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  • Creative computing
  • Computer science applied to the arts

    of Creative Computing describes creative computing as follows: Creative computing refers to a meta-technology to coalesce knowledge in computing and

    Creative computing

    Creative_computing

  • Creative Computing (magazine)
  • Periodical literature

    Creative Computing was one of the earliest magazines covering the microcomputer revolution. Published from October 1974 until December 1985, the magazine

    Creative Computing (magazine)

    Creative_Computing_(magazine)

  • Creative Computing Benchmark
  • Type of computer benchmark

    The Creative Computing Benchmark, also called Ahl's Simple Benchmark, is a computer benchmark that was used to compare the performance of the BASIC programming

    Creative Computing Benchmark

    Creative_Computing_Benchmark

  • Exidy Sorcerer
  • 1978 home computer system

    Barbier, Ken (January 1979). "The Boredom Destroyer: Exidy's Sorcerer". Creative Computing. Vol. 5, no. 1. pp. 78–80. ISSN 0097-8140 – via Internet Archive.

    Exidy Sorcerer

    Exidy Sorcerer

    Exidy_Sorcerer

  • Air Traffic Controller (video game)
  • written by air traffic controller David Mannering. It was released by Creative Computing for the TRS-80 Model I and Exidy Sorcerer in 1978, and for the Apple

    Air Traffic Controller (video game)

    Air_Traffic_Controller_(video_game)

  • Hunt the Wumpus
  • 1973 video game

    source code to the game was published in Creative Computing in 1975 and republished in The Best of Creative Computing the following year. The game sparked

    Hunt the Wumpus

    Hunt_the_Wumpus

  • Computing
  • Activity involving calculations or computing machinery

    Computing is any goal-oriented activity that requires, benefits from, or creates computing machinery. It includes the study and experimentation of algorithmic

    Computing

    Computing

    Computing

  • Creative coding
  • Activity of computer programming for expressive purposes

    MIDI controllers, projectors, LED strips, printers and plotters. Creative computing Computer art Demoscene Generative design Generative art List of mathematical

    Creative coding

    Creative coding

    Creative_coding

  • Star Trek (1971 video game)
  • 1971 video game

    of Creative Computing. Vol. 1. Creative Computing Press. ISBN 978-0-916688-01-1. Ahl, David (1977). The Best of Creative Computing. Vol. 2. Creative Computing

    Star Trek (1971 video game)

    Star Trek (1971 video game)

    Star_Trek_(1971_video_game)

  • BASIC
  • Family of programming languages

    Morristown: Creative Computing Press. ISBN 978-0894801372. OCLC 839377789. Ahl, David H. (1984). Big computer games. Morris Plains, N.J.: Creative Computing Press

    BASIC

    BASIC

    BASIC

  • Atari 8-bit computers
  • 1979–1991 home computer series

    Consumer Electronics Show; Creative Computing presents the Short Circuit Awards". Creative Computing. Vol. 9, no. 3. Ahl Computing. p. 50. ISSN 0097-8140

    Atari 8-bit computers

    Atari 8-bit computers

    Atari_8-bit_computers

  • IBM Personal Computer
  • 1981 American microcomputer model

    www.ibm.com. January 23, 2003. Retrieved October 4, 2020. U-M Computing News. Computing Center. 1988. "Let's Keep Those Systems Open". InfoWorld. InfoWorld

    IBM Personal Computer

    IBM Personal Computer

    IBM_Personal_Computer

  • Atari 5200
  • Home video game console

    Game System". Creative Computing Video & Arcade Games. p. 46. Buchholz, Claus (February 1984). "5200 Article Update". ANALOG Computing. No. 16. p. 10

    Atari 5200

    Atari 5200

    Atari_5200

  • List of TRS-80 games
  • Force for TRS-80 (1980)". "Attack Force". "Recreation And Games". Creative Computing. 6 (2): 168. February 1980 [February 1980] – via Internet Archive

