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Revolutional resource
User innovation refers to innovation by intermediate users (e.g. user firms) or consumer users (individual end-users or user communities), rather than
User_innovation
Practical implementation of improvements
order to sell the innovation. Another source of innovation is end-user innovation. This is where a person or company develops an innovation for their own
Innovation
American economist (born 1941)
of distributed and open innovation. He is best known for his work in developing the concept of user innovation – that end-users, rather than manufacturers
Eric_von_Hippel
Design method
Toolkits for user innovation and custom design are coordinated sets of “user-friendly” design tools. They are designed to support users who may wish to
Toolkits_for_user_innovation
Global index measuring the level of innovation of a country
innovation Information revolution Innovation economics Knowledge economy Open innovation Timeline of historic inventions Toolkits for user innovation
International Innovation Index
International_Innovation_Index
Market research term
important new types of products and applications. Spearheading innovation benefits lead users because they innovate to serve their own needs. For this reason
Lead_user
Field of design focusing on the creation of user-centered products and websites
User experience design (UX design, UXD, UED, or XD), upon which is the centralized requirements for "User Experience Design Research" (also known as UX
User_experience_design
Framework of processes with focus on users, uses, and tasks
User-centered design (UCD) or user-driven development (UDD) is a framework of processes in which usability goals, user characteristics, environment, tasks
User-centered_design
Innovation at UC Berkeley, in his book Open Innovation: The new imperative for creating and profiting from technology. The concept is related to user
Closed_innovation
Planned operator–machine interaction
User interface (UI) design or user interface engineering is the design of user interfaces for machines and software, such as computers, home appliances
User_interface_design
Online content created by users
User-generated content (UGC), alternatively known as user-created content (UCC), is content generated by users of the Internet such as images, videos,
User-generated_content
Term for external cooperation in innovation
definition acknowledges that open innovation is not solely firm-centric: it also includes creative consumers and communities of user innovators. The boundaries
Open_innovation
Subset of graphic design
leading computer programs used by modern motion graphic designers. It allows users to create and modify graphics over time. 3D software such as Cinema 4D and
Motion_graphic_design
Professor at Harvard Business School
Crowd Innovation Lab at the Harvard Institute for Quantitative Social Science. His research and teaching focuses on open innovation and user innovation. Lakhani
Karim_R._Lakhani
Person who designs
Systems design Textile design Transportation design Urban design User experience design User interface design Web design Architect Design Design engineer
Designer
Interdisciplinary branch of design and fine arts
branch of design and of the fine arts. Its practice involves creativity, innovation and lateral thinking using manual or digital tools, where it is usual
Graphic_design
Constructing product by means of computer
and designers and is used in many ways depending on the profession of the user and the type of software in question. CAD is one part of the whole digital
Computer-aided_design
Term used in management and economics
end-users (user innovation) rather than an expert provider. Toolkits for user innovation can be used to support end-users in their innovation process. In
Sticky_information
Plan for the construction of an object or system
living. User-centered design, which focuses on the needs, wants, and limitations of the end-user of the designed artefact. One aspect of user-centered
Design
Processes by which design concepts are developed
problems. Design thinking is also associated with prescriptions for the innovation of products and services within business and social contexts. Design thinking
Design_thinking
Process of design
as an applied art, most often focuses on a combination of aesthetics and user-focused considerations, but also often provides solutions for problems of
Industrial_design
Creation and maintenance of websites
include web graphic design; user interface design (UI design); authoring, including standardised code and proprietary software; user experience design (UX design);
Web_design
Environmentally conscious design
materials, energy, water, waste, land use, construction, production and user behaviour. In the built environment, sustainable design seeks to reduce the
Sustainable_design
Toyota Production System principle
situ Off the verandah Participant observation User-centered design User experience User experience design User research Joel Sutherland and Bob Bennett (August
Genchi_Genbutsu
Process of development of new products
necessary if solutions fail to address underlying issues or elicit negative user responses. Success lies in the team's ability to adapt and refine their approach
Product_design
Scale or full-size model of a design or device
