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IMMERSE LEARNING

  • Immersive learning
  • Learning method

    Immersive learning is a learning method with students being immersed into a virtual dialogue, the feeling of presence is used as an evidence of getting

    Immersive learning

    Immersive_learning

  • Immerse Learning
  • Immerse Learning (formerly called Languagelab.com) is an English school based in an online virtual world. It is the first school that teaches exclusively

    Immerse Learning

    Immerse_Learning

  • Immerse
  • Topics referred to by the same term

    the Rockies Immerse Learning, online virtual school Immerse, Malaysia-based marketing agency acquired and rebranded as Havas Immerse "Immerse" (2015), video

    Immerse

    Immerse

  • Dojo
  • Place for immersive learning, experiential learning or meditation

    Japanese pronunciation: [doꜜː(d)ʑoː]) is a hall or place for immersive learning, experiential learning, or meditation. This is traditionally in the field of

    Dojo

    Dojo

    Dojo

  • Immersion (virtual reality)
  • Perception of being physically present in a non-physical world

    "Home - Immersive Education Initiative". Immersiveeducation.org. Retrieved 20 April 2019. "Immersive Learning Research Network". Immersive Learning Research

    Immersion (virtual reality)

    Immersion (virtual reality)

    Immersion_(virtual_reality)

  • Virti
  • British Company

    States, Canada, the United Kingdom, New Zealand, and Taiwan. Virti immersive learning technologies are used by organizations globally including Amazon,

    Virti

    Virti

  • Numedeon
  • Technology company based in Pasadena, California, USA

    Pasadena, California, that since 1999 has been developing immersive online digital learning technology. Best known for creating the children's educational

    Numedeon

    Numedeon

  • Challenger Center for Space Science Education
  • United States nonprofit organization

    and math (STEM) through hands-on, immersive learning experiences that simulate space missions. Challenger Learning Centers give students the chance to

    Challenger Center for Space Science Education

    Challenger Center for Space Science Education

    Challenger_Center_for_Space_Science_Education

  • Kobayashi Maru
  • Training exercise in the fictional Star Trek universe

    the game. Ideas and products focusing on immersive learning have also been compared to the realistic, immersive nature of the Kobayashi Maru test. Speculative

    Kobayashi Maru

    Kobayashi_Maru

  • Immersive theater
  • Theater modality in which audiences are immersed within the performance itself

    Immersive theater differentiates itself from traditional theater by removing the stage and immersing audiences within the performance itself. Often, this

    Immersive theater

    Immersive_theater

  • Virtual world language learning
  • be considered to offer distinct (although combinable) learning experiences. Immersive: Immersive experiences draw on the ability to be surrounded by a

    Virtual world language learning

    Virtual_world_language_learning

  • Eastern Virginia Medical School
  • Public medical school in Norfolk, Virginia, U.S.

    Canoles Jr. Cancer Research Center and the Center for Simulation and Immersive Learning (which incorporates the pre-existing Theresa A. Thomas Professional

    Eastern Virginia Medical School

    Eastern Virginia Medical School

    Eastern_Virginia_Medical_School

  • Augmented learning
  • Learning technique

    indicates that "while AR technology offers many opportunities for immersive learning, educational institutions must carefully consider costs of implementation

    Augmented learning

    Augmented_learning

  • What If...? (TV series)
  • 2021–2024 Marvel Studios animated series

    virtual reality story for the Apple Vision Pro headset, What If...? – An Immersive Story, was released in May 2024, and a spin-off series titled Marvel Zombies

    What If...? (TV series)

    What_If...?_(TV_series)

  • Deborah Santana
  • American social justice activist (born 1951)

    Museum". KTVU FOX 2. Retrieved March 2, 2024. "The Courage Museum: An Immersive Learning Center to Prevent Violence - Futures Without Violence". Futures Without

    Deborah Santana

    Deborah Santana

    Deborah_Santana

  • KiwiCo
  • American toy company

    designed to teach children about geography and global cultures through immersive learning. Every Atlas Crate, each crate exploring a different country, provides