    List of TRS-80 games

    List_of_TRS-80_games

  • Vaporware
  • Computer-related product announced but never released

    finished". When discussing Coleco's delay in releasing the Adam, Creative Computing in March 1984 stated that the company "did not invent the common practice

    Vaporware

    Vaporware

    Vaporware

  • Computers Don't Argue
  • Short story by Gordon Dickson

    "Computers Don't Argue". The Best of Creative Computing. Vol. 2 (3rd ed.). Morristown, New Jersey: Creative Computing Press. pp. 133–137. ISBN 0-916688-03-8

    Computers Don't Argue

    Computers_Don't_Argue

  • Halt and Catch Fire (computing)
  • Computer machine code instruction

    including HCF, shows up as "Overextended Mnemonics" in the April 1980 Creative Computing flip-side parody issue. CPU designers sometimes incorporate one or

    Halt and Catch Fire (computing)

    Halt_and_Catch_Fire_(computing)

  • List of Commodore PET games
  • TPUG Library. "Commodore Games". Commodore Games. "Creative Computing Software #5.7". Creative Computing Magazine. Vol. 5, no. 7. July 1979. p. 154.

    List of Commodore PET games

    List_of_Commodore_PET_games

  • BASIC Computer Games
  • 1973 book of computer programs

    J. J. (November 1984). "Dave tells Ahl—the history of Creative computing". Creative Computing. pp. 66–8+. McCracken, Harry (April 29, 2014). "Fifty Years

    BASIC Computer Games

    BASIC_Computer_Games

  • List of Atari 8-bit computer games
  • SubLOGIC Adventure Quest 1983 Level 9 Computing Adventure! (Creative Computing Software) 1980 Creative Computing Software Adventures of Buckaroo Banzai

    List of Atari 8-bit computer games

    List of Atari 8-bit computer games

    List_of_Atari_8-bit_computer_games

  • Frogger
  • 1981 video game

    versions of the major arcade games for the VCS." Danny Goodman of Creative Computing Video & Arcade Games wrote in 1983 that the Atari 2600 version "is

    Frogger

    Frogger

    Frogger

  • Benchmark (computing)
  • Standardized performance evaluation

    measure the performance of batch computing, especially high volume concurrent batch and online computing. Batch computing tends to be much more focused on

    Benchmark (computing)

    Benchmark (computing)

    Benchmark_(computing)

  • Microsoft Flight Simulator (1982 video game)
  • Flight simulation video game

    received by the gaming press upon its release. Will Fastie, writing for Creative Computing, praised Microsoft for choosing to publish the title, calling it a

    Microsoft Flight Simulator (1982 video game)

    Microsoft_Flight_Simulator_(1982_video_game)

  • Tennis for Two
  • 1958 video game

    in Creative Computing and Video Replay in 1982 and 1983 highlighting its possible status as the first video game; the editor of Creative Computing, David

    Tennis for Two

    Tennis for Two

    Tennis_for_Two

  • Magnavox Odyssey 2
  • Second generation home video game console

    games compatible with The Voice did not require it; Danny Goodman of Creative Computing Video & Arcade Games predicted "that eliminates any incentive to buy

    Magnavox Odyssey 2

    Magnavox Odyssey 2

    Magnavox_Odyssey_2

  • Peter Samson
  • American computer programmer

    J. Martin (Spring 1983). "The origin of Spacewar!". Creative Computing and Creative Computing Video & Arcade Games. Retrieved 2006-07-01. Smith, Daniel

    Peter Samson

    Peter_Samson

  • Video game crash of 1983
  • 1983 US video gaming economic recession

    November). The first decade of personal computing Archived December 10, 2016, at the Wayback Machine. Creative Computing, vol. 10, no. 11: p. 30. "The Inflation

    Video game crash of 1983

    Video_game_crash_of_1983

  • Commodore 64
  • 8-bit home computer introduced in 1982

    and Jack Tramiel. COMPUTE! Publications, Inc. ISBN 0-942386-75-2. Jeffries, Ron. "A best buy for '83: Commodore 64". Creative Computing, January 1983. Amiga

