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Game engine
LithTech is a discontinued game engine developed by Monolith Productions and comparable with the Quake and Unreal engines. Monolith and a number of other
LithTech
2002 video game
since 1998's Might and Magic VI: The Mandate of Heaven. Powered by the Lithtech engine, it was also the first game in the series to feature fully three-dimensional
Might_and_Magic_IX
2000 video game
Lives Forever utilizes the LithTech game engine, which was originally developed by Monolith, and later by its subsidiary, LithTech, Inc. (later known as Touchdown
The Operative: No One Lives Forever
The_Operative:_No_One_Lives_Forever
1998 video game
Appleseed, and the real robot mecha genre. It is the first game to use the LithTech game engine. The game was received positively by critics, and it shipped
Shogo:_Mobile_Armor_Division
2002 video game
demo with only the Antarctica map was released. The game was built on the Lithtech game engine. The game focuses on firearms in a special forces setting,
Global_Operations
Cancelled video game
implemented in the Fallout series. Developed on various editions of the Lithtech engine, Torn possessed features unseen in previous Black Isle Studios games
Black_Isle's_Torn
Video game engine developed by Epic Games
Clickteam Dark Engine GameMaker Genie Engine GoldSrc Infinity Engine Jedi LithTech Mugen Pie in the Sky Reality Lab RenderWare RPG Maker Sim RPG Maker Unreal
Unreal_Engine
Defunct American video game developer
Blood, No One Lives Forever and F.E.A.R series. Monolith developed the LithTech game engine which was used for most of their games starting with Shogo:
Monolith_Productions
1997 video game
2 in 3D was in development by Monolith using the first incarnation of LithTech. However, due to copyright issues with the character Captain Claw, Monolith
Claw_(video_game)
Free game engine
Clickteam Dark Engine GameMaker Genie Engine GoldSrc Infinity Engine Jedi LithTech Mugen Pie in the Sky Reality Lab RenderWare RPG Maker Sim RPG Maker Unreal
Defold
American video game developer
issues with the game engine, as inititially they had planned to use the LithTech engine, but later switched to the Unreal Engine due to difficulties with
Irrational_Games
2001 film by Ridley Scott
Tribe. It was supposed to be a first-person action-adventure using the LithTech Jupiter game engine. It was set to be released in 2003, then in 2004 but
Hannibal_(2001_film)
Defunct gaming service
the software in order to limit computer slowdowns. A custom version of LithTech was used, which was used in its first game published on the service, Tex
RealArcade
2009 video game
different graphics engine partway through the project, moving from the LithTech engine to Epic Games' Unreal Engine. Also, Crave Entertainment changed
The_Lost_(video_game)
Group of machinima creators and distributors
sonnet "Ozymandias". The group spent a number of years working on the "Lithtech Film Producer" project, the first attempt to create a stand-alone machinima
Strange_Company
Block-based programming language
Clickteam Dark Engine GameMaker Genie Engine GoldSrc Infinity Engine Jedi LithTech Mugen Pie in the Sky Reality Lab RenderWare RPG Maker Sim RPG Maker Unreal
Snap!_(programming_language)
2008 video game
Matthew Allen Eric Kohler Writer Frank Rooke Composer Nathan Grigg Engine LithTech Jupiter EX Platforms PlayStation 3 Xbox 360 Release Xbox 360 NA: March
Condemned_2:_Bloodshot
2005 massively multiplayer online role-playing game
Artist Kevin Kilstrom Writer Paul Chadwick Composer Nathan Grigg Engine Lithtech Discovery Platform Microsoft Windows Release NA: March 22, 2005 EU: April
The_Matrix_Online
Type of video game engine
advanced LithTech 2.5 Engine" "No One Lives Forever 2". GameSpot. "Lithtech Releases Three New Game Development Systems". GameSpy. "LithTech Jupiter System
First-person_shooter_engine
1998 video game
developed by Monolith Productions and featured Monolith's new fully 3D engine LithTech, which was concurrently used in Shogo: Mobile Armor Division. The game
Blood_II:_The_Chosen
Сhilean video game developer
developing commercial games, to which ACE Team agreed. The studio got a hold of LithTech Jupiter, the game engine also used in No One Lives Forever 2, and began