design. Mock-ups are used by designers mainly to acquire feedback from users. Mock-ups address the idea captured in a popular engineering one-liner:
Mockup
Design approach
smartphone which could then be customised by the end user. The Fairphone uses a similar principle, where the user can purchase individual parts to repair or upgrade
Modular_design
Overarching scheme that guides the design of a complement of products
wishing to give their suite of products a unique but consistent appearance and user interface can define a specification for it. The specification can describe
Design_language
Software development term
In user interface design, a design system is a comprehensive framework of standards, reusable components, and documentation that guides the consistent
Design_system
Plan for the construction of an object or system
design Reliable system design Strategic design TRIZ Universal design User innovation Creativity Design methods Design thinking Business New product development
Outline_of_design
Written design description of a software product
dynamics viewpoint Algorithm viewpoint Resource viewpoint In addition, users of the standard are not limited to these viewpoints but may define their
Software_design_description
Early sample or model built to test a concept or process
used to evaluate a new design to enhance precision by system analysts and users. Prototyping serves to provide specifications for a real, working system
Prototype
Complete process of bringing a new product to market
technological innovation in a rapidly changing consumer market. A product can be a tangible asset or good or intangible services or user experiences. NPD
New_product_development
Service concept
Service innovation is used to refer to many things. These include but not limited to: Innovation in services, in service products – new or improved service
Service_innovation
Hackathon-like rapid prototyping and testing
Extending an existing experience to a new platform. Existing MVP needing revised User experience design and/or UI Design. Adding new features and functionality
Design_sprint
runner-up of the best paper award. A Tale of User Innovation 1 A Tale of User Innovation 2 A Tale of User Innovation 3 "Graduate School of Business Administration
Susumu_Ogawa
Design of the content and rules of video games
subdisciplines are world design, level design, system design, content design, and user interface design. Within the video game industry, video game design is usually
Video_game_design
Design philosophy of 19th–20th centuries
"test-driven development", in which the engineer begins with a minimum unit of user-oriented functionality, creates an automated test for such and then implements
Form_follows_function
Framework for systems engineering
protection Visibility and transparency – keep it open Respect for user privacy – keep it user-centric The principles have been cited in over five hundred articles
Privacy_by_design
Process of planning software solutions
model and other Fundamental modeling concepts. For user centered software, design may involve user experience design yielding a storyboard to help determine
Software_design
Approach to design that considers human needs at every step of development
focuses on analyzing the needs of the user through extensive research. User-oriented design is capable of driving innovation and encourages the practice of iterative
Human-centered_design
Organizing components structures and behaviors for any simple to complex system
portion of system design can generally be broken down into three sub-tasks: User Interface Design Data Design Process Design Designing the overall structure
Systems_design
Approach to web design for making web pages render well on a variety of devices
tablet, or a mobile phone. Responsive web design became more important as users of mobile devices came to account for the majority of website visitors.
Responsive_web_design
Active involvement of all stakeholders in the design process
action research Permaculture Public participation Service design User innovation User participation in architecture (N.J. Habraken, Giancarlo De Carlo
Participatory_design
Design philosophy associated with accessibility and usability for everyone
been highlighted in Europe by the European Commission in seeking a more user-friendly society in Europe. Design for All is about ensuring that environments
Universal_design
Design methodology
user interfaces are as follows: Complete an initial interface design Present the design to several test users Note any problems had by the test user Refine
Iterative_design
provide a much richer picture of the way innovation works. Current ideas in open innovation and user innovation derive from these later ideas. In the 'phase
Linear_model_of_innovation
A graphical user interface, or GUI, is a form of user interface that allows users to interact with electronic devices through graphical icons and visual
Graphical_user_interface
Human interaction with a particular product, system or service
User experience (UX) is how a user interacts with and experiences a product, system, or service. It includes a person's perceptions of utility, ease of
User_experience
Lab for Innovation and Research
used most widely, describing them as "user-centred open innovation ecosystems” that integrate research and innovation through co-creation in real-world environments