    KiwiCo

    KiwiCo

  • Alias Grace
  • 1996 novel by Margaret Atwood

    Mail, 21 June 2016. Hampshire, Kathryn (15 March 2015). "Director of Immersive Learning copes with tragedy through playwrighting". The Ball State Daily News

    Alias Grace

    Alias_Grace

  • Dojo (disambiguation)
  • Topics referred to by the same term

    in Wiktionary, the free dictionary. A dōjō is a hall or space for immersive learning or meditation (typically in martial arts, but increasingly in other

    Dojo (disambiguation)

    Dojo_(disambiguation)

  • Alexandra Poulovassilis
  • Greek and British computer scientist

    schemas and their transformation, information visualization, and immersive learning. Poulovassilis earned a bachelor's degree at the University of Cambridge

    Alexandra Poulovassilis

    Alexandra_Poulovassilis

  • Ball State University
  • Public university in Muncie, Indiana, US

    "immersive learning" to engage students across all academic programs in real-world projects. To date, there have been over 1,250 immersive learning projects

    Ball State University

    Ball_State_University

  • Rob & Romesh Vs
  • British Television series

    Television in which comedians Rob Beckett and Romesh Ranganathan attempt to immerse themselves into unfamiliar aspects of the worlds of sport and entertainment

    Rob & Romesh Vs

    Rob_&_Romesh_Vs

  • Active learning
  • Educational technique

    the task and its place in a teaching unit. In an active learning environment learners are immersed in experiences within which they engage in meaning-making

    Active learning

    Active_learning

  • College of Communication, Information, and Media
  • Academic college in Muncie, Indiana, U.S.

    students and 200 graduate students. CCIM provides the university with immersive learning programs, internships, and projects. Ball State defines these opportunities

    College of Communication, Information, and Media

    College_of_Communication,_Information,_and_Media

  • Toyota Kata
  • Non-fiction work by Mike Rother

    Accountability of Results This method showcases a patient, respectful, and immersive learning culture, where continuous improvement is not just a goal but a journey

    Toyota Kata

    Toyota_Kata

  • Oberlin College
  • Private college in Oberlin, Ohio, US

    students to pursue interests outside of regular course offerings through immersive learning experiences." Students may work alone or in groups, either on or off

    Oberlin College

    Oberlin College

    Oberlin_College

  • Edusim
  • Free virtual reality interactive education software

    whiteboards as the hardware platform for the "immersive touch" 3D NUI direct manipulation of the 3D learning content. For example, students are able to play

    Edusim

    Edusim

    Edusim

  • Distance education
  • Mode of delivering education to students who are not physically present

    education (also known as online learning, remote learning or remote education) through an online school. A distance learning program can either be completely

    Distance education

    Distance_education

  • Gamification of learning
  • Educational approach aiming to promote learning by using video game design and elements

    these games, learning goals are integrated directly into the gameplay, allowing students to acquire knowledge and skills through immersive interactive

    Gamification of learning

    Gamification of learning

    Gamification_of_learning

  • Project-based learning
  • Learner centric pedagogy

    Project-based learning is a teaching method that involves a dynamic classroom approach in which it is believed that students acquire a deeper knowledge

    Project-based learning

    Project-based learning

    Project-based_learning

  • Constructivism (philosophy of education)
  • Theory of knowledge

    apprenticeship is a suggested effective model of constructivist learning that aims to immerse students in authentic practices through activity and social

    Constructivism (philosophy of education)

    Constructivism (philosophy of education)

    Constructivism_(philosophy_of_education)

  • E-learning (theory)
  • Cognitive science principles of effective multimedia learning

    Multimedia Learning: Implications for Design Principles" (PDF). Dawley, L., & Dede, C. (2014). Situated Learning in Virtual Worlds and Immersive Simulations

    E-learning (theory)

    E-learning_(theory)

  • Mastery learning
  • Instructional strategy and educational philosophy

    It's important to consider the length of time students were immersed in a mastery learning program to get a greater understanding of the long-term effects

    Mastery learning

    Mastery_learning

  • Educational game
  • Game genre

    have the "gamer" engage in the narrative while learning cognitive and social skills. The ability to immerse oneself in the gaming process facilitates "empathetic

