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Algorithm for finding the convex hull of a set of points
Quickhull is a method of computing the convex hull of a finite set of points in n-dimensional space. It uses a divide and conquer approach similar to
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Class of algorithms in computational geometry
or by the angle to a fixed vector, then the algorithm takes O(n) time. Quickhull Created independently in 1977 by W. Eddy and in 1978 by A. Bykat. Just
Convex_hull_algorithms
Branch of computer science
wrapping algorithm or Jarvis march Graham scan Kirkpatrick–Seidel algorithm Quickhull Euclidean distance transform: computes the distance between every point
Computational_geometry
wrapping algorithm or Jarvis march Graham scan Kirkpatrick–Seidel algorithm Quickhull Euclidean distance transform: computes the distance between every point
List_of_algorithms
Software for the algorithmic treatment of convex polyhedra
enumerate lattice points of a polytope ppl: Parma Polyhedra Library qhull: Quickhull algorithm for convex hulls singular: computer algebra system for polynomial
Polymake
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