ACE_Team
1998 video game
graphics and noted that the Dark Engine went "feature-for-feature with the LithTech, Quake, and Unreal Engines". He also praised the game's AI, sound and plot
Thief:_The_Dark_Project
Game engine developed by Sierra On-Line
Clickteam Dark Engine GameMaker Genie Engine GoldSrc Infinity Engine Jedi LithTech Mugen Pie in the Sky Reality Lab RenderWare RPG Maker Sim RPG Maker Unreal
Sierra_Creative_Interpreter
2003 video game
experimented with three game engines, the Quake engine, the Unreal engine, and LithTech, before finally settling on the W3D engine used previously by Command &
Command_&_Conquer:_Generals
framework, provides a unified API that works across all supported platforms LithTech Yes 3D Cross-platform List Proprietary Luminous Engine Yes 3D PlayStation
List_of_game_engines
Discontinued game development middleware package
Infernal Engine BigWorld HeroEngine Trinigy Vision Engine Instinct Technology LithTech RAGE (used in the game Grand Theft Auto V for user interface elements including
Scaleform_GFx
2002 first-person shooter video game
Pendleton Artists David Longo Wes Saulsberry Composer Nathan Grigg Engine LithTech Jupiter Platforms Windows, Mac OS X Release NA: October 1, 2002 AU: October
No One Lives Forever 2: A Spy in H.A.R.M.'s Way
No_One_Lives_Forever_2:_A_Spy_in_H.A.R.M.'s_Way
2001 video game
implementation of single-player gameplay and lack of a map editor. The LithTech-based graphics were praised, however, and the game was said to have potential
Legends_of_Might_and_Magic
2003 video game
Artists Eric Kohler Matt Allen Composer Nathan Grigg Series Tron Engine LithTech Triton Platforms Windows Mac OS X Mobile phone Game Boy Advance Xbox Release
Tron_2.0
Video game series
technique of synchronizing footage created by a game engine (in this case, the LithTech Jupiter EX) to pre-recorded dialogue and audio effects. Vivendi commissioned
F.E.A.R.
Open-source game engine
Clickteam Dark Engine GameMaker Genie Engine GoldSrc Infinity Engine Jedi LithTech Mugen Pie in the Sky Reality Lab RenderWare RPG Maker Sim RPG Maker Unreal
GDevelop
Western Outlaw: Wanted Dead or Alive 2003 Windows Groove Games Primitive LithTech Talon-powered FPS. Western Gun 1975 Arcade, Astrocade, Atari 8-bit Taito
List_of_Western_video_games
2005 video game
A.R. was the first game developed using the "Jupiter EX" iteration of LithTech, Monolith's own game engine. Driven by a DirectX 9 renderer, "Jupiter EX"
F.E.A.R._(video_game)
2005 video game
Matthew Allen Eric Kohler Writer Frank Rooke Composer Nathan Grigg Engine LithTech Jupiter EX Platforms Xbox 360 Windows Release Xbox 360 NA: November 22
Condemned:_Criminal_Origins
2005 video game
Entertainment Publishers ParanGAME Gamania Asia Eastern Designer Wizet Engine Lithtech Platform Windows Release Unknown(Closed) Unknown(Closed) July 18, 2005(Closed)
Heat_Project
2001 video game
Zombie Inc. Publisher Activision Value Designer Jake Tomlinson Engine Lithtech Platform Microsoft Windows Release NA: November 2001 Genre Stealth Modes
Alcatraz:_Prison_Escape
2001 video game
Kevin Kilstrom Composer Nathan Grigg Series Alien vs. Predator Engine Lithtech Talon Platforms Windows Mac OS X Release Windows NA: October 30, 2001 UK:
Aliens_Versus_Predator_2
2000 video game
Allen Writers Kevin Lambert Garrett Price Composer Guy Whitmore Engine Lithtech 2.0 Platform Microsoft Windows Release NA: September 22, 2000 EU: November
Sanity:_Aiken's_Artifact
2017 action-adventure video game
Terminator 2 to Terminator." Monolith upgraded their game engine, named LithTech, from Shadow of Mordor, to the Firebird engine, which can support large-scale
Middle-earth:_Shadow_of_War
2004 Canadian TV series or program
virtual realm. In Zixx Level One, Elliott Digital used the game engine LithTech to create the animation, the first time this had been done for a television
Zixx
2014 video game
Cantamessa Composers Garry Schyman Nathan Grigg Series Middle-earth Engine LithTech Jupiter EX Platforms PlayStation 4 Windows Xbox One PlayStation 3 Xbox
Middle-earth: Shadow of Mordor
Middle-earth:_Shadow_of_Mordor
Video game development software
Clickteam Dark Engine GameMaker Genie Engine GoldSrc Infinity Engine Jedi LithTech Mugen Pie in the Sky Reality Lab RenderWare RPG Maker Sim RPG Maker Unreal
