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IMPARTIAL GAME

  • Impartial game
  • Concept in game theory

    In combinatorial game theory, an impartial game is a game in which the allowable moves depend only on the position and not on which of the two players

    Impartial game

    Impartial_game

  • Nim
  • Game of strategy

    essentially says that every impartial game is equivalent (when regarded as a subgame of a larger impartial game) to a nim game with a single pile. Variants

    Nim

    Nim

    Nim

  • Combinatorial game theory
  • Branch of game theory about two-player sequential games with perfect information

    relation to the theory of impartial games, in which any play available to one player must be available to the other as well. One such game is Nim, which can be

    Combinatorial game theory

    Combinatorial game theory

    Combinatorial_game_theory

  • Game theory
  • Mathematical models of strategic interactions

    Game theory is the study of mathematical models of strategic interactions. It has applications in many fields of social science, and is used extensively

    Game theory

    Game_theory

  • Partisan game
  • Combinatorial game with asymmetric players

    In combinatorial game theory, a game is partisan (sometimes partizan) if it is not impartial. That is, some moves are available to one player and not

    Partisan game

    Partisan_game

  • Zero-sum game
  • Situation where total gains match total losses

    Zero-sum game is a mathematical representation in game theory and economic theory of a situation that involves two competing entities, where the result

    Zero-sum game

    Zero-sum_game

  • Sprague–Grundy theorem
  • Combinatorial game theory theorem

    combinatorial game theory, the Sprague–Grundy theorem states that every impartial game under the normal play convention is equivalent to a one-heap game of nim

    Sprague–Grundy theorem

    Sprague–Grundy_theorem

  • Chicken (game)
  • Model of conflict for two players in game theory

    game of chicken, also known as the hawk-dove game or snowdrift game, is a model of conflict for two players in game theory. The principle of the game

    Chicken (game)

    Chicken_(game)

  • Solved game
  • Game whose outcome can be correctly predicted

    A solved game is a game whose outcome (win, lose or draw) can be correctly predicted from any position, assuming that both players play perfectly. This

    Solved game

    Solved_game

  • Prisoner's dilemma
  • Standard example in game theory

    In game theory, the prisoner's dilemma is a thought experiment involving two rational agents, each of whom can either cooperate for mutual benefit or betray

    Prisoner's dilemma

    Prisoner's_dilemma

  • Focal point (game theory)
  • Concept in game theory

    In game theory, a focal point (or Schelling point) is a solution that people tend to choose by default in the absence of communication in order to avoid

    Focal point (game theory)

    Focal_point_(game_theory)

  • Dots and boxes
  • 2 player paper and pencil game

    sacrifices through earlier play. In combinatorial game theory, Dots and Boxes is an impartial game and many positions can be analyzed using Sprague–Grundy

    Dots and boxes

    Dots and boxes

    Dots_and_boxes

  • Chopsticks (hand game)
  • Hand game for two or more players

    (sometimes called Splits, Calculator, or just Sticks)[citation needed] is a hand game for two or more players, in which players extend a number of fingers from

    Chopsticks (hand game)

    Chopsticks (hand game)

    Chopsticks_(hand_game)

  • Evolutionary game theory
  • Application of game theory to evolving populations in biology

    Evolutionary game theory (EGT) is the application of game theory to evolving populations in biology. It defines a framework of contests, strategies, and

    Evolutionary game theory

    Evolutionary_game_theory

  • Cooperative bargaining
  • Problem in process of sharing surplus

    the bargaining procedure is modeled as a non-cooperative game. The most common form of such game is called sequential bargaining. A two-person bargain problem

    Cooperative bargaining

    Cooperative_bargaining

  • Cram (game)
  • Mathematical game

    Cram is a mathematical game played on a sheet of graph paper (or any type of grid). It is the impartial version of Domineering and the only difference

    Cram (game)

    Cram (game)

    Cram_(game)

  • Stag hunt
  • Conflict between safety and cooperation

    In game theory, the stag hunt (also referred to as the assurance game, trust dilemma or common interest game) describes a situation or game where participants

