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Topics referred to by the same term
Artificial mind may refer to: Artificial brain Artificial consciousness Artificial intelligence A shortened version of the prior name of the Canadian video
Artificial_mind
Canadian video game development studio
studio back, but they had to rename it, changing the name in 2000 to Artificial Mind and Movement Inc. (A2M). As A2M, the studio continued its work-for-hire
Behaviour_Interactive
Emulation of animal or human brain
An artificial brain (or artificial mind) is software and hardware with cognitive abilities similar to those of the animal or human brain. Research investigating
Artificial_brain
Totality of psychological phenomena
non-human animals have some form of mind, but it is controversial as to which animals this applies. The topic of artificial minds poses similar challenges and
Mind
Intelligence of machines
other fields. Some companies, such as OpenAI, Google DeepMind, and Meta, aim to create artificial general intelligence (AGI)—AI that can complete nearly
Artificial_intelligence
Hypothetical consciousness in artificial systems
for artificial intelligence. It is also the corresponding field of study, which draws insights from philosophy of mind, philosophy of artificial intelligence
Artificial_consciousness
Type of AI with wide-ranging abilities
consciousness nor have a mind in the same sense as humans. Related concepts include artificial superintelligence and transformative AI. An artificial superintelligence
Artificial general intelligence
Artificial_general_intelligence
French-Canadian former indie video game designer
Montreal National Animation and Design Centre, and worked at Ubisoft and Artificial Mind and Movement before starting Polytron in 2008. Fish was a founding
Phil_Fish
Hypothetical process of digitally emulating a brain
fundamental challenge to the feasibility of artificial consciousness in general. Assuming physicalism is true, the mind can be defined as the information state
Mind_uploading
philosophy of artificial intelligence is a branch of the philosophy of mind and the philosophy of computer science that explores artificial intelligence
Philosophy of artificial intelligence
Philosophy_of_artificial_intelligence
2009 video game
Wet is a 2009 third-person shooter action game, developed by Artificial Mind & Movement and published by Bethesda Softworks for the PlayStation 3 and
Wet_(video_game)
1995 book
Artificial Minds: An Exploration of the Mechanisms of Mind is a book written by Stan Franklin and published in 1995 by MIT Press. The book is a wide-ranging
Artificial_Minds
2010 video game
in February 2010. The PlayStation Portable version was developed by Artificial Mind and Movement. The game's story is loosely based on Inferno, the first
Dante's_Inferno_(video_game)
Form of artificial intelligence
Weak artificial intelligence (weak AI) is artificial intelligence that implements a limited part of the mind, or, as narrow AI, artificial narrow intelligence
Weak_artificial_intelligence
Video game series
game afterward was released by the same publisher, but developed by Artificial Mind and Movement. Distributed by THQ outside of the United States. Published
Kim Possible (video game series)
Kim_Possible_(video_game_series)
Chilean video game developer
Games in February 2007 and ended up under Artificial Mind and Movement in December 2008. When Artificial Mind and Movement was renamed Behaviour Interactive
Behaviour_Santiago
2009 video game
Staff of Kings is a 2009 action-adventure video game developed by Artificial Mind & Movement and published by LucasArts for Nintendo DS, PlayStation
Indiana Jones and the Staff of Kings
Indiana_Jones_and_the_Staff_of_Kings
2010 video game
is a 2010 action-adventure video game developed by Canadian studio Artificial Mind and Movement and released by Italian publisher 505 Games for the PlayStation
Naughty_Bear
2006 video game
House are three distinct survival horror video games developed by Artificial Mind and Movement and published by THQ. The games are based on the 2006
Monster_House_(video_game)
Interdisciplinary theory
concept of "the idea that the mind is not only connected to the body but that the body influences the mind". Embodied artificial intelligence and robotics
Embodied_cognition
2002 video game
2002 platform game based on the film of the same name, developed by Artificial Mind and Movement, published by Ubi Soft and released exclusively for the
Ice_Age_(2002_video_game)
2006 video game
The Ant Bully is an action-adventure video game developed by Artificial Mind and Movement and published by Midway Games, based on The Ant Bully film.
