Search references for CREATIVE COMPUTING. Phrases containing CREATIVE COMPUTING
See searches and references containing CREATIVE COMPUTING!CREATIVE COMPUTING
Computer science applied to the arts
of Creative Computing describes creative computing as follows: Creative computing refers to a meta-technology to coalesce knowledge in computing and
Creative_computing
Periodical literature
Creative Computing was one of the earliest magazines covering the microcomputer revolution. Published from October 1974 until December 1985, the magazine
Creative_Computing_(magazine)
Type of computer benchmark
The Creative Computing Benchmark, also called Ahl's Simple Benchmark, is a computer benchmark that was used to compare the performance of the BASIC programming
Creative_Computing_Benchmark
1978 home computer system
Barbier, Ken (January 1979). "The Boredom Destroyer: Exidy's Sorcerer". Creative Computing. Vol. 5, no. 1. pp. 78–80. ISSN 0097-8140 – via Internet Archive.
Exidy_Sorcerer
written by air traffic controller David Mannering. It was released by Creative Computing for the TRS-80 Model I and Exidy Sorcerer in 1978, and for the Apple
Air Traffic Controller (video game)
Air_Traffic_Controller_(video_game)
1973 video game
source code to the game was published in Creative Computing in 1975 and republished in The Best of Creative Computing the following year. The game sparked
Hunt_the_Wumpus
Activity involving calculations or computing machinery
Computing is any goal-oriented activity that requires, benefits from, or creates computing machinery. It includes the study and experimentation of algorithmic
Computing
Activity of computer programming for expressive purposes
MIDI controllers, projectors, LED strips, printers and plotters. Creative computing Computer art Demoscene Generative design Generative art List of mathematical
Creative_coding
1971 video game
of Creative Computing. Vol. 1. Creative Computing Press. ISBN 978-0-916688-01-1. Ahl, David (1977). The Best of Creative Computing. Vol. 2. Creative Computing
Star_Trek_(1971_video_game)
Family of programming languages
Morristown: Creative Computing Press. ISBN 978-0894801372. OCLC 839377789. Ahl, David H. (1984). Big computer games. Morris Plains, N.J.: Creative Computing Press
BASIC
1979–1991 home computer series
Consumer Electronics Show; Creative Computing presents the Short Circuit Awards". Creative Computing. Vol. 9, no. 3. Ahl Computing. p. 50. ISSN 0097-8140
Atari_8-bit_computers
1981 American microcomputer model
www.ibm.com. January 23, 2003. Retrieved October 4, 2020. U-M Computing News. Computing Center. 1988. "Let's Keep Those Systems Open". InfoWorld. InfoWorld
IBM_Personal_Computer
Home video game console
Game System". Creative Computing Video & Arcade Games. p. 46. Buchholz, Claus (February 1984). "5200 Article Update". ANALOG Computing. No. 16. p. 10
Atari_5200
Force for TRS-80 (1980)". "Attack Force". "Recreation And Games". Creative Computing. 6 (2): 168. February 1980 [February 1980] – via Internet Archive
List_of_TRS-80_games
Computer-related product announced but never released
finished". When discussing Coleco's delay in releasing the Adam, Creative Computing in March 1984 stated that the company "did not invent the common practice
Vaporware
Short story by Gordon Dickson
"Computers Don't Argue". The Best of Creative Computing. Vol. 2 (3rd ed.). Morristown, New Jersey: Creative Computing Press. pp. 133–137. ISBN 0-916688-03-8
Computers_Don't_Argue
Computer machine code instruction
including HCF, shows up as "Overextended Mnemonics" in the April 1980 Creative Computing flip-side parody issue. CPU designers sometimes incorporate one or
Halt and Catch Fire (computing)
Halt_and_Catch_Fire_(computing)
TPUG Library. "Commodore Games". Commodore Games. "Creative Computing Software #5.7". Creative Computing Magazine. Vol. 5, no. 7. July 1979. p. 154.