    Stag hunt

    Stag_hunt

  • Pirate game
  • Simple mathematical game

    The pirate game is a simple mathematical game. It is a multi-player version of the ultimatum game. There are five rational pirates (in strict decreasing

    Pirate game

    Pirate_game

  • Quarto (board game)
  • Two-player board game

    different set for the other. It is therefore an impartial game. In 1998 Luc Goossens solved the game (i.e., showed what must occur if both players play

    Quarto (board game)

    Quarto (board game)

    Quarto_(board_game)

  • Dictator game
  • Experimental tool

    psychology and economics, the dictator game is a popular experimental instrument that is a derivative of the ultimatum game. It involves a single decision by

    Dictator game

    Dictator_game

  • Win–win game
  • Game theory scenario

    In game theory, a win–win game or win–win scenario is a situation that produces a mutually beneficial outcome for two or more parties. It is also called

    Win–win game

    Win–win_game

  • Zermelo's theorem (game theory)
  • In board games that cannot end in a draw, one of the two players has a winning strategy

    In game theory, Zermelo's theorem is a theorem about finite two-person games of perfect information in which the players move alternately and in which

    Zermelo's theorem (game theory)

    Zermelo's_theorem_(game_theory)

  • Coordination game
  • Simultaneous game found in game theory

    A coordination game is a type of simultaneous game found in game theory. It describes the situation where a player will earn a higher payoff when they

    Coordination game

    Coordination_game

  • Game complexity
  • Notion in combinatorial game theory

    Combinatorial game theory measures game complexity in several ways: State-space complexity (the number of legal game positions from the initial position) Game tree

    Game complexity

    Game_complexity

  • Cooperative game theory
  • Game where groups of players may enforce cooperative behaviour

    In game theory, a cooperative or coalitional game is a game with groups of players who form binding "coalitions" with external enforcement of cooperative

    Cooperative game theory

    Cooperative_game_theory

  • Blotto game
  • Resource distribution game

    A Colonel Blotto game is a type of two-person constant sum game in which the players (officers) are tasked to simultaneously distribute limited resources

    Blotto game

    Blotto_game

  • Mechanism design
  • Field of economics and game theory

    implementation theory or institution design) is a branch of economics and game theory. It studies how to construct rules—called mechanisms or institutions—that

    Mechanism design

    Mechanism design

    Mechanism_design

  • Repeated game
  • Game that repeats a base game

    In game theory, a repeated game (or iterated game) is an extensive form game that consists of a number of repetitions of some base game (called a stage

    Repeated game

    Repeated_game

  • Kayles
  • Mathematical game

    Kayles is a simple impartial game in combinatorial game theory, invented by Henry Dudeney in 1908. Given a row of imagined bowling pins, players take turns

    Kayles

    Kayles

    Kayles

  • Tic-tac-toe
  • Paper-and-pencil game for two players

    English), or Xs and Os (Canadian or Irish English) is a paper-and-pencil game for two players who take turns marking the spaces in a three-by-three grid

    Tic-tac-toe

    Tic-tac-toe

    Tic-tac-toe

  • Quantum game theory
  • Academic discipline

    Quantum game theory is an extension of classical game theory to the quantum domain. It differs from classical game theory in three primary ways: Superposed

    Quantum game theory

    Quantum_game_theory

  • Perfect information
  • Condition in economics and game theory

    Perfect information is a concept in game theory and economics that describes a situation where all players in a game or all participants in a market have

    Perfect information

    Perfect information

    Perfect_information

  • Two-level game theory
  • Political model of international conflict resolution

    Politics portal Two-level game theory is a political model, derived from game theory, that illustrates the domestic-international interactions between

    Two-level game theory

    Two-level game theory

    Two-level_game_theory

  • Alpha–beta pruning
  • Search algorithm

    version of alpha–beta was shown by Michael Saks and Avi Wigderson in 1986. A game tree can represent many two-player zero-sum games, such as chess, checkers

