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MEGAVERSAL SYSTEM

  • Megaversal system
  • Tabletop role-playing game

    The Megaversal system, sometimes known as the Palladium system, is a role-playing game system used in most of the role-playing games published by Palladium

    Megaversal system

    Megaversal_system

  • Megaverse
  • Topics referred to by the same term

    megaverse in Wiktionary, the free dictionary. Megaverse may refer to: Megaversal system, role-playing game mechanics designed for Palladium Books "Megaverse

    Megaverse

    Megaverse

  • Truckin' Turtles
  • 1989 role-playing game supplement

    It was published by Palladium Books in 1989 and uses the Palladium Megaversal system. Truckin' Turtles was written by Jape Trostle, with a cover by Kevin

    Truckin' Turtles

    Truckin'_Turtles

  • Mutants in Avalon
  • published by Palladium Books in January 1991 and uses the Palladium Megaversal system. James Wallis was introduced to Kevin Siembieda of Palladium by Erick

    Mutants in Avalon

    Mutants_in_Avalon

  • Teenage Mutant Ninja Turtles Guide to the Universe
  • 1987 role-playing game supplement by Erick Wujcik

    It was published by Palladium Books in 1987 and uses the Palladium Megaversal system. The Teenage Mutant Ninja Turtles Guide to the Universe is a supplement

    Teenage Mutant Ninja Turtles Guide to the Universe

    Teenage_Mutant_Ninja_Turtles_Guide_to_the_Universe

  • Mutants Down Under
  • published by Palladium Books in June 1988 and uses the Palladium Megaversal system. Mutants Down Under was written by Erick Wujcik with art by Kevin

    Mutants Down Under

    Mutants_Down_Under

  • Road Hogs
  • published by Palladium Books in October 1986 and uses the Palladium Megaversal system. Road Hogs was written by Erick Wujcik, and was published by Palladium

    Road Hogs

    Road_Hogs

  • Mutants of the Yucatan
  • RPG supplement

    published by Palladium Books in July 1990 and uses the Palladium Megaversal system. Mutants of the Yucatan was written by Erick Wujcik with a cover by

    Mutants of the Yucatan

    Mutants_of_the_Yucatan

  • Turtles Go Hollywood
  • 1990 roleplaying game supplement

    Teenage Mutant Ninja Turtles & Other Strangeness using the Palladium Megaversal system. Turtles Go Hollywood was written by Daniel Greenberg with interior

    Turtles Go Hollywood

    Turtles_Go_Hollywood

  • Rifts Chaos Earth
  • Role-playing game

    their popular game Rifts, which uses a similar form of Palladium's Megaversal system. In the early 2000s, Palladium was experiencing decreasing sales,

    Rifts Chaos Earth

    Rifts_Chaos_Earth

  • After the Bomb (game)
  • Post-apocalyptic tabletop role-playing game

    published by Palladium Books in January 1986. It uses Palladium's Megaversal system and features mutant animals – anthropomorphic and otherwise – in a

    After the Bomb (game)

    After_the_Bomb_(game)

  • Heroes Unlimited
  • Tabletop role-playing game

    is based upon the Palladium Books Megaversal system and is compatible with other games that use the Palladium system. Heroes Unlimited features superheroes

    Heroes Unlimited

    Heroes_Unlimited

  • Teenage Mutant Ninja Turtles
  • American media franchise

    standalone game, but uses the many key mechanics from Palladium's Megaversal system and is compatible with material from other Palladium games. It introduced

    Teenage Mutant Ninja Turtles

    Teenage_Mutant_Ninja_Turtles

  • Nightbane
  • Tabletop role-playing game and campaign setting

    known as Nightbanes created by the players. The game uses Palladium's Megaversal system, which is also used by the multi-genre game Rifts and the horror game

    Nightbane

    Nightbane

  • Dead Reign
  • Tabletop role-playing game

    from Palladium Books, and rated as an "SDC" game on the company's Megaversal system, putting it at a more-human power level than most games from Palladium

    Dead Reign

    Dead_Reign

  • Teenage Mutant Ninja Turtles & Other Strangeness
  • Role-playing game based on the comics

    on human characteristics and interests. The game uses Palladium's Megaversal system first developed for Palladium Fantasy Role-Playing Game and Heroes

    Teenage Mutant Ninja Turtles & Other Strangeness

    Teenage_Mutant_Ninja_Turtles_&_Other_Strangeness

  • Systems Failure
  • Tabletop role-playing game

    standard Palladium ruleset, the Megaversal system. Pyramid "Pyramid: Pyramid Pick: Systems Failure". www.sjgames.com. Systems Failure official discussion

    Systems Failure

    Systems_Failure

  • List of tabletop role-playing games
  • Archived from the original on August 4, 2010. Retrieved 6 February 2012. "d20 System website". Retrieved 6 February 2012.[dead link] Sacco, Ciro Alessandro.