Stencyl
2002 video game
Park Jonathan Wright Artists Dave Cash Ronn Harbin Mark Morgan Engine Lithtech Platform Microsoft Windows Release NA: August 21, 2002 Genre First-person
Arthur's Quest: Battle for the Kingdom
Arthur's_Quest:_Battle_for_the_Kingdom
Topics referred to by the same term
standing stone Coccolith van der Lith and van Lith, Dutch-language surnames LithTech, a game engine developed by Monolith Productions Lith Payam, a Dinka community
Lith
1998 video game
2, was released in 1999 developed by Monolith Productions using their LithTech engine. Reception The game received mixed to unfavorable reviews from critics
TNN_Outdoors_Pro_Hunter
2003 video game
Developers Arxel Tribe Sinister Systems Publisher Strategy First Engine LithTech Platform Microsoft Windows Release EU: March 7, 2003 NA: July 3, 2003 Genre
Mistmare
2009 video game
Matthews Writer Craig Hubbard Composer Nathan Grigg Series F.E.A.R. Engine LithTech Jupiter EX Platforms PlayStation 3 Windows Xbox 360 Release NA: February
F.E.A.R._2:_Project_Origin
Rendering a computer graphics scene
CryEngine 2, CryEngine 3 Dunia Engine Gamebryo Decima Unity id Tech 5 LithTech Unigine Frostbite 2 Real Virtuality 2, 3, and 4[citation needed] HPL Engine
High-dynamic-range_rendering
Online multiplayer, futuristic setting. Crossfire Z8Games 2006 Windows Lithtech Jupiter Freeware Modern team-based shooter. Many game modes. Mission Against
List of freeware first-person shooters
List_of_freeware_first-person_shooters
2012 video game
District 187: Sin Streets Developer Netmarble Engine LithTech Platform Microsoft Windows Release November 20, 2012 Genre First-person shooter Mode Multiplayer
District_187:_Sin_Streets
Somebody's working on a modern port of NOLF2!!! on nolfgirl.net (2013) lithtech nolf2-source-released-but-to-what-end Archived 2014-02-28 at the Wayback
List of commercial video games with later released source code
List_of_commercial_video_games_with_later_released_source_code
Proprietary computer game engine developed by Terathon Software
Clickteam Dark Engine GameMaker Genie Engine GoldSrc Infinity Engine Jedi LithTech Mugen Pie in the Sky Reality Lab RenderWare RPG Maker Sim RPG Maker Unreal
C4_Engine
Computer game development middleware
Clickteam Dark Engine GameMaker Genie Engine GoldSrc Infinity Engine Jedi LithTech Mugen Pie in the Sky Reality Lab RenderWare RPG Maker Sim RPG Maker Unreal
Kynapse
Game engine developed by Sierra On-Line
Clickteam Dark Engine GameMaker Genie Engine GoldSrc Infinity Engine Jedi LithTech Mugen Pie in the Sky Reality Lab RenderWare RPG Maker Sim RPG Maker Unreal
Adventure_Game_Interpreter
Open-source Java software game library
Clickteam Dark Engine GameMaker Genie Engine GoldSrc Infinity Engine Jedi LithTech Mugen Pie in the Sky Reality Lab RenderWare RPG Maker Sim RPG Maker Unreal
LWJGL
American development studio for computer games
Windows. Abandoning the now-dated Might and Magic VI engine in favor of the LithTech engine (also used in Legends of Might and Magic), Might and Magic IX was
New_World_Computing
Belgian software development company
in early 2024. They also approached Monolith Productions to port their Lithtech engine, culminating in their port of Shogo: Mobile Armor Division for Amiga
Hyperion_Entertainment
American video game designer and writer
took on the role of lead writer for TORN, a PC RPG that used Monolith's Lithtech engine, and a modified version of Fallout's SPECIAL system. However, the
Brian_Mitsoda
Operations (2000),Covert Ops Essentials (2000), and Black Thorn (2001) Lithtech 1.x - Talon Shogo: Mobile Armor Division 1998 Blood II: The Chosen (1998)
List of first-person shooter engines
List_of_first-person_shooter_engines
Command line interface in computer games
length and is accessed by pressing 3 particular keys at the same time. Lithtech's console has no output and is used mainly for entering cheat codes. ARK:
Console_(computer_games)
American video game developer
Navy training simulator, called Informant. The project was done using Lithtech's Jupiter Engine. The company was hired to port the game X-Men: The Official
Sega_Studios_San_Francisco
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