    Commodore 64

    Commodore 64

    Commodore_64

  • Apple IIc
  • Fourth model Apple II computer model

    "head-to-head [competitor] with the IBM PCjr" for novice computer users. Creative Computing agreed, stating in July 1984 that "This war will have no clear winner

    Apple IIc

    Apple IIc

    Apple_IIc

  • Creativity
  • Forming something new and somehow valuable

    (MCBS). Creativity Research Journal International Journal of Creative Computing Journal of Creative Behavior Psychology of Aesthetics, Creativity, and the Arts

    Creativity

    Creativity

    Creativity

  • ALF Products
  • Old World Quality", Creative Computing, April 1980, Volume 6 Number 4 pg. 3F. Retrieved 2013-04-11. Back cover of Creative Computing, April 1980, Volume

    ALF Products

    ALF Products

    ALF_Products

  • John J. Anderson
  • American computer journalist

    Foster City, California. John began writing the "Apple Cart" column in Creative Computing magazine in January 1983 after David Lubar left to work for a video

    John J. Anderson

    John_J._Anderson

  • Outlaw (1978 video game)
  • 1978 video game

    Gun Fight (1975). Upon release, it received positive reviews from Creative Computing, The Space Gamer and the Xenia Daily Gazette. It has since been re-released

    Outlaw (1978 video game)

    Outlaw_(1978_video_game)

  • Q*bert
  • 1982 video game

    ISBN 0-7624-0937-1. Brohaugh, William (Fall 1983). "Q*bert: A Player's Guide". Creative Computing Video & Arcade Games. Vol. 1, no. 2. p. 28. Q-bert (Registration Number

    Q*bert

    Q*bert

  • IBM Personal Computer AT
  • Computer released in 1984

    enhances the PC". Creative Computing. p. 32. Retrieved 2025-01-31. Ahl, David H. (December 1984). "Top 12 computers of 1984". Creative Computing. Retrieved 2019-03-16

    IBM Personal Computer AT

    IBM Personal Computer AT

    IBM_Personal_Computer_AT

  • CP/M
  • Discontinued family of computer operating systems

    sector and soft sector, and Superbrain, and one 8-inch version. Ellis Computing also offered its software for both Heath formats, and 16 other 5.25-inch

    CP/M

    CP/M

    CP/M

  • Creative technology
  • Interdisciplinary field

    Creative technology is a broadly interdisciplinary and transdisciplinary field combining computing, design, art and the humanities. The field of creative

    Creative technology

    Creative_technology

  • Jenny's Journeys
  • 1984 educational video game

    numeric names: authors list (link) Curriculum review "Creative Computing". Creative Computing. 1 January 1985 – via Google Books. Educational Resources

    Jenny's Journeys

    Jenny's_Journeys

  • Kano Computing
  • British computer company

    was a computing company that sold kits consisting of Raspberry Pi single-board computers and various accessories for teaching STEM, computing, and robotics

    Kano Computing

    Kano_Computing

  • Pixelh8
  • Musical artist

    to thank Matthew for taking the time to come to London. The work Creative Computing Club do is outstanding, and it is clear how committed they are to

    Pixelh8

    Pixelh8

    Pixelh8

  • Lunar Lander (video game genre)
  • Moon landing simulation games

    versions to Microsoft BASIC and published them in Creative Computing magazine and the Best of Creative Computing collection in 1976; they were reprinted in the

    Lunar Lander (video game genre)

    Lunar_Lander_(video_game_genre)

  • Run for the Money (video game)
  • 1984 video game

    child's attention as he or she learns about the business world." Creative Computing said the game balanced fun gameplay with teaching "many sophisticated

    Run for the Money (video game)

    Run_for_the_Money_(video_game)

  • Artillery game
  • Video game genre

    in 1975, and then to a cross-platform subset of Microsoft BASIC by Creative Computing in 1979 for the book More BASIC Computer Games, where it appears with