The_Ant_Bully_(video_game)
2007 video game
created by Next Level Games. Beenox developed the Windows edition. Artificial Mind And Movement developed the Nintendo DS and PlayStation Portable versions
Spider-Man:_Friend_or_Foe
2007 video game
game based on Nickelodeon's sitcom of the same name, developed by Artificial Mind and Movement and published by THQ for the Game Boy Advance (GBA). The
Drake_&_Josh_(video_game)
2000 video game
Bunny & Taz: Time Busters is a 2000 platform video game developed by Artificial Mind and Movement, published by Infogrames, and released for the PlayStation
Bugs Bunny & Taz: Time Busters
Bugs_Bunny_&_Taz:_Time_Busters
2001 video game
PC in the United States) is a 2001 platform video game developed by Artificial Mind and Movement and published by Sony Computer Entertainment for the PlayStation
Monsters,_Inc._Scream_Team
2005 video game
Edd n Eddy: The Mis-Edventures is a 2005 video game developed by Artificial Mind and Movement and published by Midway. Based on the Cartoon Network
Ed, Edd n Eddy: The Mis-Edventures
Ed,_Edd_n_Eddy:_The_Mis-Edventures
Interdisciplinary scientific study of cognitive processes
organizing principles of the mind. McCulloch and Pitts developed the first variants of what are now known as artificial neural networks, models of computation
Cognitive_science
2003 video game
game based on the Scooby-Doo franchise. The game was developed by Artificial Mind and Movement and published by THQ in 2003 for the Game Boy Advance
Scooby-Doo!_Mystery_Mayhem
outline is provided as an overview of and topical guide to artificial intelligence: Artificial intelligence (AI) is intelligence exhibited by machines or
Outline of artificial intelligence
Outline_of_artificial_intelligence
Family of views in the philosophy of mind
subject of debate: what does it take for a physical system (such as a mind, or an artificial computer) to perform computations? A very straightforward account
Computational_theory_of_mind
Surface of synthetic fibers made to look like natural grass
Artificial turf is a surface of synthetic fibers made to look like natural grass, used in sports arenas, residential lawns, and commercial applications
Artificial_turf
2006 video game
for the Game Boy Advance on October 16, 2005. They were developed by Artificial Mind and Movement and published by THQ in conjunction with Majesco. The
Teen_Titans_(2006_video_game)
2005 video game
Software for GameCube, Microsoft Windows, PlayStation 2 and Xbox and by Artificial Mind and Movement for the Game Boy Advance; both were published by Buena
Chicken_Little_(video_game)
Hubert Dreyfus was a critic of artificial intelligence research. In a series of papers and books, including Alchemy and AI (1965), What Computers Can't
Hubert Dreyfus's views on artificial intelligence
Hubert_Dreyfus's_views_on_artificial_intelligence
2005 video game
platform game based on the Scooby-Doo franchise. It was developed by Artificial Mind and Movement and published by THQ for the Xbox, PlayStation 2, GameCube
Scooby-Doo!_Unmasked
Below is a list of notable companies that primarily focus on artificial intelligence (AI). Companies that simply make use of AI but have a different primary
List of artificial intelligence companies
List_of_artificial_intelligence_companies
Test of a machine's ability to imitate human intelligence
to materialism, the mind can be explained physically, which leaves open the possibility of minds that are produced artificially. In 1936, philosopher
Turing_test
2024 European Union regulation
The Artificial Intelligence Act (AI Act) is a European Union regulation concerning artificial intelligence (AI). It establishes a common regulatory and
Artificial_Intelligence_Act
Thought experiment on artificial intelligence
criticism and remains controversial among philosophers of mind and AI researchers. Suppose that artificial intelligence research has succeeded in programming
Chinese_room
2000 video game
loosely based on the film How the Grinch Stole Christmas. Developed by Artificial Mind & Movement and published by Konami, the game was released in North
The_Grinch_(video_game)
British AI entrepreneur (born 1984)
British artificial intelligence (AI) entrepreneur. He is the CEO of Microsoft AI, and the co-founder and former head of applied AI at DeepMind, an AI company