    Alpha–beta pruning

    Alpha–beta_pruning

  • Ultimatum game
  • Game in economic experiments

    The ultimatum game is a popular experimental economics game in which two players interact to decide how to divide a sum of money, first described by Nobel

    Ultimatum game

    Ultimatum game

    Ultimatum_game

  • Strategy (game theory)
  • Complete plan on how a game player will behave in every possible game situation

    In game theory, a move, action, or play is any one of the options which a player can choose in a setting where the optimal outcome depends not only on

    Strategy (game theory)

    Strategy_(game_theory)

  • Bayesian game
  • Game theory concept

    In game theory, a Bayesian game is a strategic decision-making model which assumes players have incomplete information. Players may hold private information

    Bayesian game

    Bayesian_game

  • Volunteer's dilemma
  • Game theory case weighing own/others' sacrifice

    The volunteer's dilemma is a game that models a situation in which each player can either make a small sacrifice that benefits everybody, or instead wait

    Volunteer's dilemma

    Volunteer's_dilemma

  • Paradox of tolerance
  • Logical paradox in decision-making theory

    game theory Core concepts Combinatorial explosion Determinacy Disjunctive sum First-player and second-player win Game complexity Game tree Impartial game

    Paradox of tolerance

    Paradox of tolerance

    Paradox_of_tolerance

  • List of games in game theory
  • Game theory studies strategic interaction between individuals in situations called games. Classes of these games have been given names. This is a list

    List of games in game theory

    List_of_games_in_game_theory

  • Public goods game
  • Experimental economics game

    The public goods game is a standard of experimental economics. In the basic game, subjects secretly choose how many of their private tokens to put into

    Public goods game

    Public goods game

    Public_goods_game

  • Nimber
  • Number used in combinatorial game theory

    states that every impartial game is equivalent to a Nim heap of a certain size, nimbers arise in a much larger class of impartial games. They may also

    Nimber

    Nimber

  • War of attrition (game)
  • Game theory model of aggression

    In game theory, the war of attrition is a dynamic timing game in which players choose a time to stop, and fundamentally trade off the strategic gains from

    War of attrition (game)

    War_of_attrition_(game)

  • Tragedy of the commons
  • Overuse of a shared resource

    commons. In game theory, which constructs mathematical models for individuals' behaviour in strategic situations, the corresponding "game", developed

    Tragedy of the commons

    Tragedy of the commons

    Tragedy_of_the_commons

  • Centipede game
  • Two-player extensive form game

    In game theory, the centipede game, first introduced by Robert Rosenthal in 1981, is an extensive form game in which two players take turns choosing either

    Centipede game

    Centipede game

    Centipede_game

  • Notakto
  • Pen and paper game

    Notakto is a tic-tac-toe variant, also known as neutral or impartial tic-tac-toe. The game is a combination of the games tic-tac-toe and Nim, played across

    Notakto

    Notakto

    Notakto

  • Battle of the sexes (game theory)
  • Two-player coordination game in game theory

    In game theory, the battle of the sexes is a two-player coordination game that also involves elements of conflict. The game was introduced in 1957 by R

    Battle of the sexes (game theory)

    Battle_of_the_sexes_(game_theory)

  • Tit for tat
  • English saying meaning "equivalent retaliation"

    blow", first recorded in 1558. It is also a highly effective strategy in game theory. An agent using this strategy will first cooperate, then subsequently

    Tit for tat

    Tit for tat

    Tit_for_tat

  • Octal game
  • Class of mathematical game

    as a generalization of Nim, Kayles, and similar games. Octal games are impartial meaning that every move available to one player is also available to the

    Octal game

    Octal_game

  • Minimax
  • Decision rule used for minimizing the possible loss for a worst-case scenario

    decision rule used in artificial intelligence, decision theory, combinatorial game theory, statistics, and philosophy for minimizing the possible loss for a

    Minimax

    Minimax

  • Wild tic-tac-toe
  • Paper and pencil game

    tic-tac-toe is an impartial game similar to tic-tac-toe. However, in this game players can choose to place either X or O on each move. This game can also be