    Artillery game

    Artillery game

    Artillery_game

  • Osborne 1
  • Early portable microcomputer

    Lincoln (May 31, 2010). "A History of Portable Computing". PC World. Retrieved April 3, 2019. Creative Computing (better Scan) 1979 07. July 1, 1979. "First

    Osborne 1

    Osborne 1

    Osborne_1

  • Scramble (video game)
  • 1981 video game

    to forget that the program is in black-and-white". David H. Ahl of Creative Computing Video & Arcade Games reported in 1983 that no test player was able

    Scramble (video game)

    Scramble_(video_game)

  • David H. Ahl
  • American author

    Ahl (born May 17, 1939) is an American author who is the founder of Creative Computing magazine. He is also the author of many how-to books, including BASIC

    David H. Ahl

    David H. Ahl

    David_H._Ahl

  • Kaypro
  • American computer manufacturer of the 1980s

    interested in hard-disk capacity or performance at an excellent price." Creative Computing in December 1984 chose the Kaypro II as the best transportable computer

    Kaypro

    Kaypro

  • Tsunami (video game)
  • 1981 video game

    Tsunami is a 1981 video game published by Creative Computing Software. Tsunami is a game in which the player must defend against alien attacks. Bob Proctor

    Tsunami (video game)

    Tsunami_(video_game)

  • IADE Faculty of Design, Technology and Communication
  • Higher education institution in Lisbon, Portugal

    marketing, advertising, communication and creative technology, like games development and creative computing, etc. It was established by António Quadros

    IADE Faculty of Design, Technology and Communication

    IADE_Faculty_of_Design,_Technology_and_Communication

  • Interactive film
  • Interactive media genre

    Adventure". Creative Computing. Vol. 8, no. 1. pp. 60–78. Ahl, David H. (January 1982). "The Rollercoaster Game Dissected". Creative Computing. Vol. 8, no

    Interactive film

    Interactive_film

  • Action & Bumping Games
  • 1981 video game

    Action & Bumping Games is a collection of video games published by Creative Computing in 1981. Action & Bumping Games is a package of six games for the

    Action & Bumping Games

    Action_&_Bumping_Games

  • American Microsystems
  • Defunct semiconductor manufacturer

    Trish (1976). "The $10 Computer Arrives". The Best of Creative Computing, Volume 1. Creative Computing. "AMI chips in with 4 in wafers". Electronics and Power

    American Microsystems

    American_Microsystems

  • Artillery Duel
  • 1982 video game

    1 No 1 (1983)(Creative Computing)(US). 1983. Goodman, Danny (Spring 1983). "Home Video Games: Video Games Update". Creative Computing Video & Arcade

    Artillery Duel

    Artillery_Duel

  • Castle Wolfenstein
  • 1981 video game

    copies sold. The game ultimately sold about 50,000 copies by 1983. Creative Computing Video and Arcade Games's Andrew Brill complained about the Apple version's

    Castle Wolfenstein

    Castle_Wolfenstein

  • Chase (video game)
  • Turn-based computer game

    College in the early 1970s. The first public versions appeared in Creative Computing magazine in early 1976 and a variety of modified versions appeared

    Chase (video game)

    Chase_(video_game)

  • Eastern Front (1941)
  • 1981 video game

    (1941)". COMPUTE!. p. 94. Retrieved October 6, 2013. Blank, George (January 1982). "Eastern Front / The Atari Goes to War". Creative Computing. pp. 44–47

    Eastern Front (1941)

    Eastern_Front_(1941)

  • Centipede (video game)
  • 1981 video game

    cartridge is the best home-arcade edition you can buy". David H. Ahl of Creative Computing Video & Arcade Games said that the Atari 5200 version was "delightful

    Centipede (video game)

    Centipede_(video_game)

  • Coleco Adam
  • Home computer by Coleco, released in 1983

    shipped only 95,000 units by December, many of which were defective; Creative Computing later reported that "the rumored return rate was absolutely alarming"