    Educational game

    Educational_game

  • Half-rubber
  • Bat-and-ball game

    distancing measures. Through collaboration with the Academy for Gameful & Immersive Learning Experiences, WHBL is attempting to create a new form for the sport

    Half-rubber

    Half-rubber

  • DIG: An Archaeological Adventure
  • Archaeology education centre in York, England

    in the 1990s as an archaeological education centre. DIG offers an immersive learning environment where visitors engage in simulated excavations and artefact

    DIG: An Archaeological Adventure

    DIG: An Archaeological Adventure

    DIG:_An_Archaeological_Adventure

  • Interactive Learning
  • collaborate to share information. The concept of serious games involves immersing students in virtual worlds by means of role-playing and interactive games;

    Interactive Learning

    Interactive_Learning

  • Schiller International University
  • For-profit university in Tampa, Florida, US

    model is based on a 2-day intensive class and term course delivery, immersive learning, and challenge-based methodology. In June 2024, Schiller International

    Schiller International University

    Schiller International University

    Schiller_International_University

  • T–Hub
  • Indian business incubator

    University and Shizuoka University having recently participated in an immersive learning experience at T-Hub, reflecting both the strength and depth of the

    T–Hub

    T–Hub

    T–Hub

  • M-learning
  • Distance education using mobile device technology

    fourth phase now adds AI, extended reality, and learning analytics, aiming for personalized and immersive experiences. Later research phases also adopted

    M-learning

    M-learning

  • Immersive design
  • Works with story-driven media

    education. Although immersive design is still maturing, it has served a great benefit to these fields, providing a unique learning experience for those

    Immersive design

    Immersive design

    Immersive_design

  • Situated learning
  • Theory of learning

    can create immersive environments where the target skills are necessary for solving engaging problems. In situations where situated learning is not possible

    Situated learning

    Situated_learning

  • Guido Makransky
  • Guatemalan-Danish educational psychologist

    The Cognitive Affective Model of Immersive Learning (CAMIL): A theoretical research-based model of learning in immersive virtual reality. Educational Psychology

    Guido Makransky

    Guido Makransky

    Guido_Makransky

  • Thinglink
  • world heritage sites". UNESCO. 2019-04-17. Retrieved 2020-01-27. "Immersive learning tool from Finland wins UNESCO Prize for innovation in education".

    Thinglink

    Thinglink

  • Debbii Dawson
  • American singer

    HuffPost UK. Retrieved March 8, 2026. Bell, Crystal (August 18, 2025). "Immerse yourself in Debbii Dawson's peculiar pop fantasy". NME. Retrieved March

    Debbii Dawson

    Debbii_Dawson

  • Anglia Ruskin University
  • British university

    and Research Centre launched XRP eXtended Reality Peterborough, an immersive learning environment. The Faculty of Arts, Humanities, Education, and Social

    Anglia Ruskin University

    Anglia Ruskin University

    Anglia_Ruskin_University

  • Fluenz (language learning software)
  • US language learning platform

    immediate communication, and by trying to use technology to create a more immersive learning process. The company released Fluenz Mandarin for desk and laptops

    Fluenz (language learning software)

    Fluenz_(language_learning_software)

  • List of common misconceptions about language learning
  • Common misunderstandings about the process of learning language

    Language learning is subject to several misconceptions. It is common for people to rely on their own intuitions about language learning, though they would

    List of common misconceptions about language learning

    List_of_common_misconceptions_about_language_learning

  • Northern Arizona University
  • Public university in Flagstaff, Arizona, US

    of Communication, the Media Innovation Center (MIC) hosts several immersive learning programs where students practice journalism and filmmaking in real-world

    Northern Arizona University

    Northern Arizona University

    Northern_Arizona_University

  • Krea University
  • Private university in Andhra Pradesh, India

    Vij, Gauri (24 March 2018). "Krea University will foster debate, immersive learning". The Hindu. ISSN 0971-751X. Retrieved 2 July 2022. "Raghuram Rajan

