. For example, materials, dimensions, user requirements, and user body data.  In the parametric design process, the designer can

    Parametric design

    Parametric design

    Parametric_design

  • Print design
  • Type of graphic design

    characters was not very compatible with the Chinese writing system. This innovation came about more than 400 years prior to the "invention" of movable type

    Print design

    Print design

    Print_design

  • Joseph Cafazzo
  • Canadian biomedical engineer

    Factors, his work has expanded to the analysis of user needs, the application of iterative and user-centered design, and evaluation of systems, tools

    Joseph Cafazzo

    Joseph_Cafazzo

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USER INNOVATION

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