    Coleco Adam

    Coleco Adam

    Coleco_Adam

  • Computist
  • American magazine

    when other computer magazines of the day (notably Nibble, Creative Computing and Compute!) refused to run ads for Haight's publications, citing their

    Computist

    Computist

  • The Oregon Trail (series)
  • Series of educational computer games

    Oregon Trail, written in BASIC 3.1 for the CDC Cyber 70/73-26, in the Creative Computing May–June 1978 issue That year, MECC began encouraging schools to adopt

    The Oregon Trail (series)

    The_Oregon_Trail_(series)

  • Computational creativity
  • Multidisciplinary endeavour

    (also known as artificial creativity, mechanical creativity, creative computing or creative computation) is a multidisciplinary endeavour that is located

    Computational creativity

    Computational creativity

    Computational_creativity

  • LEO (computer)
  • 1951 British computer

    I*: 55–58. doi:10.1093/comjnl/2.2.55. ISSN 0010-4620. "Creative Computing". Creative Computing. 1985. Retrieved 4 June 2021. learned a language called

    LEO (computer)

    LEO_(computer)

  • An Open Letter to Hobbyists
  • 1976 letter by Bill Gates to PC hobbyists

    8800/Cromemco TV Dazzler system)". The Best of Creative Computing, Volume 3. Morristown NJ: Creative Computing. pp. 90–97. ISBN 0-916688-12-7. Morrow, George;

    An Open Letter to Hobbyists

    An_Open_Letter_to_Hobbyists

  • Amiga 1000
  • 1985 personal computer

    was ideal for game designers demanding fewer system constraints. Creative Computing magazine had only minor criticisms for what they otherwise called

    Amiga 1000

    Amiga 1000

    Amiga_1000

  • Type-in program
  • Software whose source code is entered by the user

    networks such as bulletin board systems. Magazines such as Softalk, Compute!, ANALOG Computing, and Ahoy! dedicated much of each issue to type-in programs. The

    Type-in program

    Type-in_program

  • Kaboom! (video game)
  • 1981 action game

    game's addictive gameplay, such as JoyStik How to Win at Video Games, Creative Computing and Computer & Video Games; the latter declared it "an extremely compulsive

    Kaboom! (video game)

    Kaboom!_(video_game)

  • The Mad Magazine Game
  • Board game

    Worry? game, with the Mad logo prominently on the box. David Ahl for Creative Computing called The Mad Magazine Game "zany fun which pokes fun at traditional

    The Mad Magazine Game

    The_Mad_Magazine_Game

  • Activision
  • American video game publisher

    point Activision had around 60 employees. Danny Goodman stated in Creative Computing Video & Arcade Games in 1983, "I doubt that there is an active [Atari

    Activision

    Activision

    Activision

  • VTech Laser 200
  • 8-bit home computer released in 1983

    Personal Computing Today. April 1983. p. 16: [May 1983 issue due] on sale from April 1 "Next Month - New Texet Computer on Test". Personal Computing today

    VTech Laser 200

    VTech Laser 200

    VTech_Laser_200

  • Atari XEGS
  • 1987 video game console

    difficulties as a division of Warner Communications, John J. Anderson of Creative Computing stated that Atari should have released a video game console in 1981

    Atari XEGS

    Atari XEGS

    Atari_XEGS

  • Atari BASIC
  • Dialect of the BASIC programming language

    Atari BASIC Source Book. Compute! Books. ISBN 0-942386-15-9. Wilkinson, Bill (February 1985). "INSIGHT: Atari". Creative Computing. pp. 139–140. Atari BASIC

    Atari BASIC

    Atari BASIC

    Atari_BASIC

  • William Higinbotham
  • American physicist (1910–1994)

    the Brookhaven exhibition as a teenager, wrote a cover story for Creative Computing in which he dubbed Higinbotham the "Grandfather of Video Games". Independently

    William Higinbotham

    William Higinbotham

    William_Higinbotham

  • Andrew Hugill
  • is both a professor of music and a professor of creative computing. He directs the Creative Computing programme at University of Leicester. Andrew Hugill