Living_lab
Portuguese innovation scholar (born 1971)
December 3, 1971, in Bangui, Central African Republic) is a Portuguese innovation scholar who is Dean of Nova School of Business and Economics for the period
Pedro_Oliveira_(academic)
Group creativity technique
Victor; Ortt, Roland (2016). Managing Technology Entrepreneurship and Innovation. Oxon: Routledge. p. 63. ISBN 9780415677219. "What is Brainstorming and
Brainstorming
Methods devised to encourage creative actions
and Techniques. IdeaFlow: Discussion about innovation and creativity - new products, strategy, open innovation, commercialization of technologies..." Archived
Creativity_techniques
Engineer or technician involved in the planning of technical systems
engineering Printed circuit board design Systems engineering design User experience design (UX) User interface design (UI) Engineering portal Architectural engineering
Design_engineer
Initial stage in software design
representing many distinct professional disciplines. Finally, every type of end-user should be identified in the high-level design and each contributing design
High-level_design
Theory on how and why new ideas spread
of technology Frugal innovation Hierarchical organization Information revolution Lateral communication Lateral diffusion Lazy user model Memetics Opinion
Diffusion_of_innovations
Computer program used to develop another program
open source software SWIG – Open-source programming tool Toolkits for User Innovation – Design methodPages displaying short descriptions of redirect targets
Programming_tool
Design principle
term strategic expands such conception so that creativity is linked with innovation, allowing ideas to become practical and profitable applications "that
Strategic_design
Type of design
world's first public sector design innovation labs, and their work inspired the proliferation of similar labs and user-centered design methodologies deployed
Service_design
Shopping area in Chiyoda, Tokyo, Japan
Historical dictionary of Tokyo.Scarecrow Press, 2011. Nobuoka, Jakob. "User innovation and creative consumption in Japanese culture industries: The case of
Akihabara
Sound track creation
software or electrical engineering of the systems that modify sound or process user input. In interactive applications, a sound designer often collaborates with
Sound_design
Systematic planning, management and control of innovation in organizations
that allow managers plus workers or users to cooperate with a common understanding of processes and goals. Innovation management allows the organization
Innovation_management
Term for an organization using its own product
test Food taster Self-hosting Servant leadership Software prototyping User innovation Helft, Miguel (2009). "Google Appears Closer to Releasing Its Own Phone"
Eating_your_own_dog_food
Movement for publicly shared designs
future innovation as recent research has proven that stakeholder users working together produce more innovative designs than designers consulting users through
Open-design_movement
Biomimetic approach to the design of products
over to an independent non-profit called the Cradle to Cradle Products Innovation Institute. Independence, openness, and transparency are the Institute's
Cradle-to-cradle_design
Academic discipline
to the target audiences. Therefore, it expands its focus beyond user-experiences to user-networks. Students learn how to combine communication with art
Communication_design
Specialization of design focused on the experience users have of a product or service
experience of users, within relevant technical or business constraints. Interaction designers are often employed as user experience (UX) or user interface
Interaction_design
Product design theory
or users themselves are the source of much innovation. Empathic design using field observation can reveal opportunities to commercialize innovations existing
Empathic_design
Set of procedures, techniques, aids, or tools for designing
the problem stakeholders (clients, customers, users, the community). This led to participatory design, user centered design and the role of design thinking
Design_methods
Evolution of sentence spacing conventions from the introduction of movable type in Europe
printing (e.g., newspapers, pulp novels, magazines). Also, a significant innovation in the typewriter was the breaking of the typewriter "grid" in 1941. “The
History_of_sentence_spacing
Design practice that plans for contingencies
Essentially, it is the practice of anticipating all possible ways that an end-user could misuse a device, and designing the device so as to make such misuse
Defensive_design
Design process
an environment. Its focus is on fulfilling as many user needs as possible, not just as many users as possible. Historically, inclusive design has been
Inclusive_design
Genre of graphic design
design primarily exists in maps, public infrastructure like wayfinding, and user interfaces for video games, computers, and mobile devices. Physical venues
Icon_design
Process of developing the design of motor vehicles
monocoque design used by most European automakers. In the 1930s, Chrysler's innovations with aerodynamics helped launch the Chrysler Airflow in 1934, which was
Automotive_design
Research for improving design and design methods