List_of_Commodore_PET_games
1973 book of computer programs
J. J. (November 1984). "Dave tells Ahl—the history of Creative computing". Creative Computing. pp. 66–8+. McCracken, Harry (April 29, 2014). "Fifty Years
BASIC_Computer_Games
SubLOGIC Adventure Quest 1983 Level 9 Computing Adventure! (Creative Computing Software) 1980 Creative Computing Software Adventures of Buckaroo Banzai
List of Atari 8-bit computer games
List_of_Atari_8-bit_computer_games
1981 video game
versions of the major arcade games for the VCS." Danny Goodman of Creative Computing Video & Arcade Games wrote in 1983 that the Atari 2600 version "is
Frogger
Standardized performance evaluation
measure the performance of batch computing, especially high volume concurrent batch and online computing. Batch computing tends to be much more focused on
Benchmark_(computing)
Flight simulation video game
received by the gaming press upon its release. Will Fastie, writing for Creative Computing, praised Microsoft for choosing to publish the title, calling it a
Microsoft Flight Simulator (1982 video game)
Microsoft_Flight_Simulator_(1982_video_game)
1958 video game
in Creative Computing and Video Replay in 1982 and 1983 highlighting its possible status as the first video game; the editor of Creative Computing, David
Tennis_for_Two
Second generation home video game console
games compatible with The Voice did not require it; Danny Goodman of Creative Computing Video & Arcade Games predicted "that eliminates any incentive to buy
Magnavox_Odyssey_2
American computer programmer
J. Martin (Spring 1983). "The origin of Spacewar!". Creative Computing and Creative Computing Video & Arcade Games. Retrieved 2006-07-01. Smith, Daniel
Peter_Samson
1983 US video gaming economic recession
November). The first decade of personal computing Archived December 10, 2016, at the Wayback Machine. Creative Computing, vol. 10, no. 11: p. 30. "The Inflation
Video_game_crash_of_1983
8-bit home computer introduced in 1982
and Jack Tramiel. COMPUTE! Publications, Inc. ISBN 0-942386-75-2. Jeffries, Ron. "A best buy for '83: Commodore 64". Creative Computing, January 1983. Amiga
Commodore_64
Fourth model Apple II computer model
"head-to-head [competitor] with the IBM PCjr" for novice computer users. Creative Computing agreed, stating in July 1984 that "This war will have no clear winner
Apple_IIc
Forming something new and somehow valuable
(MCBS). Creativity Research Journal International Journal of Creative Computing Journal of Creative Behavior Psychology of Aesthetics, Creativity, and the Arts
Creativity
Old World Quality", Creative Computing, April 1980, Volume 6 Number 4 pg. 3F. Retrieved 2013-04-11. Back cover of Creative Computing, April 1980, Volume
ALF_Products
American computer journalist
Foster City, California. John began writing the "Apple Cart" column in Creative Computing magazine in January 1983 after David Lubar left to work for a video
John_J._Anderson
1978 video game
Gun Fight (1975). Upon release, it received positive reviews from Creative Computing, The Space Gamer and the Xenia Daily Gazette. It has since been re-released
Outlaw_(1978_video_game)
1982 video game
ISBN 0-7624-0937-1. Brohaugh, William (Fall 1983). "Q*bert: A Player's Guide". Creative Computing Video & Arcade Games. Vol. 1, no. 2. p. 28. Q-bert (Registration Number
Q*bert
Computer released in 1984
enhances the PC". Creative Computing. p. 32. Retrieved 2025-01-31. Ahl, David H. (December 1984). "Top 12 computers of 1984". Creative Computing. Retrieved 2019-03-16
IBM_Personal_Computer_AT
Discontinued family of computer operating systems
sector and soft sector, and Superbrain, and one 8-inch version. Ellis Computing also offered its software for both Heath formats, and 16 other 5.25-inch
CP/M
Interdisciplinary field
Creative technology is a broadly interdisciplinary and transdisciplinary field combining computing, design, art and the humanities. The field of creative
Creative_technology
1984 educational video game
numeric names: authors list (link) Curriculum review "Creative Computing". Creative Computing. 1 January 1985 – via Google Books. Educational Resources
Jenny's_Journeys
British computer company
was a computing company that sold kits consisting of Raspberry Pi single-board computers and various accessories for teaching STEM, computing, and robotics
Kano_Computing
Musical artist
to thank Matthew for taking the time to come to London. The work Creative Computing Club do is outstanding, and it is clear how committed they are to
Pixelh8
Moon landing simulation games