    Andrew Hugill

    Andrew_Hugill

  • IBM PCjr
  • Home computer

    2015. Miller, George A. (July 1984). "Apple announces the IIc". Creative Computing. p. 116. Retrieved March 17, 2011. "The Apple IIc". Apple II History

    IBM PCjr

    IBM PCjr

    IBM_PCjr

  • TRS-80
  • 1977 microcomputer by Tandy Corporation

    1982. Retrieved October 14, 2021. Mazur, Ken (1983). The Creative TRS-80. Creative Computing Press. ISBN 9780916688363. Retrieved October 14, 2021. Wikimedia

    TRS-80

    TRS-80

    TRS-80

  • Wavy Navy (video game)
  • 1983 video game

    Galaxian. Prior to Wavy Navy, McAuley wrote several Apple II games for Creative Computing magazine. Wavy Navy is a fixed shooter where the player moves a gun-equipped

    Wavy Navy (video game)

    Wavy_Navy_(video_game)

  • Simons' BASIC
  • 1983 Commodore 64 home computer software

    album Simon Basic in tribute. The album includes the song "C-64". Creative Computing stated that Simons' BASIC "almost makes the 64 into a new computer

    Simons' BASIC

    Simons' BASIC

    Simons'_BASIC

  • VisiCalc
  • 1979 computer spreadsheet application

    Doug (August 1980). "VisiCalc: Reason Enough For Owning A Computer". Creative Computing. p. 26. Retrieved October 18, 2013. "The Most Popular Atari Program

    VisiCalc

    VisiCalc

    VisiCalc

  • Vectrex
  • Vector display-based home video game console

    the market with its software ready to run". David H. Ahl stated in Creative Computing Video & Arcade Games in 1983 that "Vector graphics really do make

    Vectrex

    Vectrex

    Vectrex

  • Starpath Supercharger
  • Video game expansion peripheral cartridge

    other games that use the FE bank switching method. Danny Goodman of Creative Computing Video & Arcade Games said that the Supercharger's "graphics are something

    Starpath Supercharger

    Starpath_Supercharger

  • Creative Technology
  • Singaporean technology company

    January 2009. "Creative's Zii 'Stemcell Computing' is not likely to be awesome". Engadget. 26 December 2008. Retrieved 11 November 2010. "Creative unveils Zii"

    Creative Technology

    Creative Technology

    Creative_Technology

  • B-17 Bomber (video game)
  • 1982 video game

    guess which direction the attack is coming from. Danny Goodman of Creative Computing Video & Arcade Games said in 1983 that B-17 Bomber was his favorite

    B-17 Bomber (video game)

    B-17_Bomber_(video_game)

  • TRS-80 Model 4
  • 1983 personal computer

    Model 4 "provides a lot of flexible computing power ... Radio Shack has a guaranteed winner". Creative Computing chose the Model 4 as the best desktop

    TRS-80 Model 4

    TRS-80 Model 4

    TRS-80_Model_4

  • Archon: The Light and the Dark
  • 1983 video game

    things that only computers can do." "A great game, a classic", said Creative Computing, concluding that "Archon is one fine game". Leo LaPorte of Hi-Res—a

    Archon: The Light and the Dark

    Archon:_The_Light_and_the_Dark

  • Miner 2049er
  • 1982 video game

    including ANALOG Computing, Creative Computing InfoWorld, SoftSide and Softalk highlighted the games graphics. Tom Hudson of Analog Computing praised them

    Miner 2049er

    Miner_2049er

  • Ducks Ahoy!
  • 1984 video game

    1984). "Getting Educated at CES". Creative Computing. Vol. 10, no. 4. Los Angeles, California, United States: Ah! Computing, Inc. pp. 154–156. ISSN 0097-8140

    Ducks Ahoy!

    Ducks_Ahoy!