Springer. Baxter, K., & Courage, C. (2005). Understanding Your Users: A Practical Guide to User Requirements Methods, Tools, and Techniques. San Francisco
Design_research
19th-century mountaineering tent
slept in a two-man tent. Parsons, Mike; Rose, Mary B. (2009). "Lead-User Innovation and the U.K.Outdoor Trade since 1850" (PDF). Business and Economic
Whymper_tent
Communication and graphic design
highly subjective matter and should always be evaluated with the information user in mind. Simplicity can be easy when following five simple steps when it
Information_design
Works with story-driven media
Design) describes design work which ranges in levels of interaction and leads users to be fully absorbed in an experience. This form of design involves the
Immersive_design
Mental process of problem solving
intent, it may be referred to as an innovative solution, or an innovation (some innovations may also be considered an invention). A wide range of techniques
Creative_problem-solving
Procedure and discipline in various fields
phase of the product development process. User focused, see Product design, Industrial design Design for user-friendliness (Bralla, 1996: 237–254), see
Design_for_X
these individuals develop. Patient Innovation started as an academic research project aimed to study user innovation by patients and their non-professional
Patient_Innovation
work Addressing user needs at multiple levels, including support for pleasure/ fun/ happiness Creating thoughtful products for female users Creating good
Feminist_design
partial user attention and interruption. Rodden, Kerry; Hutchinson, Hilary; Fi, Xi (2010). "Measuring the user experience on a large scale: User-centered
Heart_(mobile_design)
Discrete play space in video games
editor which was documented in the manual. ZZT (1991) is a later game with user-accessible mapping and scripting. A game genre that required significant
Level_(video_games)
Innovation Science is published by GIMI-IAOIP. The journal has published articles on topics such as user innovation, role of diversity in innovation,
International Association of Innovation Professionals
International_Association_of_Innovation_Professionals
Process for design and development of learning resources
architecture, transportation planning, product development, message design, user experience design, etc. In fact, some proponents of design prototyping assert
Instructional_design
Process of developing an exhibit
audience experience that interprets information, involves and engages a user and influences their understanding of a subject. There are many different
Exhibit_design
Approach to design
method, was originally made available in the form of a handbook where the user would enter data on worksheets to obtain a rating for the ease of assembly
Design_for_assembly
Workplace for scientific activity
approaches to science and innovation and relies on user-centred design methods and concepts like Open innovation or User innovation. One distinctive feature
Laboratory
Technological change
In business theory, disruptive innovation is innovation that creates a new market and value network or enters at the bottom of an existing market and eventually
Disruptive_innovation
Design of a building from the inside out
socio-political context, but to the temporal requirements of changing owners and users. In this sense, if the building has “good bones,” the original architectural
Interior_architecture
Study of postulating possible futures
informed national and regional strategies on science, technology and innovation. Prior to the 1990s foresight was rarely used to describe future studies
Futures_studies
Design process
Ecological design Bachelor of Environmental Design Environmental sustainable innovation Caves, R. W. (2004). Encyclopedia of the City. Routledge. p. 225. Chermayeff
Environmental_design
Time the creator plans a product to last
products are designed so as to become obsolete—at least in the eyes of the user—before the end of their design life. Two classic examples here are digital
Design_life
Application of a formal methodology, often legally mandated, to product development
Design and development planning Design input, including intended use and user needs (also known as customer attributes) Design output, including evaluation
Design_controls
American economist
Producer Innovation to User and Open Collaborative Innovation”, published in Organization Science, received the TIMES Best Paper Award for innovation and entrepreneurship
Carliss_Y._Baldwin
Explicit listing of design decisions
describe how the system is used and how well the system features support the user goals. Carroll and Rosson's approach to design rationale is intended to help
Design_rationale
Engineering design method
affect the design results. For example, materials, dimensions, user requirements, and user body data. In the parametric design process, the designer can
Parametric_design
Type of graphic design
characters was not very compatible with the Chinese writing system. This innovation came about more than 400 years prior to the "invention" of movable type
Print_design
Canadian biomedical engineer
Factors, his work has expanded to the analysis of user needs, the application of iterative and user-centered design, and evaluation of systems, tools
Joseph_Cafazzo
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