    Wild tic-tac-toe

    Wild tic-tac-toe

    Wild_tic-tac-toe

  • Daniel Kahneman
  • Israeli-American psychologist and economist (1934–2024)

    heuristic Base rate fallacy Cognitive bias Conjunction fallacy Dictator game Framing (social sciences) Loss aversion Optimism bias Peak–end rule Planning

    Daniel Kahneman

    Daniel Kahneman

    Daniel_Kahneman

  • Shapley value
  • Concept in game theory

    In cooperative game theory, the Shapley value is a method (solution concept) for fairly distributing the total gains or costs among a group of players

    Shapley value

    Shapley value

    Shapley_value

  • Futile game
  • Game which may tie when both players play optimally

    to a draw or every strategy in the game can be beaten by another strategy. Partisan game Impartial game Solved game Steinhaus, H. (1999). Mathematical

    Futile game

    Futile_game

  • No-win situation
  • Situation where all parties are worse off

    no-win outcomes and find more satisfactory results.[citation needed] In game theory, a "no-win" situation is a circumstance in which no player benefits

    No-win situation

    No-win_situation

  • Signaling game
  • Game class in game theory

    In game theory, a signaling game is a type of a dynamic Bayesian game. The essence of a signaling game is that one player takes action, the signal, to

    Signaling game

    Signaling game

    Signaling_game

  • Outcome (game theory)
  • In game theory, the outcome of a game is the ultimate result of a strategic interaction with one or more people, dependant on the choices made by all participants

    Outcome (game theory)

    Outcome_(game_theory)

  • Normal-form game
  • Representation of a game in game theory

    In game theory, normal form is a description of a game. Unlike extensive form, normal-form representations are not graphical per se, but rather represent

    Normal-form game

    Normal-form_game

  • Strategic dominance
  • Quality of a strategy in game theory

    In game theory, a strategy A dominates another strategy B if A will always produce a better result than B, regardless of how any other player plays. Some

    Strategic dominance

    Strategic_dominance

  • Dollar auction
  • Game illustrating paradox in rational choice theory

    The dollar auction is a non-zero sum sequential game explored by economist Martin Shubik to illustrate how a short-sighted approach to rational choice

    Dollar auction

    Dollar_auction

  • El Farol Bar problem
  • Problem in game theory

    The El Farol bar problem is a problem in game theory. Every Thursday night, a fixed population want to go have fun at the El Farol Bar, unless it's too

    El Farol Bar problem

    El Farol Bar problem

    El_Farol_Bar_problem

  • Solving chess
  • Finding an optimal algorithm for playing chess

    for the game of chess; that is, one by which one of the players (White or Black) can always force either a victory or a draw (see solved game). It is

    Solving chess

    Solving_chess

  • Nash equilibrium
  • Solution concept of a non-cooperative game

    In game theory, a Nash equilibrium is a situation where no player could gain more by changing their own strategy (holding all other players' strategies

    Nash equilibrium

    Nash_equilibrium

  • Mean-field game theory
  • Study of strategic decision making

    Mean-field game theory is the study of strategic decision making by small interacting agents in very large populations. It lies at the intersection of game theory

    Mean-field game theory

    Mean-field_game_theory

  • Rock paper scissors
  • Hand game for two players or more

    (also known by several other names and word orders) is an intransitive hand game, usually played between two people, in which each player simultaneously forms

    Rock paper scissors

    Rock paper scissors

    Rock_paper_scissors

  • Negamax
  • Variation of minimax game tree search

    form of minimax search that relies on the zero-sum property of a two-player game. This algorithm relies on the fact that ⁠ min ( a , b ) = − max ( − b , −

    Negamax

    Negamax

  • Arrow's impossibility theorem
  • Proof all ranked voting rules have spoilers

    does not apply to graded systems, Gibbard's theorem still does: no voting game can be straightforward (i.e. have a single, clear, always-best strategy)