versions to Microsoft BASIC and published them in Creative Computing magazine and the Best of Creative Computing collection in 1976; they were reprinted in the
Lunar Lander (video game genre)
Lunar_Lander_(video_game_genre)
1984 video game
child's attention as he or she learns about the business world." Creative Computing said the game balanced fun gameplay with teaching "many sophisticated
Run for the Money (video game)
Run_for_the_Money_(video_game)
Video game genre
in 1975, and then to a cross-platform subset of Microsoft BASIC by Creative Computing in 1979 for the book More BASIC Computer Games, where it appears with
Artillery_game
Early portable microcomputer
Lincoln (May 31, 2010). "A History of Portable Computing". PC World. Retrieved April 3, 2019. Creative Computing (better Scan) 1979 07. July 1, 1979. "First
Osborne_1
1981 video game
to forget that the program is in black-and-white". David H. Ahl of Creative Computing Video & Arcade Games reported in 1983 that no test player was able
Scramble_(video_game)
American author
Ahl (born May 17, 1939) is an American author who is the founder of Creative Computing magazine. He is also the author of many how-to books, including BASIC
David_H._Ahl
American computer manufacturer of the 1980s
interested in hard-disk capacity or performance at an excellent price." Creative Computing in December 1984 chose the Kaypro II as the best transportable computer
Kaypro
1981 video game
Tsunami is a 1981 video game published by Creative Computing Software. Tsunami is a game in which the player must defend against alien attacks. Bob Proctor
Tsunami_(video_game)
Higher education institution in Lisbon, Portugal
marketing, advertising, communication and creative technology, like games development and creative computing, etc. It was established by António Quadros
IADE Faculty of Design, Technology and Communication
IADE_Faculty_of_Design,_Technology_and_Communication
Interactive media genre
Adventure". Creative Computing. Vol. 8, no. 1. pp. 60–78. Ahl, David H. (January 1982). "The Rollercoaster Game Dissected". Creative Computing. Vol. 8, no
Interactive_film
1981 video game
Action & Bumping Games is a collection of video games published by Creative Computing in 1981. Action & Bumping Games is a package of six games for the
Action_&_Bumping_Games
Defunct semiconductor manufacturer
Trish (1976). "The $10 Computer Arrives". The Best of Creative Computing, Volume 1. Creative Computing. "AMI chips in with 4 in wafers". Electronics and Power
American_Microsystems
1982 video game
1 No 1 (1983)(Creative Computing)(US). 1983. Goodman, Danny (Spring 1983). "Home Video Games: Video Games Update". Creative Computing Video & Arcade
Artillery_Duel
1981 video game
copies sold. The game ultimately sold about 50,000 copies by 1983. Creative Computing Video and Arcade Games's Andrew Brill complained about the Apple version's
Castle_Wolfenstein
Turn-based computer game
College in the early 1970s. The first public versions appeared in Creative Computing magazine in early 1976 and a variety of modified versions appeared
Chase_(video_game)
1981 video game
(1941)". COMPUTE!. p. 94. Retrieved October 6, 2013. Blank, George (January 1982). "Eastern Front / The Atari Goes to War". Creative Computing. pp. 44–47
Eastern_Front_(1941)
1981 video game
cartridge is the best home-arcade edition you can buy". David H. Ahl of Creative Computing Video & Arcade Games said that the Atari 5200 version was "delightful
Centipede_(video_game)
Home computer by Coleco, released in 1983
shipped only 95,000 units by December, many of which were defective; Creative Computing later reported that "the rumored return rate was absolutely alarming"
Coleco_Adam
American magazine
when other computer magazines of the day (notably Nibble, Creative Computing and Compute!) refused to run ads for Haight's publications, citing their
Computist
Series of educational computer games
Oregon Trail, written in BASIC 3.1 for the CDC Cyber 70/73-26, in the Creative Computing May–June 1978 issue That year, MECC began encouraging schools to adopt
The_Oregon_Trail_(series)
Multidisciplinary endeavour
(also known as artificial creativity, mechanical creativity, creative computing or creative computation) is a multidisciplinary endeavour that is located
Computational_creativity
1951 British computer
I*: 55–58. doi:10.1093/comjnl/2.2.55. ISSN 0010-4620. "Creative Computing". Creative Computing. 1985. Retrieved 4 June 2021. learned a language called
LEO_(computer)
1976 letter by Bill Gates to PC hobbyists
8800/Cromemco TV Dazzler system)". The Best of Creative Computing, Volume 3. Morristown NJ: Creative Computing. pp. 90–97. ISBN 0-916688-12-7. Morrow, George;