Mustafa_Suleyman
AI research laboratory
DeepMind Technologies Limited, trading as Google DeepMind or simply DeepMind, is a British-American artificial intelligence (AI) research laboratory which
Google_DeepMind
Mental process dealing with knowledge
research focuses primarily on the human mind, cognition is not limited to humans and encompasses animal and artificial forms. The term cognition originates
Cognition
Hypothetical event
concept of "speed superintelligence" describes an artificial intelligence that can function like a human mind but much faster. For example, given a millionfold
Technological_singularity
2002 animated film directed by Chris Wedge
10: Nominated Animation Film A tie-in video game was developed by Artificial Mind and Movement and published by Ubisoft for the Game Boy Advance. A platform
Ice_Age_(2002_film)
Fictional universe created by Iain M. Banks
being said, some citizens, including the extremely powerful artificial intelligences, Minds, sometimes engage in the manipulation of others. This includes
The_Culture
2009 video game
It? Bright Lights! Big Screen! is a trivia video game developed by Artificial Mind and Movement and published by Warner Bros. Interactive Entertainment
Scene It? Bright Lights! Big Screen!
Scene_It?_Bright_Lights!_Big_Screen!
2008 video game
Panda: Legendary Warriors is a 2008 action-adventure game developed by Artificial Mind and Movement and published by Activision for the Nintendo DS and Wii
Kung Fu Panda: Legendary Warriors
Kung_Fu_Panda:_Legendary_Warriors
Robotics company
Mind Robotics is an American robotics company that develops artificial intelligence–enabled robotic systems for industrial and manufacturing applications
Mind_Robotics
British AI researcher (born 1976)
is a British artificial intelligence (AI) researcher and entrepreneur. He is the chief executive officer and co-founder of Google DeepMind and Isomorphic
Demis_Hassabis
Austrian-Canadian roboticist and futurist (born 1948)
the 2020s". In his 1988 book Mind Children, Moravec outlines Moore's law and predictions about the future of artificial life. Moravec outlines a timeline
Hans_Moravec
AI alignment researcher
(born 1986 or 1987) is an AI alignment researcher who has worked at DeepMind and OpenAI. He joined Anthropic in May 2024. Jan Leike obtained his undergraduate
Jan_Leike
2001 film by Steven Spielberg
A.I. Artificial Intelligence (or simply A.I.) is a 2001 American science fiction drama film written and directed by Steven Spielberg. The screenplay by
A.I._Artificial_Intelligence
2009 video game
MySims Racing is a go-kart-car racing game developed by Artificial Mind & Movement (now Behaviour Interactive) and published by Electronic Arts as part
MySims_Racing
PlayStation 2 games for PlayStation 4 Jr, Patrick Hickey (9 February 2023). The Minds Behind PlayStation 2 Games: Interviews with Creators and Developers. McFarland
List of PlayStation 2 games (A–K)
List_of_PlayStation_2_games_(A–K)
2008 video game
developed by Eurocom, and the Nintendo DS version was developed by Artificial Mind and Movement (or A2M), while the mobile version was developed and published
The Mummy: Tomb of the Dragon Emperor (video game)
The_Mummy:_Tomb_of_the_Dragon_Emperor_(video_game)
Blueprint for intelligent agents
about the structure of the human mind and a computational instantiation of such a theory used in the fields of artificial intelligence (AI) and computational
Cognitive_architecture
Topics referred to by the same term
inhibit all four classes of proteinases by a unique "trapping" mechanism Artificial Mind and Movement, a Canadian games development company Ass to mouth, a
A2M
American philosopher and artificial intelligence expert
American philosopher and artificial intelligence expert. She is the founding director of the Center for the Future of AI, Mind, & Society at Florida Atlantic
Susan_Schneider
Musical artist
Vogue, Logitech, Head & Shoulders, as well as in the video game WET (Artificial Mind and Movement/Bethesda Softworks) Stage productions include The Pee-Wee
Bert_Selen
1989 book by Roger Penrose
philosophy, computer science, and robotics. The Emperor's New Mind attacks the claims of artificial intelligence using the physics of computing: Penrose notes