    Krea University

    Krea_University

  • Instructional design
  • Process for design and development of learning resources

    Learning theories also play an important role in the design of instructional materials. Theories such as behaviorism, constructivism, social learning

    Instructional design

    Instructional_design

  • Ellen Gates Starr
  • American social activist (1859–1940)

    as the setting for Albany Park Theater Project's renowned immersive theater play Learning Curve. It was transformed as the play's "Ellen Gates Starr

    Ellen Gates Starr

    Ellen Gates Starr

    Ellen_Gates_Starr

  • Management development
  • Learning process

    approaches, and perspectives. (MDP) The participants receive an immersive learning experience, are encouraged to provide insights on situational problems

    Management development

    Management_development

  • Educational video game
  • Video game genre

    engaging their students. Therefore, video games can be used as an immersive learning system that provides for a combination of digital technology, rich

    Educational video game

    Educational video game

    Educational_video_game

  • Libraries in virtual worlds
  • Information center in an immersive virtual 3D environment

    Life and other virtual worlds. Second Life libraries are examples of immersive learning environments. Users can interact with the services in practical ways

    Libraries in virtual worlds

    Libraries_in_virtual_worlds

  • Empire Exhibition, Scotland
  • 1938 international exhibition in Glasgow, Scotland

    2024 enhanced this digital dataset with the creation of virtual immersive tools for learning, including a free interactive 3D model of the entire exhibition

    Empire Exhibition, Scotland

    Empire Exhibition, Scotland

    Empire_Exhibition,_Scotland

  • Summer school
  • School courses during school holidays

    University of Cape Town, Extra-mural studies. Retrieved 2014-04-30. "Immerse Education". Immerse Education. Retrieved 5 August 2019. "Oxford Summer Courses".

    Summer school

    Summer_school

  • Immersive Education
  • Software companies of the United Kingdom

    Immersive Education was an educational software company based in Oxfordshire, England. It was founded in 1999 by Intel as part of a collaboration with

    Immersive Education

    Immersive_Education

  • National Academy of Customs Indirect Taxes and Narcotics
  • Civil service training institute in Palasamudram, India

    lecture halls and a 200-seater senate hall, Immersive Learning Facility having facilities for immersive training on Wildlife Crime Detection, Baggage

    National Academy of Customs Indirect Taxes and Narcotics

    National_Academy_of_Customs_Indirect_Taxes_and_Narcotics

  • Collaborative learning
  • Situation in which two or more people learn or attempt to learn something together

    Doležal, Milan (2022-10-18). "Collaborative and individual learning of geography in immersive virtual reality: An effectiveness study". PLOS ONE. 17 (10)

    Collaborative learning

    Collaborative_learning

  • What Video Games Have to Teach Us About Learning and Literacy
  • 2003 book by James Paul Gee

    Video Games Have to Teach Us About Learning and Literacy is a book by James Paul Gee that focuses on the learning principles in video games and how these

    What Video Games Have to Teach Us About Learning and Literacy

    What_Video_Games_Have_to_Teach_Us_About_Learning_and_Literacy

  • Whole language
  • Approach to teaching children to read

    based on the premise that learning to read English comes naturally to humans, especially young children, in the same way as learning to speak develops naturally

    Whole language

    Whole_language

  • Tandem language learning
  • cultural experiences, participants become fully immersed in the target language and culture. Learning is supported through various means, such as worksheets

    Tandem language learning

    Tandem_language_learning

  • Virtual reality in primary education
  • Overview of the use of virtual reality technologies in primary educational institutions

    capitalizing on different learning styles. While virtual reality provides a more immersive experience, augmented reality learning technologies favor on auditory

    Virtual reality in primary education

    Virtual_reality_in_primary_education

  • Sutton, London
  • Town in London, England

    screens on all walls using film-set technology. It aims to provide an "immersive learning environment" through the use of surround sound, evocative lighting

    Sutton, London

    Sutton, London

    Sutton,_London

  • Estopinal College of Architecture and Planning
  • Academic college in Muncie, Indiana, US

    college moved again, this time to 25 N. Pine St. The center provides immersive learning opportunities for students while working on community projects and