An_Open_Letter_to_Hobbyists
1985 personal computer
was ideal for game designers demanding fewer system constraints. Creative Computing magazine had only minor criticisms for what they otherwise called
Amiga_1000
Software whose source code is entered by the user
networks such as bulletin board systems. Magazines such as Softalk, Compute!, ANALOG Computing, and Ahoy! dedicated much of each issue to type-in programs. The
Type-in_program
1981 action game
game's addictive gameplay, such as JoyStik How to Win at Video Games, Creative Computing and Computer & Video Games; the latter declared it "an extremely compulsive
Kaboom!_(video_game)
Board game
Worry? game, with the Mad logo prominently on the box. David Ahl for Creative Computing called The Mad Magazine Game "zany fun which pokes fun at traditional
The_Mad_Magazine_Game
American video game publisher
point Activision had around 60 employees. Danny Goodman stated in Creative Computing Video & Arcade Games in 1983, "I doubt that there is an active [Atari
Activision
8-bit home computer released in 1983
Personal Computing Today. April 1983. p. 16: [May 1983 issue due] on sale from April 1 "Next Month - New Texet Computer on Test". Personal Computing today
VTech_Laser_200
1987 video game console
difficulties as a division of Warner Communications, John J. Anderson of Creative Computing stated that Atari should have released a video game console in 1981
Atari_XEGS
Dialect of the BASIC programming language
Atari BASIC Source Book. Compute! Books. ISBN 0-942386-15-9. Wilkinson, Bill (February 1985). "INSIGHT: Atari". Creative Computing. pp. 139–140. Atari BASIC
Atari_BASIC
American physicist (1910–1994)
the Brookhaven exhibition as a teenager, wrote a cover story for Creative Computing in which he dubbed Higinbotham the "Grandfather of Video Games". Independently
William_Higinbotham
is both a professor of music and a professor of creative computing. He directs the Creative Computing programme at University of Leicester. Andrew Hugill
Andrew_Hugill
Home computer
2015. Miller, George A. (July 1984). "Apple announces the IIc". Creative Computing. p. 116. Retrieved March 17, 2011. "The Apple IIc". Apple II History
IBM_PCjr
1977 microcomputer by Tandy Corporation
1982. Retrieved October 14, 2021. Mazur, Ken (1983). The Creative TRS-80. Creative Computing Press. ISBN 9780916688363. Retrieved October 14, 2021. Wikimedia
TRS-80
1983 video game
Galaxian. Prior to Wavy Navy, McAuley wrote several Apple II games for Creative Computing magazine. Wavy Navy is a fixed shooter where the player moves a gun-equipped
Wavy_Navy_(video_game)
1983 Commodore 64 home computer software
album Simon Basic in tribute. The album includes the song "C-64". Creative Computing stated that Simons' BASIC "almost makes the 64 into a new computer
Simons'_BASIC
1979 computer spreadsheet application
Doug (August 1980). "VisiCalc: Reason Enough For Owning A Computer". Creative Computing. p. 26. Retrieved October 18, 2013. "The Most Popular Atari Program
VisiCalc
Vector display-based home video game console
the market with its software ready to run". David H. Ahl stated in Creative Computing Video & Arcade Games in 1983 that "Vector graphics really do make
Vectrex
Video game expansion peripheral cartridge
other games that use the FE bank switching method. Danny Goodman of Creative Computing Video & Arcade Games said that the Supercharger's "graphics are something
Starpath_Supercharger
Singaporean technology company
January 2009. "Creative's Zii 'Stemcell Computing' is not likely to be awesome". Engadget. 26 December 2008. Retrieved 11 November 2010. "Creative unveils Zii"
Creative_Technology
1982 video game
guess which direction the attack is coming from. Danny Goodman of Creative Computing Video & Arcade Games said in 1983 that B-17 Bomber was his favorite
B-17_Bomber_(video_game)
1983 personal computer
Model 4 "provides a lot of flexible computing power ... Radio Shack has a guaranteed winner". Creative Computing chose the Model 4 as the best desktop
TRS-80_Model_4
1983 video game
things that only computers can do." "A great game, a classic", said Creative Computing, concluding that "Archon is one fine game". Leo LaPorte of Hi-Res—a
Archon: The Light and the Dark
Archon:_The_Light_and_the_Dark
1982 video game
including ANALOG Computing, Creative Computing InfoWorld, SoftSide and Softalk highlighted the games graphics. Tom Hudson of Analog Computing praised them
Miner_2049er
1984 video game
1984). "Getting Educated at CES". Creative Computing. Vol. 10, no. 4. Los Angeles, California, United States: Ah! Computing, Inc. pp. 154–156. ISSN 0097-8140
Ducks_Ahoy!