    Arrow's impossibility theorem

    Arrow's_impossibility_theorem

  • Electronic mail game
  • Incomplete-information coordination game

    In game theory, the electronic mail game is an example of an "almost common knowledge" incomplete information game. It illustrates the apparently paradoxical

    Electronic mail game

    Electronic_mail_game

  • Symmetric game
  • Game whose payoffs depend on strategies as opposed to players

    In game theory, a symmetric game is a game where the payoffs for playing a particular strategy depend only on the other strategies employed, not on who

    Symmetric game

    Symmetric_game

  • Amos Tversky
  • Israeli psychologist (1937–1996)

    game theory Core concepts Combinatorial explosion Determinacy Disjunctive sum First-player and second-player win Game complexity Game tree Impartial game

    Amos Tversky

    Amos_Tversky

  • Folk theorem (game theory)
  • Class of theorems about Nash equilibrium payoff profiles in repeated games

    In game theory, folk theorems are a class of theorems describing an abundance of Nash equilibrium payoff profiles in repeated games (Friedman 1971). The

    Folk theorem (game theory)

    Folk_theorem_(game_theory)

  • Sequential game
  • Class of games where players choose their actions sequentially

    In game theory, a sequential game is defined as a game where one player selects their action before others, and subsequent players are informed of that

    Sequential game

    Sequential game

    Sequential_game

  • Matching pennies
  • Simple game studied in game theory

    Matching pennies is a non-cooperative game studied in game theory. It is played between two players, Even and Odd. Each player has a penny and must secretly

    Matching pennies

    Matching pennies

    Matching_pennies

  • Core (game theory)
  • Set in game theory

    In cooperative game theory, the core is the set of feasible allocations or imputations where no coalition of agents can benefit by breaking away from the

    Core (game theory)

    Core_(game_theory)

  • Search game
  • Two-person zero-sum game

    A search game is a zero-sum game between at least one searcher and one or more immobile or mobile targets which takes place in a set called the search

    Search game

    Search_game

  • Princess and monster game
  • Two player pursuit-evasion problem

    monster game is a pursuit–evasion game played by two players in a region. In his book Differential Games (1965), Rufus Isaacs defined the game as: The

    Princess and monster game

    Princess_and_monster_game

  • Asynchrony (game theory)
  • In game theory, asynchrony refers to a gameplay structure where interactions and decisions do not occur in uniformly timed rounds. Unlike synchronous systems

    Asynchrony (game theory)

    Asynchrony_(game_theory)

  • Information set (game theory)
  • Concept in game theory

    In game theory, an information set is the basis for decision making in a game, which includes the actions available to players and the potential outcomes

    Information set (game theory)

    Information set (game theory)

    Information_set_(game_theory)

  • Winner's curse
  • Tendency to overestimate in auctions

    significant finding Auction theory – Branch of economics War of attrition (game) – Game theory model of aggression Buyer's remorse – Sense of regret after having

    Winner's curse

    Winner's curse

    Winner's_curse

  • Lewis signaling game
  • Type of signaling game

    In game theory, the Lewis signaling game is a type of signaling game that features perfect common interest between players. It is named for the philosopher

    Lewis signaling game

    Lewis signaling game

    Lewis_signaling_game

  • Intransitive game
  • Zero-sum game where competitions between strategies contain a cycle

    An intransitive or non-transitive game is a zero-sum game in which pairwise competitions between the strategies contain a cycle. If strategy A beats strategy

    Intransitive game

    Intransitive_game

  • Game theory on networks
  • Study of strategic interactions on networks

    Game theory on networks is a field that studies strategy in competing interest interactions among rational or adaptive players that are affected by the

    Game theory on networks

    Game_theory_on_networks

  • Conflict resolution
  • Facilitating a peaceful outcome to a dispute

    a relationship despite opposing wants and needs Thomas Schelling applied game theory to situations where the outcome is not zero-sum. Conflict is a contest

    Conflict resolution

    Conflict_resolution

  • John von Neumann
  • Hungarian and American mathematician and physicist (1903–1957)

    framework of quantum physics, in the development of functional analysis, and in game theory, introducing or codifying concepts including cellular automata, the