    Estopinal College of Architecture and Planning

    Estopinal College of Architecture and Planning

    Estopinal_College_of_Architecture_and_Planning

  • Virtual reality applications
  • Overview of the various applications that make use of virtual reality

    (2021) Great Paintings in Fully Immersive Virtual Reality, 7th International Conference of the Immersive Learning Research Network, pp. 1–8. Pimentel

    Virtual reality applications

    Virtual reality applications

    Virtual_reality_applications

  • Adobe Captivate
  • Authoring tool used for creating eLearning content

    new features including creating Virtual Reality (VR) projects for immersive eLearning, creating interactive videos for your demos, enhancements to Fluid

    Adobe Captivate

    Adobe Captivate

    Adobe_Captivate

  • Extended reality
  • Combined real-and-virtual environment

    with a "digital twin world" able to interact with it, giving users an immersive experience by being in a virtual, augmented, intelligent, digital, etc

    Extended reality

    Extended reality

    Extended_reality

  • Interactive media
  • Digital media which make use of moving images, animations, videos and audio

    interactive media has expanded across gaming, education, social platforms, and immersive technologies like VR and AR. With the rise of AI-generated content, decision-driven

    Interactive media

    Interactive media

    Interactive_media

  • WDHB
  • Threaded LearningTM framework to build its programs in cooperation with clients. Programs include a large variety of activities, such as immersive visits

    WDHB

    WDHB

  • Imperial War Museum
  • British national military museums organization

    2010). "You can't ask a textbook a question: An evaluation of The Immersive Learning Programme, Their Past Your Future 2, Imperial War Museum" (PDF). Manchester

    Imperial War Museum

    Imperial War Museum

    Imperial_War_Museum

  • Alternate reality game
  • Alternate storytelling in media

    created by a local web designer as "a node in an indeed quite elaborate immersive story/ARG/treasure hunt", but he received criticism for fooling unsuspecting

    Alternate reality game

    Alternate reality game

    Alternate_reality_game

  • Microsoft Edge
  • Web browser developed by Microsoft

    content on a webpage and open it in Immersive Reader. This enables users to use the Immersive Reader and all the Learning Tools, such as Line Focus and Read

    Microsoft Edge

    Microsoft Edge

    Microsoft_Edge

  • Desert Warrior (2025 film)
  • 2025 film by Rupert Wyatt

    M.N. Miller of Geek Vibes Nation wrote, "Ignore the infamous noise and immerse yourself in an enthralling sword-and-sand spectacle that delivers old-fashioned

    Desert Warrior (2025 film)

    Desert_Warrior_(2025_film)

  • Liz Bacon
  • Professor of computer science

    technology-enhanced learning, artificial intelligence, and computer science education. Her work has focused on developing immersive learning environments and

    Liz Bacon

    Liz_Bacon

  • JASON Project
  • American science education organization

    engineering and mathematics. The JASON Project's approach to science education immerses students in real-world situations where they are mentored by scientists

    JASON Project

    JASON_Project

  • Novelty effect
  • Effect from introducing new elements

    and learning tools have been found to distract individuals, hindering their ability to focus on learning. For instance, in a study of immersive Virtual

    Novelty effect

    Novelty_effect

  • Japan Prize (NHK)
  • "Virtual Reality Classroom" project leverages VR technology to create immersive learning experiences for students. Unlike traditional teaching methods that

    Japan Prize (NHK)

    Japan_Prize_(NHK)

  • Kwakʼwala
  • Wakashan language

    for learning Kwakʼwala. As of 2022, they seek to use virtual or augmented reality along with text-to-speech software to create an immersive learning experience

    Kwakʼwala

    Kwakʼwala

    Kwakʼwala

  • Rhetorics of Fantasy
  • 2008 book by Farah Mendlesohn

    Mendlesohn proposes four categories of fantasy literature: portal quest, immersive, intrusion, and liminal. The discussion for each category includes about

    Rhetorics of Fantasy

    Rhetorics_of_Fantasy

  • Gregory-Portland Independent School District
  • School district in Texas, United States