    List of tabletop role-playing games

    List_of_tabletop_role-playing_games

  • Manhunter (role-playing game)
  • Tabletop role-playing game

    expanded the number of playable races to twelve and adopted the Megaversal System RPG system developed by Palladium Books. Manhunter takes place in a distant

    Manhunter (role-playing game)

    Manhunter_(role-playing_game)

  • Cortex System
  • Role-playing game system

    The Cortex System is a collection of related roleplaying games. Its most recent iteration, Cortex Prime, was designed by Cam Banks and initially published

    Cortex System

    Cortex_System

  • Cortex Classic System
  • Tabletop role-playing game system

    as "Cortex Classic," the Cortex System is a generic RPG system based on the Sovereign Stone role-playing game system,[citation needed], and was developed

    Cortex Classic System

    Cortex_Classic_System

  • Ninjas & Superspies
  • Tabletop role-playing game

    people, etc. While the game makes use of Palladium's Megaversal system, this game features a combat system that is far more detailed than in other Palladium

    Ninjas & Superspies

    Ninjas_&_Superspies

  • Recon (role-playing game)
  • Tabletop modern military role-playing game

    Valley of the Pharaohs (1983), that does not use the company's house Megaversal system. However, Palladium does provide conversion rules to bring play in

    Recon (role-playing game)

    Recon_(role-playing_game)

  • CODA System
  • Role-playing game system

    The CODA System is a role-playing game system designed by Decipher, Inc. After Last Unicorn Games was purchased by Wizards of the Coast, some of the staff

    CODA System

    CODA_System

  • Revised RECON
  • Valley of the Pharaohs (1983), that does not use the company's house Megaversal system. However, Palladium does provide conversion rules to bring play in

    Revised RECON

    Revised_RECON

  • Macross II: The Role-Playing Game
  • Tabletop role-playing game

    OVA and manga series, the game is structured around Palladium's Megaversal damage system. Palladium Books was seeking to acquire more licenses in the early

    Macross II: The Role-Playing Game

    Macross_II:_The_Role-Playing_Game

  • Rifts (role-playing game)
  • Tabletop role-playing game

    rivals that of the CS. In Bolivia, freed Human and D-Bees formed the Megaversal Legion: a mercenary company with one of the highest levels of technology

    Rifts (role-playing game)

    Rifts_(role-playing_game)

  • Robotech (role-playing game)
  • Tabletop anime role-playing game

    for many different types of weapon systems. The Robotech RPG uses a modified version of the Megaversal rule system used in the Palladium Fantasy Role-Playing

    Robotech (role-playing game)

    Robotech_(role-playing_game)

  • Cortex Plus
  • Role-playing game system

    The Cortex Plus System is a toolkit RPG system that evolved from Margaret Weis Productions, Ltd's Cortex System. The system was the basis for the Firefly

    Cortex Plus

    Cortex_Plus

  • Amber Diceless Roleplaying Game
  • Tabletop fantasy role-playing game

    used in resolving conflicts or player actions; instead a simple diceless system of comparative ability, and narrative description of the action by the players

    Amber Diceless Roleplaying Game

    Amber_Diceless_Roleplaying_Game

  • Beyond the Supernatural
  • Horror role-playing game

    the metaphysical underpinnings for them, became standard in Palladium Megaversal games. In the October 1988 edition of Dragon (Issue 138), Ken Rolston

    Beyond the Supernatural

    Beyond_the_Supernatural

  • Splicers
  • Splicers is a role-playing game using the Palladium Books Megaversal gaming system. The game is set in the midst of a war between humans and a world-wide

    Splicers

    Splicers

  • Powered by the Apocalypse
  • Design framework for tabletop role-playing games

    Bitch magazine commented on the messy interconnected relationships the system produces. Academic PS Berge also commented on the messy nature of characters

    Powered by the Apocalypse

    Powered_by_the_Apocalypse

  • Palladium Fantasy Role-Playing Game
  • Tabletop fantasy role-playing game

    that the combat system was original but found it too complex. However, Swan found some of the game elements such as the magic system, religion, and fairy

    Palladium Fantasy Role-Playing Game

    Palladium_Fantasy_Role-Playing_Game

  • Robotech II: The Sentinels (Palladium Books)
  • Science fiction role-playing game

    Books Years active September 1987 (1987-09) – August 1995 (1995-08) Genres Science fiction Languages English Systems Megaversal Website palladiumbooks.com

    Robotech II: The Sentinels (Palladium Books)

    Robotech_II:_The_Sentinels_(Palladium_Books)

  • Palladium Books
  • Game publisher

    role-playing games in multiple genres; for this reason, its house system may be described as "Megaversal" – "not universal, but more than just one world". Palladium

    Palladium Books

    Palladium_Books

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