    John von Neumann

    John von Neumann

    John_von_Neumann

  • Pierpaolo Battigalli
  • Italian economist (born 1961)

    epistemic foundations of game theory and psychological games. Battigalli is a fellow of the Econometric Society and the Game Theory Society. Since 2021

    Pierpaolo Battigalli

    Pierpaolo_Battigalli

  • Ambiguity aversion
  • Preference of known risks to unknown risks

    experimental test of the influence of ambiguity on behaviour in a Battle of Sexes game which has an added safe strategy, R, available for Player 2 (see Table).

    Ambiguity aversion

    Ambiguity_aversion

  • Incentive compatibility
  • Concept in game theory

    In game theory and economics, a mechanism is called incentive-compatible (IC) if every participant can achieve their own best outcome by reporting their

    Incentive compatibility

    Incentive_compatibility

  • Sprouts (game)
  • Paper-and-pencil mathematical game

    Sprouts is an impartial paper-and-pencil game which can be analyzed for its mathematical properties. It was invented by mathematicians John Horton Conway

    Sprouts (game)

    Sprouts_(game)

  • Extensive-form game
  • Wide-ranging representation of a game in game theory

    In game theory, an extensive-form game is a specification of a game allowing for the explicit representation of a number of key aspects, like the sequencing

    Extensive-form game

    Extensive-form_game

  • Cournot competition
  • Economic model

    the quantity of goods to produce and sell in the market. It is a static game, whereby a Nash equilibrium is found where no firms desire to unilaterally

    Cournot competition

    Cournot_competition

  • Normal play convention
  • Method of determining the winner

    Taking the most card tricks In combinatorial game theory, the normal play convention of an impartial game is that the last player able to move is the winner

    Normal play convention

    Normal_play_convention

  • Bertrand competition
  • Economic model of competition

    select its own price p i {\displaystyle p_{i}} .; Timing: Simultaneous move game; Firm Payoffs: Profit; and Information: Complete. Imagine an aggregate demand

    Bertrand competition

    Bertrand_competition

  • Mex (mathematics)
  • Smallest value in a well-ordered set which is not in a given subset

    in combinatorial game theory to assign nim-values to impartial games. According to the Sprague–Grundy theorem, the nim-value of a game position is the

    Mex (mathematics)

    Mex_(mathematics)

  • Glossary of game theory
  • Look up Appendix:Glossary of game theory in Wiktionary, the free dictionary. Game theory is the branch of mathematics in which games are studied: that

    Glossary of game theory

    Glossary_of_game_theory

  • Trembling hand perfect equilibrium
  • Variant of Nash equilibrium in game theory

    In game theory, trembling hand perfect equilibrium, or simply perfect equilibrium, is a type of refinement of a Nash equilibrium that was first proposed

    Trembling hand perfect equilibrium

    Trembling_hand_perfect_equilibrium

  • Potential game
  • Game class in game theory

    In game theory, a game is said to be a potential game if the incentive of all players to change their strategy can be expressed using a single global function

    Potential game

    Potential_game

  • Graphical game theory
  • Branch of mathematics

    In game theory, the graphical form or graphical game is an alternate compact representation of strategic interactions that efficiently models situations

    Graphical game theory

    Graphical_game_theory

  • Traveler's dilemma
  • Non-zero-sum game thought experiment

    In game theory, the traveler's dilemma (sometimes abbreviated TD) is a non-zero-sum game in which each player proposes a payoff. The lower of the two

    Traveler's dilemma

    Traveler's_dilemma

  • Bounded rationality
  • Making of satisfactory, not optimal, decisions

    utilised in difficult situations (e.g. chess). Both games, as defined by game theory economics, are finite games with perfect information, and therefore

    Bounded rationality

    Bounded_rationality

  • Determinacy
  • Subfield of set theory

    Determinacy is a subfield of game theory and set theory that examines the conditions under which one or the other player of a game has a winning strategy,

    Determinacy

    Determinacy

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