The_Emperor's_New_Mind
American cognitive scientist (born 1970)
G. F. (2001). The Algebraic Mind: Integrating Connectionism and Cognitive Science. MIT Press. Marcus, Gary, "Artificial Confidence: Even the newest,
Gary_Marcus
Pregnancy through in vivo fertilization
Artificial insemination is the deliberate introduction of sperm into the cervix or uterine cavity for the purpose of achieving pregnancy through in vivo
Artificial_insemination
Period of rapid progress in AI
An AI boom is a period of rapid growth in the field of artificial intelligence. The most recent boom happened in the 2020s before seeing increased acceleration
AI_boom
The history of artificial intelligence (AI) began in antiquity, with myths, stories, and rumors of artificial beings endowed with intelligence by master
History of artificial intelligence
History_of_artificial_intelligence
Hypothesis in cognitive science
to mind ever developed". Philosophy portal Cognitive science Computational neuroscience Lieto, Antonio (2021). Cognitive Design for Artificial Minds. London
Computational-representational understanding of mind
Computational-representational_understanding_of_mind
Artificial intelligence (AI) and its subfields have been used in applications throughout industry and academia. Machine learning has been used for various
Applications of artificial intelligence
Applications_of_artificial_intelligence
Ability to attribute mental states to oneself and others
social interchange. Progress in understanding theory of mind is influencing the design of artificial intelligence through AI responding to human emotions
Theory_of_mind
Rivalries among developers of AI systems
Competition in artificial intelligence refers to the rivalry among companies, research institutions, and governments to develop and deploy the most capable
Competition in artificial intelligence
Competition_in_artificial_intelligence
Largest city in Quebec, Canada
developers and publishers studios such as EA, Eidos Interactive, BioWare, Artificial Mind and Movement, Strategy First, THQ, and Gameloft mainly because of the
Montreal
Genre of art
history, AI has raised many philosophical questions related to the human mind, artificial beings, and the nature of art in human–AI collaboration. During the
AI_art
The following is a list of current and past, non-classified notable artificial intelligence projects. Blue Brain Project, an attempt to create a synthetic
List of artificial intelligence projects
List_of_artificial_intelligence_projects
American teen sitcom (2005–2008)
Cody: Circle of Spies for the Nintendo DS. They were developed by Artificial Mind and Movement and published by Buena Vista Games, with the exception
The_Suite_Life_of_Zack_&_Cody
Open question in philosophy of how abstract minds interact with physical bodies
cognitive science, neuroscience, psychology, and artificial intelligence. In general, the existence of these mind–body connections seems unproblematic. Issues
Mind–body_problem
German computer scientist (born 1967)
professor and artificial intelligence researcher. As a senior researcher at DeepMind, he studies the mathematical foundations of artificial general intelligence
Marcus_Hutter
Artificial intelligence method for mathematical discovery
(short for searching in the function space) is an artificial intelligence method developed by Google DeepMind for discovering computer programs that solve
FunSearch
American artificial intelligence company
Anthropic, PBC is an American artificial intelligence (AI) public benefit corporation headquartered in San Francisco, California, founded with the goal
Anthropic
UK Artificial Intelligence Company
Mind Foundry is a British multinational artificial intelligence company based in Oxford, Oxfordshire, United Kingdom. The company is a spin-out of the
Mind_Foundry
Series of albums
was meant more for the mind than the body. The sleevenote on the 1992 compilation said "Are you sitting comfortably? Artificial Intelligence is for long
Artificial Intelligence (series)
Artificial_Intelligence_(series)
New Zealand AI researcher (born 1973/4)
Intelligence" and the startup WebMind founded by Ben Goertzel. Legg later obtained a PhD at the Dalle Molle Institute for Artificial Intelligence Research (IDSIA)