1981 video game
Arcade-to-Home Video Game Translation" at the 4th annual Arkie Awards. Creative Computing Video & Arcade Games in 1983 complained of the repetition of the first
Venture_(video_game)
1982 video game
popularity. BYTE called Choplifter "great fun". Computer Gaming World, Creative Computing Video & Arcade Games, and The Commodore 64 Home Companion praised
Choplifter
1981 video game
Micro Golf is a sports video game published in 1981 by Creative Computing Software for the Apple II. Micro Golf is a game in which 1 to 4 players play
Micro_Golf
1968 video game
2015-09-24. Retrieved 2016-02-06. Ahl, David (1984). Big Computer Games. Creative Computing Press. p. 96. ISBN 978-0-916688-40-0. "Kingdom". People's Computer
Hamurabi_(video_game)
Natural language processing computer program
paper's publication by Bernie Cosell. A BASIC version appeared in Creative Computing in 1977 (although it was written in 1973 by Jeff Shrager). This version
ELIZA
1984 IBM-compatible portable computer
Lockwood, Russ (December 1984). "Panasonic Sr. Partner". Creative Computing. 10 (12). Ahl Computing: 52–59 – via the Internet Archive. Staff writer (May 1984)
Panasonic_Senior_Partner
Type of keyboard using flat keys separated by bezels
(evaluation) Archived 2013-06-17 at the Wayback Machine. Owen W. Linzmayer, Creative Computing Vol. 9, No. 10. October 1983. 39 "The Timex-Sinclair 2068. (evaluation)"
Chiclet_keyboard
Text-based strategy game
Retrieved 2018-08-30. Rawitsch, Don (May–June 1978). "Oregon Trail". Creative Computing. Ziff Davis. pp. 132–139. ISSN 0097-8140. Retrieved 2015-01-22. Bouchard
The Oregon Trail (1971 video game)
The_Oregon_Trail_(1971_video_game)
American cartoonist (born 1940)
cover of the early classic computer magazine compilation The Best of Creative Computing Volume 2 in 1977. In 1979, Universal Studios paid Shelton and Rip
Gilbert_Shelton
Association for Computing Machinery Karl V. Karlstrom Outstanding Educator Award, with Mitchel Resnick, for their "contributions to creative computing, including
Yasmin_Kafai
1980 video game
Bismarck". Evaluations & Profiles. Creative Computing. Vol. 6, no. 8. Morristown, New Jersey, United States: Creative Computing. p. 31. ISSN 0097-8140. Retrieved
Computer_Bismarck
1983 video game
system, which was unusual and advanced for 1983.[citation needed] Creative Computing in 1984 said that Digger "combines the best aspects of Pac-Man and
Digger_(video_game)
American magazine (1954–1982, 1989–1999, in print)
1984). "The Altair story; early days at MITS". Creative Computing. Vol. 10, no. 11. Creative Computing. p. 17. Retrieved September 11, 2008. Forrest Mims;
Popular_Electronics
1982 video game
more intent on killing you and less intent on having a good time." Creative Computing went so far as to label it a "good home version of an arcade hit"
Kid_Grid
CREATIVE COMPUTING
CREATIVE COMPUTING
Girl/Female
Tamil
Sarjena | ஸரà¯à®œà¯‡à®¨à®¾
Creative
Sarjena | ஸரà¯à®œà¯‡à®¨à®¾
Girl/Female
Indian
Built; Construction; Creative Art; All Creation
Girl/Female
Assamese, Bengali, Gujarati, Hindu, Indian, Kannada, Malayalam, Marathi, Oriya, Sanskrit, Sindhi, Tamil, Telugu
Construction; Arrangement; Creative Art; All Creation
Girl/Female
Hindu
Creative
Girl/Female
Tamil
Nivita | நீவிதா, நீவீதாÂ
Creative
Nivita | நீவிதா, நீவீதாÂ
Girl/Female
Tamil
Creative
Girl/Female
Tamil
Creative, Creation
Girl/Female
Hindu
Creative, Creation
Boy/Male
Tamil
Creation, Creative
Girl/Female
Tamil
Creative
Girl/Female
Muslim
Creative
Girl/Female
Tamil
Nivitha | நீவிதா, நீவீதாÂ
Creative
Nivitha | நீவிதா, நீவீதாÂ
Boy/Male
Tamil
Creative, Creation
Girl/Female
Tamil
Creative
Boy/Male
Hindu
Creation, Creative
Boy/Male
Hindu
Creative, Creation
Girl/Female
Tamil
Creative
Girl/Female
Tamil
Shrijani | à®·à¯à®°à¯€à®œà®¨à¯€
Creative
Shrijani | à®·à¯à®°à¯€à®œà®¨à¯€
Girl/Female
Hindu
Creative
Girl/Female
Indian
Creative
CREATIVE COMPUTING
CREATIVE COMPUTING
CREATIVE COMPUTING
CREATIVE COMPUTING
CREATIVE COMPUTING
CREATIVE COMPUTING
CREATIVE COMPUTING