    Meant for Pre-K and Kindergarten-level children, it seeks to promote immersive learning with a series of interactive classrooms centered around specific themes

    Gregory-Portland Independent School District

    Gregory-Portland_Independent_School_District

  • Andrea Cornwall
  • Professor of anthropology and development

    first year undergraduate and Master's students, experimenting with immersive learning and decolonising the way international development was taught. As

    Andrea Cornwall

    Andrea_Cornwall

  • Virtual reality
  • Computer-simulated experience

    employs 3D head-mounted displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment

    Virtual reality

    Virtual reality

    Virtual_reality

  • English as a second or foreign language
  • Use of English by speakers with different native languages

    English as a second or foreign language (ESL or EFL) is the teaching and learning of English by people whose first language is not English. The field includes

    English as a second or foreign language

    English as a second or foreign language

    English_as_a_second_or_foreign_language

  • Memory
  • Faculty of mind to store and retrieve data

    control group. Those randomly assigned to the stress test group had a hand immersed in ice cold water (the reputable SECPT or 'Socially Evaluated Cold Pressor

    Memory

    Memory

    Memory

  • Benny Lewis
  • Irish author and blogger

    Sfgate.com. Retrieved 21 March 2015. Via Skype, you set up a time and can immerse yourself in the language of your choosing - Purves, Libby (19 March 2014)

    Benny Lewis

    Benny Lewis

    Benny_Lewis

  • U2:UV Achtung Baby Live at Sphere
  • 2023–2024 concert residency by U2

    Las Vegas Sands Corporation. The venue was marketed for its potential to immerse audiences with revolutionary sound and video capabilities. Measuring 366

    U2:UV Achtung Baby Live at Sphere

    U2:UV_Achtung_Baby_Live_at_Sphere

  • Simulations and games in industry education
  • classroom education. Simulation-based learning arose from the need for more interactive and immersive forms of learning in order to deliver education in high-skill

    Simulations and games in industry education

    Simulations_and_games_in_industry_education

  • Anders Gronstedt
  • Swedish-born American author and public speaker (born 1965)

    simulations, gaming, and immersive 3D virtual worlds. He is considered a learning visionary championing immersive learning approaches. In 2000, Gronstedt

    Anders Gronstedt

    Anders_Gronstedt

  • Computer-supported collaborative learning
  • Pedagogical approach

    Jackson, Randolph L.; Fagan, Eileen (2000). "Collaboration and learning within immersive virtual reality". Proceedings of the third international conference

    Computer-supported collaborative learning

    Computer-supported_collaborative_learning

  • Information and communications technology
  • Extensional term for information technology

    language learning and translations. Mobile technology is relevant because communicative practice is a key asset for refugees and immigrants as they immerse themselves

    Information and communications technology

    Information and communications technology

    Information_and_communications_technology

  • Siddhartha (novel)
  • 1922 novel by Hermann Hesse

    understanding is attained not through intellectual methods, nor through immersing oneself in the carnal pleasures of the world and the accompanying pain

    Siddhartha (novel)

    Siddhartha (novel)

    Siddhartha_(novel)

  • Artificial consciousness
  • Hypothetical consciousness in artificial systems

    attributing consciousness based solely on the basis of LLM outputs or the immersive experience created by an algorithm is considered a fallacy. However, while

    Artificial consciousness

    Artificial_consciousness

  • Crimson Desert
  • 2026 video game

    beyond battles. The developers intended the world to be seamless and immersive, encouraging exploration and interaction with its inhabitants and environments

    Crimson Desert

    Crimson_Desert

  • Linguistic distance
  • Measure of how different one language is from another

    rapidly speakers of a given language gained proficiency in another one when immersed in a society that overwhelmingly communicated in the latter language. In

    Linguistic distance

    Linguistic_distance

  • Meiyazhagan
  • 2024 Indian film by C. Prem Kumar

    Onmanorama reviewed the film and highlighted "'Meiyazhagan' takes its time, immersing viewers in its emotional landscape. It's a slow burn, allowing moments

    Meiyazhagan

    Meiyazhagan

  • Doug Dohring
  • American businessman (1957–2023)