Shane_Legg
2006 film by John A. Davis
on December 5, 2006. The game was developed by the Montreal Studio Artificial Mind and Movement. List of films featuring miniature people FernGully: The
The_Ant_Bully_(film)
Diagram to visually organize information
A mind map is a diagram used to visually organize information into a hierarchy, showing relationships among pieces of the whole. It is often based on a
Mind_map
American cognitive scientist (1927–2016)
David Prizes in 2014, the "Future"-oriented prize for "Artificial Intelligence, the Digital Mind". He was elected to the U.S. National Academy of Sciences
Marvin_Minsky
Artificial intelligence system for discovering matrix multiplication algorithms
AlphaTensor is an artificial intelligence system developed by DeepMind for discovering efficient matrix multiplication algorithms using reinforcement learning
AlphaTensor
of artificial intelligence, also known as synthetic intelligence. Timeline of machine translation Timeline of machine learning Timeline of artificial intelligence
Timeline of artificial intelligence
Timeline_of_artificial_intelligence
Computer scientist and researcher
University College London. From 2013 to 2026, Silver worked full-time at DeepMind, leading reinforcement learning research. He notably led the development
David Silver (computer scientist)
David_Silver_(computer_scientist)
Subset of artificial intelligence
Machine learning (ML) is a field of study in artificial intelligence concerned with the development and study of statistical algorithms that can learn
Machine_learning
Machine learning software library
MindSpore is an open-source software framework for deep learning, machine learning and artificial intelligence developed by Huawei. MindSpore provides
MindSpore
Documentary web television series on neuropsychology
Mind Field is an American streaming television series produced exclusively for YouTube Premium, created and presented by Michael Stevens, the creator of
Mind_Field
Type of machine learning model
Conscious AI". ICML. 235: 48362–48368. Dung, Leonard (2025). Saving Artificial Minds: Understanding and Preventing AI Suffering. Routledge. doi:10.4324/9781003674573
Large_language_model
German-born theoretical physicist (1879–1955)
saying, "I want to go when I want. It is tasteless to prolong life artificially. I have done my share; it is time to go. I will do it elegantly." He
Albert_Einstein
Topics referred to by the same term
systems, natural or artificial The apparent consciousness of colonies of social insects such as ants, bees, and termites Universal mind, a type of universal
Hive_mind
Branch of philosophy
Metapsychology Mind Outline of human intelligence Outline of thought Philosophy of artificial intelligence Self-reflection Theory of mind Theory of mind in animals
Philosophy_of_mind
1950 scientific paper by Alan Turing
paper written by Alan Turing on the topic of artificial intelligence. The paper, published in 1950 in Mind, was the first to introduce his concept of what
Computing Machinery and Intelligence
Computing_Machinery_and_Intelligence
2025 film by Gore Verbinski
past to recruit patrons of a Los Angeles diner to help combat a rogue artificial intelligence. Good Luck, Have Fun, Don't Die premiered at the 2025 Fantastic
Good Luck, Have Fun, Don't Die
Good_Luck,_Have_Fun,_Don't_Die
Ability to experience feelings and sensations
commonly and collectively describes sentience plus further features of the mind and consciousness, such as creativity, intelligence, sapience, self-awareness
Sentience
Image-generating machine learning model
text-to-image models developed by Google DeepMind. They were developed by Google Brain until the company's merger with DeepMind in April 2023. Imagen is primarily
Imagen_(text-to-image_model)
American philosopher (1932–2025)
widely noted for contributions to the philosophy of language, philosophy of mind, and social philosophy. He began teaching at the University of California
John_Searle
AI researcher
the Department of Computing, and a senior scientist at DeepMind. He researches artificial intelligence, robotics, and cognitive science. Shanahan was
Murray_Shanahan
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