  • Venture (video game)
  • 1981 video game

    Arcade-to-Home Video Game Translation" at the 4th annual Arkie Awards. Creative Computing Video & Arcade Games in 1983 complained of the repetition of the first

    Venture (video game)

    Venture_(video_game)

  • Choplifter
  • 1982 video game

    popularity. BYTE called Choplifter "great fun". Computer Gaming World, Creative Computing Video & Arcade Games, and The Commodore 64 Home Companion praised

    Choplifter

    Choplifter

  • Micro Golf
  • 1981 video game

    Micro Golf is a sports video game published in 1981 by Creative Computing Software for the Apple II. Micro Golf is a game in which 1 to 4 players play

    Micro Golf

    Micro_Golf

  • Hamurabi (video game)
  • 1968 video game

    2015-09-24. Retrieved 2016-02-06. Ahl, David (1984). Big Computer Games. Creative Computing Press. p. 96. ISBN 978-0-916688-40-0. "Kingdom". People's Computer

    Hamurabi (video game)

    Hamurabi_(video_game)

  • ELIZA
  • Natural language processing computer program

    paper's publication by Bernie Cosell. A BASIC version appeared in Creative Computing in 1977 (although it was written in 1973 by Jeff Shrager). This version

    ELIZA

    ELIZA

    ELIZA

  • Panasonic Senior Partner
  • 1984 IBM-compatible portable computer

    Lockwood, Russ (December 1984). "Panasonic Sr. Partner". Creative Computing. 10 (12). Ahl Computing: 52–59 – via the Internet Archive. Staff writer (May 1984)

    Panasonic Senior Partner

    Panasonic Senior Partner

    Panasonic_Senior_Partner

  • Chiclet keyboard
  • Type of keyboard using flat keys separated by bezels

    (evaluation) Archived 2013-06-17 at the Wayback Machine. Owen W. Linzmayer, Creative Computing Vol. 9, No. 10. October 1983. 39 "The Timex-Sinclair 2068. (evaluation)"

    Chiclet keyboard

    Chiclet keyboard

    Chiclet_keyboard

  • The Oregon Trail (1971 video game)
  • Text-based strategy game

    Retrieved 2018-08-30. Rawitsch, Don (May–June 1978). "Oregon Trail". Creative Computing. Ziff Davis. pp. 132–139. ISSN 0097-8140. Retrieved 2015-01-22. Bouchard

    The Oregon Trail (1971 video game)

    The_Oregon_Trail_(1971_video_game)

  • Gilbert Shelton
  • American cartoonist (born 1940)

    cover of the early classic computer magazine compilation The Best of Creative Computing Volume 2 in 1977. In 1979, Universal Studios paid Shelton and Rip

    Gilbert Shelton

    Gilbert Shelton

    Gilbert_Shelton

  • Yasmin Kafai
  • Association for Computing Machinery Karl V. Karlstrom Outstanding Educator Award, with Mitchel Resnick, for their "contributions to creative computing, including

    Yasmin Kafai

    Yasmin Kafai

    Yasmin_Kafai

  • Computer Bismarck
  • 1980 video game

    Bismarck". Evaluations & Profiles. Creative Computing. Vol. 6, no. 8. Morristown, New Jersey, United States: Creative Computing. p. 31. ISSN 0097-8140. Retrieved

    Computer Bismarck

    Computer_Bismarck

  • Digger (video game)
  • 1983 video game

    system, which was unusual and advanced for 1983.[citation needed] Creative Computing in 1984 said that Digger "combines the best aspects of Pac-Man and

    Digger (video game)

    Digger_(video_game)

  • Popular Electronics
  • American magazine (1954–1982, 1989–1999, in print)

    1984). "The Altair story; early days at MITS". Creative Computing. Vol. 10, no. 11. Creative Computing. p. 17. Retrieved September 11, 2008. Forrest Mims;

    Popular Electronics

    Popular_Electronics

  • Kid Grid
  • 1982 video game

    more intent on killing you and less intent on having a good time." Creative Computing went so far as to label it a "good home version of an arcade hit"

    Kid Grid

    Kid_Grid

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