    1999 to 2005, he was the CEO of Neopets, Inc. In 2007, he founded Age of Learning, Inc., an edtech company, and was CEO and executive chairman until his

    Doug Dohring

    Doug Dohring

    Doug_Dohring

  • Google Expeditions
  • Virtual reality platform by Google

    comments about the platform, expressing a belief in the future of immersive learning and describing virtual reality as an aid to the memorization process

    Google Expeditions

    Google_Expeditions

  • Mobile computer-supported collaborative learning
  • Spanish. In the project Taking Language Learning Out of the Classroom and Into the Streets, students are immersed in solving the mystery that is Mentira

    Mobile computer-supported collaborative learning

    Mobile_computer-supported_collaborative_learning

  • Intercultural simulation
  • Educational activity

    individuals can gain intercultural literacy and competence from such immersive learning environments. Findings generally point to their potential for enabling

    Intercultural simulation

    Intercultural_simulation

AI & ChatGPT searchs for online references containing IMMERSE LEARNING

IMMERSE LEARNING

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IMMERSE LEARNING

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IMMERSE LEARNING

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IMMERSE LEARNING

Online names & meanings

  • Sarthi
  • Boy/Male

    Hindu, Indian

    Sarthi

    Helpful

  • Ayana
  • Girl/Female

    Indian

    Ayana

    Pretty flower

  • Sonurita
  • Girl/Female

    Hindu, Indian

    Sonurita

    Young Girl

  • Biplojit
  • Boy/Male

    Hindu

    Biplojit

  • Divendu | தீவேஂது
  • Boy/Male

    Tamil

    Divendu | தீவேஂது

    Divyendu, Dibyendu the Moon

  • Faisil
  • Boy/Male

    Arabic

    Faisil

    Clever

  • MahRukh
  • Girl/Female

    Arabic, Muslim

    MahRukh

    Face as Bright as the Moon

  • Neerjra
  • Girl/Female

    Indian

    Neerjra

    That Never Become Old

  • Innocent
  • Boy/Male

    English Latin

    Innocent

    Innocent.

  • Yuthika
  • Girl/Female

    Hindu

    Yuthika

    Multitude, Flower

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IMMERSE LEARNING

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Other words and meanings similar to

IMMERSE LEARNING

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IMMERSE LEARNING

  • Immerse
  • v. t.

    To baptize by immersion.

  • Inverse
  • n.

    That which is inverse.

  • Immersed
  • imp. & p. p.

    of Immerse

  • Immerge
  • v. t.

    To plungel into, under, or within anything especially a fuid; to dip; to immerse. See Immerse.

  • Immersible
  • a.

    Not capable of being immersed.

  • Immerse
  • v. t.

    To plunge into anything that surrounds or covers, especially into a fluid; to dip; to sink; to bury; to immerge.

  • Demerge
  • v. t.

    To plunge down into; to sink; to immerse.

  • Immenseness
  • n.

    The state of being immense.

  • Immerged
  • imp. & p. p.

    of Immerge

  • Immersing
  • p. pr. & vb. n.

    of Immerse

  • Immerse
  • a.

    Immersed; buried; hid; sunk.

  • Emboss
  • v. t.

    To surround; to ensheath; to immerse; to beset.

  • Demerse
  • v. t.

    To immerse.

  • Inverse
  • a.

    Opposite in nature and effect; -- said with reference to any two operations, which, when both are performed in succession upon any quantity, reproduce that quantity; as, multiplication is the inverse operation to division. The symbol of an inverse operation is the symbol of the direct operation with -1 as an index. Thus sin-1 x means the arc whose sine is x.

  • Vasty
  • a.

    Vast; immense.

  • Immersible
  • a.

    Capable of being immersed.

  • Immerging
  • p. pr. & vb. n.

    of Immerge

  • Vastitude
  • n.

    Vastness; immense extent.

  • Dip
  • v. t.

    To immerse for baptism; to baptize by immersion.

  • Immerse
  • v. t.

    To engage deeply; to engross the attention of; to involve; to overhelm.